
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
C'est... plutôt bien ? L'histoire est sympa, ancrée dans le même univers que les Pillars of Eternity donc si vous avez joué à ceux-ci il y pas mal de références sympathiques. Difficile d'en dire plus sans spoiler, mais disons que l'univers est original, mais souffre d'un certain classicisme visuel. Les quêtes annexes oscillent généralement entre le bof et le bon, mais certaines sont vraiment bien et réhaussent clairement le niveau (généralement associées à des donjons). Côté gameplay, je ferais la différence entre les combats et l'exploration. Concernant les combats, ils sont sympas mais limités par le système de progression: le classique arbre de compétence propose des choix intéressant, permettant de mixer les 3 classes du jeu à l'envie, mais en réalité, le "sel" des builds viennent des armes légendaires, dont les effets peuvent être assez marrants. Cependant, le jeu n'encourage pas de changer régulièrement de builds à cause du coût d'amélioration des armes, qui est assez important. C'est dommage, j'aurais aimé pouvoir expérimenter plus. Pour l'exploration, c'est une réussite : il y pas mal de petites histoires racontées par l'environnement et des recoins cachés à découvrir. Cependant, le plaisir est assez diminué aussi par l'aspect récompense, un peu limité par celle associé aux armes légendaires. Les accessoires ont aussi été traités assez simplement, avec pas mal de bonus simple de caractéristiques plutôt que des effets plus originaux. La durée de vie est bien calibrée, même si je pense qu'on aurait pu supprimer certaines zones. Pour finir, j'aborderai deux gros points noirs : le nombre de combats BEAUCOUP trop élevés. C'est presque au niveau d'un DOOM avec un combat par salle ! Cumulé au fait qu'il n'y a pas énormément de variété d'ennemis, la lassitude arrive rapidement. Enfin, j'ai trouvé la partie finale complètement ratée avec deux combats tout nuls. Ca fait un peu pétard mouillé, surtout que narrativement, il y a pas mal de bonnes idées qui nous vendent bien les affrontements finaux, nous les font anticiper. Pour finir, c'est un jeu honnête, de bonne facture qui vous satisfera si vous acceptez ses qualités et ses défauts.
9/10. This game was a hidden gem. First time in a long time I actually cared about the story and characters. Fun combat that makes you evolve your strategy.
J'adore ce jeu . Fun dans les combats à condition de prendre un minimum de difficulté dans les réglages de départ , fun dans l'exploration, compétences et lore très corrects. Pour ceux qui aiment les RPG où on se perd dans un monde ouvert pour y découvrir des tas de choses hors histoire principale allez y . Ce n'est pas le jeu qu'il faut rusher si on veut en profiter mais où il faut prendre son temps et oublier pendant des heures l'histoire principale. Là se trouve toute la qualité d'Avowed. Un très bon jeu d'Obsidian.
Had a fun time. would recommend getting on sale
Combat 7/10: fun but repetitive after a while. Story 5/10: interesting but generic and predictable. Dialogue 2/10: godawful - you'll wanna skip through it after a while. Characters 4/10: largely uninteresting and your decisions with them don't mean much. Environment 7.5/10: actually fun to explore, rewarding, and pretty to look at, but feels like a theme park, as others have said. Too curated. Overall score: 5/10
Avowed no es un juego que vaya a revolucionar nada pero que, en general, está bien llevado. Es a Elder Scrolls lo que Fallout New Vegas es a Fallout 3: una mejor historia, una mejora de mecánicas, mismo espíritu. Al menos en cierta medida, ya que los mapas aquí son independientes y más pequeños. El combate está mejorado para encajar con los tiempos actuales, con esquivas, paradas, counters, etc. La historia no es la mejor historia del mundo pero es bastante decente, con compañeros interesantes y algunas decisiones realmente interesantes sobre el perdón, el riesgo y el poder de los dioses. Y en el mundo de Pillars of Eternity, que siempre es un mundo interesante de explorar y conocer nuevas facetas del mismo. La progresión del personaje está guay, con una buena cantidad de habilidades pasivas y activas a elegir y combinar de entre las clases disponibles libremente (aunque solo 6 en acceso rápido es un crimen). Lo que sí le haría falta es más variedad de enemigos, ya que en general los ves casi todos ya en la primera área y a partir de ahí los siguientes son los mismos (más o menos) con stats más altos; además, cada uno de los grupos (nomuertos, humanos, enanos...) tienden a tener los mismos tipos de enemigos en ellos (el invocador, el healer, el guerrero con escudo, con arma a dos manos, el arquero...) y solo los enemigos más animales se alejan de ese patrón. El loot es raro, porque como en realidad una vez que tienes un arma única que te gusta lo que renta es irla mejorando, pues la inmensa mayoría del loot que encuentras es para vender o para desmantelar y solo muy muy muy raramente encuentras alguna pieza única que te guste más que la que ya llevas (yo, de hecho, me terminé el juego en Path of the Damned con la primera espada única que encontré), lo cual le quita un poco de gracia a explorar (y eso que es un juego que lo recompensa mucho, habiendo cofres y cosas por todos lados). Y en ciertos sentidos a nivel de diseño las zonas parecen un poco repetitivas (todas tienen 5 enemigos para cazarrecompensas, 3 tesoros a encontrar, un recuerdo, un ardra a limpiar...). Gráficamente el juego está bastante bien, aunque yo personalmente esperaba un mundo más original visualmente, y el juego acaba teniendo muchas zonas y cosas que se sienten como muy prototípicas. El sonido está muy bien, desde las voces de los actores (al menos en inglés, que es como lo jugué), a la música y los efectos. Eso si, tiene aún algunos bugs, lo cual es prácticamente inevitable en un juego de este tamaño y, al menos, los bugs que tiene no suelen ser importantes. En resumen, por todo ello quizás no sea el mejor juego de rol de la historia, pero sin duda es un buen juego de rol, con buena cantidad de horas de juego y una historia interesante. Un 8.
Excellent.
Boys, this game is so bad... I loved the franchise, I bought this awhile back just sure it was going to be as good as the previous games. But for some reason deadfire did so well they had to change everything with this next installment. i cant stress it enough, if you havent played it yet. skip this ♥♥♥♥♥♥♥♥ trendy grab. Why do the Dev's get a pass because they released 3 titles that year? These are made up problems, stop drinking paint and eating cat food and just do a good job on one game at a time until the job is done.
Game waited until the 3 hour mark to crash whenever I play for longer than 15 min.\ Edit: Turns out this is a known issue. I suggest not wasting your money on this game if you run an Intel chipset. Save yourself the headache and money.
Not the best RPG from Obsidian, but still worth it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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