
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 622 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] This game does a lot right and a lot wrong [/h1] [h2] Wrong [/h2] - [h3] Companions [/h3] companions are some of the worst. Most are forgettable. [spoiler] I would say that the first companion you get is the best and most interesting. [/spoiler] - [h3] Random Lore [/h3] Random Lore is pointless, books and so on. Just skip to the bottom and go next. - [h3] Economy [/h3] Economy balance, this comes in a few forms. I found myself adjusting the setting to make the enemies less of a bullet sponge, once I did the game became much more enjoyable. Cost of things is really high to the point you don't want to spend money because you are worried you will regret it. Cost of respect becomes really high. Cost of upgrading gear is to high. If you don't adjust the setting to remove the gear scaling then enemies will take forever to kill and you won't be able to explore playstyles since you are forced to upgrade the gear you have which will cost you all your money making it impossible to go back if you buffed the wrong gear due to the cost of everything in the game. And this is coming from someone who has explored every inch of this game, honestly it's incredibly I have never played a game that makes me want to explore so much. [h2] Personal Preference [/h2] - [h3] 3rd Person [/h3] I tested this for like 10 seconds and never went back, it doesnt play very well the movement feels off. Game is made for first person which I prefer and I think there is a lack there of so this is up to personal opinion. - [h3] Abilities [/h3] for the mage line is done really well, this is the first game where you can become a proper spellsword. You can take a few points in 2 handed or whatever weapon of choice and then the rest in different spells. The game plays so well in this way that it might be the only way to play as the other abilities look a little lackluster, either way this is a benefit and makes the game very enjoyable. Casting a shield calling a storm of lighting while smacking everything with your long sword, it's a great feeling. All together unless you are mixing the classes up this might feel a little shallow but again its fun to summon a fire ball and throw it and watch it do massive damage and explode. [h2] Right [/h2] - [h3] Exploration [/h3] is done incredibly well, the game respects your time. You will end up exploring more in this game than in most, and you are rewarded for it. When you stumble across things that are to do with a quest you have completed, you don't have to double back. I found myself exploring more in this game than I ever have. [h1] Who is this for [/h1] I may come back to continue to add this but I can honestly suggest the game for anyone that wants to explore, everywhere you go you find things. [b] This is not an Elderscrolls game. [/b] This game doesn't allow you to just go off and explore the entire world, this is a multi-region open world where you unlock regions as you progress. You have a predetermined character to some degree that doesn't allow for role play in the sense of Skyrim rather something similar to the Witcher, you have a background already predetermined and you can make your choiced from there.
疫病と戦乱が蔓延る大地の神々たちを調律し野山をパルクールするアクションRPG🐑 Obsidianが得意とする半オープンなエリア区間を練り歩きアイテムを収集し夜盗をボコっていく、一筋縄ではいかない意志を持つ者たちとの衝突にプレイヤーが選択していく物語体験が好い。 スカイリムやFallout感覚で歩くには地形が起伏に富んでおり高い頻度でジャンプアクションやオブジェクト破壊を織り交ぜていく、一見は広いようでサブクエストで行く小規模なフィールドで埋められるためコンパクトでストーリー進行に纏まりがある。 プレイ中盤でようやく主人公を導く存在の真意や目的が見え世界観への理解度が高まるところはスロースターターだ、しかし探索に対する堅実な応酬をくれるシステムたちがとても好く戦闘でのビルドを組むのが楽しい。 この物語は病んだ大地に幽閉された神々をプレイヤーが教育していく母の物語である。
There's something uncanny about the game. Especially the dialogue. I can't quite put my finger on it.
Ótimo jogo, recomendo totalmente, espero pelo avowed 2.
法杖技能帅得很啊,就是这帮神说的话给翻译成现代文言文实在是难以理解啊
Very solid RPG. Fun combat and really good exploring. You're always finding treasure and rare items. 8/10 would def recommend around the 30$ range.
필라스 좋아해? 그럼해!
Fun 70 hrs of playtime. Gorgeous world, low entry difficutly, good game to relax to. NG+ may get me a second time, but then that might be it. Would love to see a continuation. Has much unused potential.
This is an incredible game, which has some of the best features from other games I love. Imagine combining the finer features, like NPC animations and conversations, from Dragon Age Inquisition with the first-person combat and exploration of Skyrim into one game - that is Avowed. On top of that, the game is stunningly beautiful with exceptional textures and visuals - I often find myself using the photo mode to capture the landscape vistas and dungeon lighting. However, my favorite part of this game is the combat, which allows the player various choices to develop the character as a mage, archer, warrior, or a combination. Even though the visuals are stunning, the game runs flawlessly at high to ultra graphics settings and 4k resolution on my PC. Lastly, the New Game + adds a new layer of replayability. Due to this game being so narratively driven, replayability may be the only con. However, New Game + helps resolve this by giving the player rewards from previous game completions and enabling some early dialogue choices that may not be available on first playthroughs. Overall, I would strongly recommend this game if you love RPGs like Skyrim, Dragon Age, or others.
This ♥♥♥♥ was heatttt
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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