
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 77% | — | $19.3M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was on the fence about this game, but after 1 hour was totally hooked and held my attention all the way through
와따뵹 왤케 징그러운게 많이 나온다냐
Supringsingly boring RPG as it looked a bit fun at least but no, its generic D&D ish in a bad way RPG. I just do not care what happens to any of the persons/characters and could not care less about the world they are in, "dust on the shelf" game already, magic feels forced and meny very consol ish...
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ondra's Titties! Obsidian made the Pillars universe not like eating hay! One of the things I like about this is that they did it by "showing not telling" and shoving a gorillion people, facts, and dates at you. Nope, just "You have shrooms on your face. This island has shrooms errwhere. People are also getting shrooms on their faces but go nutso. Also, Shark Garrus." The combat is delightfully open, and the multifaceted stats (there's no "STR" or "MAG" but an offense stat that calculates damage for everything, which is a really neat idea for hybrids). Sword and board for some really good FPS(wording)? Sure. Pistol and Grimoire for MAX BOOM BOOM? Sure. I also liked how nothing happens from behind unless it's got a callout or you saw them already aggro on you, which I guess works in this kinda well. But one thing I enjoy about it is that the game ends just as the bag of tricks empties. There's no "I did this puzzle" or "more parkour to open the gate again". Just, final battle and credits. That's good restraint.
Just a really fun Fantasy FPS. Fluid combat, interesting story, fun exploration, simple to play, yet really deep lore.
POSITIVOS!! - Gráficos: O jogo é feito na UnrealEngine5 e é belíssimo, faz ótimo uso do novo sistema de iluminação e as paisagens são bem geradas e arquitetadas, cada mapa tem sua individualidade, pontos bonitos e da pra ver que foram feitos com bom capricho, os devs desse setor tentaram salvar o projeto, pena que não conseguiram. - Exploração: seguindo o mapa que é bonito e bem feito os melhores itens do jogo estão simplesmente espalhados no decorrer do jogo, alguns podem ser adquiridos bem cedo e melhorados no decorrer da jogatina, existem pontos específicos como tesouros, acampamentos, visões e os materiais necessários para melhorar os itens, verticalidade com áreas secretas escaláveis e grutas com lagoas para mergulhar, tudo com interação elemental de fogo, gelo e raio e somando tudo a exploração é um dos pontos altos desse jogo, os devs que ficaram no encargo desse setor tentaram carregar o projeto, pena que não conseguiram. - Combate: o combate é rápido e bem fluído, o arquétipo de patrulheiro recompensa os bons de mira e posicionamento, os magos possuem magias impactantes e ao meu ver carregam o combate, tem as melhores habilidades e interações no mapa e no combate, mesmo que você não seja um conjurador pleno vai acabar sendo necessário fazer uso de magias, e sobra o arquétipo de combatente físico que é o mais prejudicado, é simplesmente... meh, falta muito pra alcançar os demais, basicamente você só fará uso do corpo a corpo quando os outros arquétipos não forem viáveis, mas mesmo assim o combate é bem divertido, só não é melhor por dois pontos que citarei nos negativos. NEGATIVOS!!! - História: O jogo faz parte da literatura da série Pillars of Eternety, que é bem arrojada e original, com temas como reencarnação, um panteão de deuses canalhas, tragédias que ocorrem no mundo de Eora quase que corriqueiramente, esse jogo tenta pegar todos esses pontos da franquia... e falha em todos, o enredo é desinteressante na maior parte da jogatina, as coisas demoram a desenrolar mesmo que fique evidente logo de cara, os deuses mal aparecem, a tragédia global (no caso regional aqui) tem pouco impacto, na maior parte não transmite urgência e existe até uns furos de roteiro no decorrer da história que até os próprios personagens questionam, bem fraca. - Linguagem neutra: gramática que não existe forçada nos seus olhos. - Animações: Esse ponto atrapalha vários aspectos do jogo, parece que esqueceram ou deixaram ou não designaram devs para criar animações para os npcs e para as cutscenes, TUDO (não é brincadeira) que ocorre no jogo é mostrado através de uma rodinha com os envolvidos e cada um tem seu turno de fala, parados, igual cones, raramente movendo um braço enquanto falam, TUDO, missão principal, missões secundárias, diálogos, npcs, TUDO, e isso torna a experiência monótona durante o jogo todo. - NPCs: somado a falta de animações, os npcs também não possuem rotinas, estão enraizados naquele momento e quebram muito sua imersão no jogo, e tem até a clonagem de npcs, e alguns deles são "irmãos gêmeos" na história (hahahaha, estou falando sério). - Inimigos: só tem xaurips, humanos, elementais, ursos e insetos como inimigos, até as caçadas especiais e chefes do jogo são versões melhoradas desses inimigos, isso prejudica os positivos do jogo (combate e exploração) tornando até a parte boa em coisa tediosa. - Aliados: desinteressantes, histórias nada empolgantes (com exceção da origem do Marius eu diria), desenvolvimentos e quests sem graça, conversam sobre coisas frívolas, não é possível equipar itens neles e suas aparências não mudam, poucas habilidades aos moldes de Mass Effect e o pior de tudo é que não possuem liga ou motivo suficiente para sequer estarem acompanhando o protagonista, falta muita liga. Ao fim, não recomendo, pode parecer bonito e responder bem mas é um projeto torto, em diversos aspectos é mais desengonçado que muito jogo indie que custa metade do preço ou jogos de décadas atrás que hoje custam uma fração dele, sendo que ele já teve uma redução do valor original, deve ter tido um desenvolvimento caótico com muita interferência ou incompetência porque a Obsidian já fez coisa muito melhor que isso aqui.
o jogo é meio morto, npcs n tem muita interação. (1/10) prometeram um skyrim e entregaram um jogo genérico cheio de elu-delu q n faz sentido nenhum. (1/10) as builds sao fracas. (3/10) n tem muito espaço para criatividade tanto de gameplay quanto de build. (2/10) o combate é legal, satisfatório jogar de marreta, tirando as finalizações. (7/10) os inimigos sao os mesmos do começo ao fim, lagarto - esqueleto - humanos e com um inimigo diferente desses em cada mapa que tu so enfrenta nesse mapa. (4/10) o grafico do jogo é bom (8/10) nota geral (5/10) recomendo por menos de 60 reais.
Es fühlt sich an wie Nostalgie mit guter Grafik. Im Angebot einfach nur Top 👌
This ♥♥♥♥ was heatttt
Leider ein Fehlkauf. Das Spiel ist so schlecht optimiert, dass es so gut wie nicht spielbar ist, ich muss etwa 1x pro Spielstunde einen Absturz in Kauf nehmen. Da hören die Performanceprobleme aber nicht auf, denn zwischen den Abstürzen darf man sich über dauerhaftes Stottern und Ruckeln freuen, auch wenn man mit einem High End Setup auf mittleren Grafikeinstellungen spielt. Am schlimmsten ist es, dass das Spiel ästhetisch einfach nicht genug hermacht, um diese schlechte Performance zu rechtfertigen. Optimiert eure Spiele, bevor ihr sie auf den Markt bringt. 2/10, das Kampfsystem macht Spaß, wenn es denn mal läuft.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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