
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 630 reviews with recorded playtime.
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Avowed is a pretty good RPG. Staying true to the lore of it's predecessors Pillars Of Eternity I n II. The game is leaning more towards POE II, with lots of colours and modern day (western DEV) graphics style (generous amounts of purple, pink etc.) as well as lighter stories and lore, instead of POE I which was more gothic, dark (no purple and pink, more like graphics of eastern DEV/old school western DEV) and mature. The game is divided into maps, which are "open world" - but you have to travel between them with a loading screen, like in older games (Baldurs Gate or even Pillars Of Eternity etc.). The story is pretty good and lore accurate for the world, the voice acting and writing is very good, although it's marred by corporate checklist "woke". Avowed is taking place in the frontiers, that has fallen on hard times, but we see a surprising amount of women as soldiers, captains and leaders - and they all look like they just left a nail saloon - they're not dirty and covered in mud and blood. So far all the leading roles have been woman, except one leader, which was a gay/metro sexual ambassador. There have been 4-5 "love stories" in lore bits etc., and 4 of them were lesbian, while one was not. These things are really immersion breaking and reminding the player, that they are playing a game, made by a studio, bought by a big corporation, that wants to ham fist a bit of the current popular policies into the game, even though they do not match the game world, at all. I hope Obsidian are allowed to make Avowed II the way they want, without (Microsoft, presumeably) ordering them to hamfist, current day policy into the game. The gameworld, lore, graphics, story, combat etc., is there, the biggest con for this game is the immersion killers.
Kötü yorumlara aldanmayın gayette güzel bir oyun. Millet beklentilerini ebelerinin amına çıkardıkları için herkes kötülüyor oyunu ama gayette yeterli güzel bir oyun. Evet woke öğeleri barındırıyor olabilir ama gözünüze sokmuyor illa.
very fun for a first playthrough. been wanting to come back for a 2nd but am struggling yes, still good tho
오픈월드 게임 할거없나 해서 했는데 50퍼 이상 세일할때 사면 그냥저냥 할만한듯 더이상 할 오픈월드 AAA 게임이 없다는 전제 하에
I was looking forward to this game, since I liked the two pillars of eternity games, and a first person game in the same world sounded great. However, considering the lukewarm reviews I waited until a sale, and finally played it. It exceeded my expectations. It's a fun game, the world is beautiful, and the story is engaging. The combat and mechanics took some getting used to. It became fun after a while, when I understood how it worked. I found it fairly easy at normal difficulty, and even the boss fight I had no troubles with (though I saved my potions for boss fights, and had about 30 or so, instead rely on food during the game). IMO this game is undervalued, it's worth playing especially if you are into action RPG and the pillars of eternity games.
Avowed isn’t a terrible game, it's just aggressively mediocre. I played it for 19 hours or so and had a decent time but felt no reason to keep playing. The best way to describe Avowed is as what a vibe coding tool would generate if you asked it to create the most generic fantasy-themed first-person RPG possible. I imagine the prompt being “take Skyrim but remove all the charm and sense of adventure.” You’ll constantly be fighting the same comically generic set of enemies over and over again: evil soldiers, bandits, bears, lizard people, etc. in a combat system that can most charitably be described as ‘servicable’. Avowed tries to break up the monotony with some emotional moments but they fall flat because the game does nothing to earn your emotional buy-in. I found myself completely not caring about the world or its inhabitants. That may be fine for a shooter but it's a death sentence for an RPG. Likewise, Avowed tries to offer some element of ‘choice’ but it just feels tacked-on. Unlike in games like the Witcher, where choices were difficult because there were compelling reasons to pick different options, the choices in Avowed are essentially all between ‘good person choice’ and ‘bad person choice’. Eventually I found this gameplay loop as engaging as the cold, dead eyes of my character, who stares lifelessly into the distance during every cutscene. Give this one a miss. There are better uses of your time.
我的黑曜石第一部作品,以前在xbox上玩过天外世界1,没玩下去
Great game! Reminds me of playing Skyrim as a kid with a fresh twist on it. It has a pleasant similarity to Baldur's Gate 3 without some of the more complex DnD mechanics. I would recommend. My only problem is the jitteriness of walking animals, sometimes (like chickens for example) they look like they're just sliding across the ground while doing a too slow walking animation. It breaks the emersion for me, but it's a small issue in an otherwise beautiful game.
Fun Game, Really like the familiar voice actors.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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