
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 621 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Avowed is good but could have been great after many minor tweaks gameplay is awesome (for an action rpg) the main story and most of the major side-quests are pretty good, but more and more of the really goofy flaws emerge when you do 100% of the content and/or your roleplaying vision doesn't align with whatever the developers intended why is giatta calling me her friend when i'm constantly degrading everything she stands for and (vaguely) insulting her at every opportunity? i hate her let me kill her (and all other animancers) or at least let me throw her out of my party why is almost every dialogue option related to steel garrote either insulting them or staying silent while they're being insulted by others? you allow me to fight by their side you allow me to (mostly) justify their actions you allow me to kill others on their behalf why can't i be nice to them for 99% of the game? why are all companions so accepting of my actions? what do you mean 'most of the time we agree', i'm literally your antithesis i stand against you at every opportunity you hate my nation and wish me gone i allowed your homeland to be destroyed why do you call me your friend??? why does the random abortion side-quest have so many dialogues and branching paths compared to most other quests? and why is there no path in which i can say "my government's law is good and i agree with it"? why can i, at most, say: "i don't agree with it, but it's the law, i'm sorry"??? i'm literally the mouthpiece of the empire why can't i argue in favor of its law? why i, the envoy of the empire, engage in fetch quests for random dudes in the middle of nowhere? shouldn't my quests be... bigger, by orders of magnitude? couldn't you come up with, like, anything? i'm pretty negative above, but Avowed is mostly good and i recommend it, especially to already existing fans of Pillars of Eternity, even if only to learn what happened after the second game
Pretty damn good game - I've enjoyed it a lot. It feels like a modern take on games like Skyrim with gorgeous graphics, deep lore and a very good movement system. The combat flows well, though for me, ranged weapons felt much better than melee, which is a little..."floaty" for a lack of a better word. NPCs and quests are top notch and all choices feel like they have an actual impact - even in the long run. At times though, the game is trying a little too hard to put the fact that "there's no black and white choices, only shades of grey!" in your face and it becomes a bit tiresome that most of your actions make you as many enemies as friends. It's realistic, but maybe not always what you want from a game. It's not a bug-free game either, though the glitches I've had were never game-breaking in any way...and I run it on Linux, so yeah, happy it runs as well as it does. Avowed is not quite in the top-tier list with games like Cyberpunk or Dark Souls 3, but it's damn close and worth a try imo.
A sloppy game with unremarkable characters, clunky combat and boring story. yet another game i wish i hadn't bought.
FINALLY ADDED DWARVES, now its worth picking up lol. Edit: Also extremely happy about them adding third person mode, I have a hard time getting into first person games so that actually made it way more enjoyable for me
Recomendado considerando lo siguiente, no es un skyrim y no tiene la profundidad de los juegos de rol anteriores (POE y NWN2). Si buscas un RPG que sea entretenido, combate entretenido, que se vea bien y no sea tan denso, este es tu juego.
This game is everything I wanted it to be. The companion banter alone is great, and the first companion you get is none other than Garrus' voice actor from Mass Effect, which was a nice treat. I found the story to be well thought out, and morally complex. The decisions you make seem to change a lot of different things in the world. Is it a little janky? Yes. Does it have a wide variety of enemies? No. Was I ever bored during combat? Very few times. I highly recommend this game and personally can't wait to see the improvements they make to it in the next one! Beautiful, and immediately replayable. I rarely play full casters or villains and I will be spending my next 100 hours doing so, to see the dark side of Avowed's well-written and morally distinct options.
Tried to push through and finish it but was just not having a good time, I don't care at all about the story, combat is pretty lame in my opinion, none of the characters really got me invested in them at all. Hope they return to making CRPGs
玩到后面越玩越无聊魂魄的中文翻译真的是晦涩难懂依旧LGBT元素过多
An excellent RPG with some amazing level design, excellent world building (especially for POE heads). The narrative as a whole is great but gets a bit dry. The quests range from decent to really great, with some very nice reactivity within the world, and the orgainc way you can stumble onto them is really well done. The combat is decent, punchy and fast but gets a bit samey as the game goes along but still not really the main draw for me. Love the art direction of the living lands and the game looks gorgeous throughout.
Don't think of it as an action RPG a la Skyrim. Think of it as a CRPG in real time with pause in first person.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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