
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 77% | — | $19.3M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1031 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+The story and worldbuilding is great. It captures the feel of Pillars of Eternity, brings in a lot of new concepts and expands on the previous lore in a meaningful way. Love how they employed the loyalty vs morality struggle in the game. - The storytelling suffers a bit from the 'and then he died mid-sentence while furiously writing his last words' trope. Too much of the story is being told through scraps of paper and diary pages left around. I could think of at least a few ways they could have done lore exposition in the game without being so immersion breaking. + The companions are memorable, witty, full of character and have a lot of interesting things to say about the lore, world and each other. - Not many complants here - imo they don't have enough of an impact in combat, except to draw attention away from you (except for Giatta who is an op healer). And you have to keep one companion in the party later in the game so you don't miss out on secret loot. + Combat is pleasantly dynamic and adequately difficult. - There could be more encounters and more varied enemies to have more fun with combat. +The scenery and the world is very pretty - The puzzles seem to be made for a 3 year old (direct a companion to open the way or throw an appropiate grenade...). Loot in chests is mostly upgrade materials (never enough of those) and weapons you'll never use. + Fun weapons/armors acquired early can last you through the entire game. - Unique items are not that unique. Weapons and armor are better, but gloves/accessories - most of them are useless compared to a select few that stand out. Enchanting uniques is a nice concept except it's only weapons and you choose from 2 options that mildly increase the item's power. You don't get nearly enough upgrade materials to experiment with different weapon types even if you loot and disassemble everything. + Magic is dynamic and fun. It's exactly what I want out of a game when I want to feel like a magical menace on the battlefield. - AoE targeting is wonky on PC from first person perspective. Grimoires are a fun concept but I'd love it if we could craft our own with spells we chose. Unique grimoires should have a bit more umph to them, they don't get any unique abilities aside from a selection of spells. +Skills and spells are varied, fun and allow for a lot of different builds -There are only 6 slots on the hotbar shared between your skills, spells, godlike spells and companion spells... should be 9 with the ability to swap hotbars. -Not enough ability points. Should be 1.5 or 2x more, you're strapped for choice way too much, especially seeing as respeccing is not as cheap as I would like.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很难想象黑曜石作为老牌游戏工作室,能做出这么一款所有它们想尽力做好的方面都低于及格线的如此平庸的游戏
Having played most of the first area, I feel like I can definitely recommend this game at its current price. I'm a big fan of Pillars 1 and 2 and was disappointed when I saw the restricted scope and lack of class features from the first two games (No cipher, chanter, etc.). Even though this isn't necessarily what I wanted from a Skyrim-esque Pillars game, it's still pretty good. The combat is fun and actually requires some thoughtful use of abilities and items to not die, at least on hard. This is probably the best pure mage gameplay I've played in any kind of action game, though the spell variety is limited. The combat is not as mechanically deep as something like BG3 and not as mindless as something like Skyrim, but somewhere in the middle. I wouldn't say that you need to have played the other games to enjoy this one. In fact, it might be more fun to be dropped in the deep end lore-wise and might make you want to play Pillars 1 and 2 to see what the heck happened before Avowed.
Don't think of it as an action RPG a la Skyrim. Think of it as a CRPG in real time with pause in first person.
每10分钟fatal error闪退一次。 过往的暗影-逃离纳库库贝尔这个任务刷怪多了就一直闪退
En sevdiğim oyun pillars of eternity 1 ve bu oyuna kötü yorumlarına rağmen şans vermek istedim. Başlarda fena gelmedi sardı fakat oyun o kadar tekdüze o kadar sıradan dümdüz bi oyun ki aşırı sıkıldım evrenini çok sevmeme rağmen oynamak zulüm olmaya başladı. poe'lerdeki karakterlerin hissiyatı bu oyunda yok tepkileri kötü , içleri boş hissettiriyor. Ortalama bi oyun olsa yine keyif alırdım fakat gerçekten rezalet bi oyun keşke crpg'den devam etseydiniz ne gerek vardı aksiyon rpg'ye. Çoğunlukla olumlu nasıl olmuş hayret karışık bile fazla bu oyuna.Hayal kırıklığı.
It's a beautiful world. The combat is fast and complex. It actually feels like you are a wizard. The sense of awe and wonder at the world Oblivion created is exactly what I wanted. It seemed short because I wanted to explore more places, but the length was great for the story it told.
Nette, motivierende Spielweise. Man kämpft in diesem RPG in Egoperspektive gegen Feinde. Gut gemacht. Die Spielweise im Kampf ist flott und actionlastig. Allerdings auch etwas unübersichtlich oft, was der Egoperspektive mit ihrem eingeschränkten Sichtfeld geschuldet ist. Wahlweise lässt sich das Spiel aber auch aus der dritten Person spielen. Das ist aber ähnlich wie in Skyrim: nicht optimal, aber spielt sich deutlich besser. Es ist gut, dass man das Sichtfeld wechseln kann. Ständig sammelt man nützlichen Loot ein, was auch motiviert. Die Geschichte, Charaktere, Quests und Dialoge finde ich meistens sehr, sehr langweilig. Mich interessiert das bisher null. Sie hätten das Spiel besser reduzieren sollen auf die Spielweise mit ein wenig Story. Auch, weil die Dialoge teils ellenlang sind und sich nicht abbrechen lassen (man kann die einzelnen Sätze natürlich unterbrechen, aber nicht aus einem gestarteten Dialog vorzeitig aussteigen). In der Handlung geht es um irgendeine Seuche, die sich im Land der Lebenden ausbreitet. Nach jetzt knapp 14 Spielstunden finde ich das leider immer noch nicht sonderlich interessant erzählt. Grafik ist gut soweit. Musik ist auch in Ordnung, nicht, was man sich merkt, aber stimmungsvoll. Sprecher (Englisch) sind auch okay. Fazit: Das Spiel Avowed glänzt dann am besten, wenn es sich nicht in seine lahme High Fantasy-Story verliert. Es macht Spaß, das Land zu erkunden und gegen Gegner zu kämpfen.
Um bom jogo de RPG de mundo ....semi aberto digamos assim, pois tem subregiões. A história do mundo é rica, contendo livros das histórias dos reinos, deuses e guerras, despertou meu interesse e passei bastante tempo lendo os livros e registros dos NPCs A história do jogo é boa, contém um mistério envolvendo o personagem jogavel. Só faltou mais emoção/ conexão em relação ao personagem jogavel e aos amigos do grupo, a relação ficou meio sem sal. Gostei da jogabilidade, do sistema de upar equipamentos, armas, habilidades e classes, gostei do modo de combate também. Quem veio do mundo de jogos de rpg como Skyrim, Assassins Creed, não vai ter dificuldades. O sistema de acumulação de dinheiro e aquisição de equipamentos é muito bem equilibrado, tornando a exploração do mundo muito recompensador, eu amei ficar fuçando em tudo até conseguir encontrar os itens e baús. Amei fazer parkour, era gratificante também As escolhas realmente fazem bastante diferença na história principal e dos NPCs Os cenários/paisagens são muito caprichados, bem bonitos O jogo tem bruxo/mago, tem esqueleto, tem reptilianos, tem anãos, tem elfos, tem bichos gigantes, tem uma praga misteriosa assolando o mundo... mas faltou "magia" Joguei Avowed sendo uma órfã de Skyrim Elder Scroll V, e apesar de ter gostado de Avowed, faltou tempero pra ter a mesma magia de Skyrim.... fico pensando o que faltou pra Avowed, se deve ser falta de uma trilha sonora impactante, falta de dragões... faltou algo, mas não consigo explicar. Uma última observação: foi impossível jogar com 16gb de memória ram, o jogo fechava por falta de memória, mesmo com raytrace desligado e tudo no low. Sorte que eu ja tava pensando em fazer upgrade para 32gb e só assim consegui jogar. (meu setup: processador AMD Ryzen 7 5700X, placa RTX 3060Ti 8gb) Parecer final: recomendo o jogo, mas não tenha muitas expectativas
[MONDO] Gioco molto bello. Il mondo di gioco mi è piaciuto molto. Visivamente, sia per grafica che per design delle ambientazioni, è stupendo. Poi il level design è perfetto. Cosa rara soprattutto in un gioco così open world. Ogni luogo o punto che si decide di andare a controllare ricompensa sempre con loot di vario genere. Da casse grandi o piccole differenti in rarità o cadaveri lootabili. [COMBAT] Un altra cosa che mi è piaciuta tanto è il comabt. Non è incredibile però diverte. Soprattutto se si usano molte magie e una build di armi secondaria. Almeno io ho fatto così. In verità ero partito solo con Bacchetta e grimorio (moto divertente come combo) tuttavia a metà gioco ho deciso di rifare la build (altra cosa interessante è che il gioco permette di respeccare facilmente) e ho aggiunto come secondarie la spada e lo scudo. Verso l'80% de il gioco poi ho trovato un bellissimo spadone elettrico e ho risistemato di nuovo la build. Proprio vista la facilità del respec. Altra cosa riguardo il combat, o meglio le armi, è che ci si può veramente sbizzarrire con combo di ogni tipo. Ci sono Spadoni e martelloni, spade e asce, lance, scudi, bacchette e grimori. E non solo, anche pistole, archi e fucili. E si possono davvero combinare in qualsia modo si vuole. Puoi avere due bacchette, scudo e bacchetta, spada e pistola. Proprio come si vuole. Le magie e abilità sono tante, che si dividono in 5 sezioni. Guerriero: Più incentrato su spadoni e armi pesanti. Ranger: su armi a una mano. Mago: Bacchetta e grimorio con tante magie elementali. Deiforme. Le magie divine. Compagni. Avrete diversi compagni lungo la storia che si uniranno voi (dei quali ne potrete portare a presso 2 alla volta. E ognuno di loro avrà delle abilità. Dettaglio: per le magie avrete 5 o 6 slot. Se avete anche il grimorio ha una sua barra di magie aggiuntive legate alle abilità del grimorio. E in più, le magie da mago, potrete usarle senza grimorio, ma dovrete possedere un grimorio che ha quella magia. Non c'è bisogno di portarlo appresso. Basta solo trovarlo. [STORIA] Riguardo alla storia invece non mi ha colpito più di tanto anche se non brutta. Più che altro non capivo bene dove andasse a parare fino alla fine. O meglio non capivo bene le intenzioni della divinità con cui inizierete a comunicare da quasi inizio gioco. Diciamo poi che ho avuto come l'impressione che non ci fosse una vera delineazione di bene e male. Si hanno tante scelte di dialogo e vanno sicuramente a influire, ma mi ha dato l'idea che ci potessero esser molte gradazioni di grigio nella scelta e che non ci fosse un forte impatto sul fare tuto bene o tuto male. Ma magari è stata una mia impressione. A ogni modo il punto forte del gioco per me è stato molto il gameplay e l'esplorazione del mondo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $19.4M | 35.7K | 75% | $24.99 | |
| $19.4M | 13.7K | 91% | $39.99 | |
| $19.2M | 13.8K | 77% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $809.7M |
| 1.2M |
| 96% |
| $59.99 |
| $344.7M | 373.7K | 90% | $59.99 |
| $135.5M | 184.9K | 96% | $49.99 |
| $5.9M | 8.2K | 77% | $39.99 |