
Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival in the monster-infested darkness. Hunt for glory, treasure, and justice in the underworld. Fight for survival, freedom, and even vengeance in the epic indie cult-classic.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Avernum: Escape From the Pit is an outstanding revival of a classic computer role-playing game that demonstrates how timeless game design can remain engaging even years after its original release. Developed and published by Spiderweb Software, this remake transports players into the underground realm of Avernum, a massive subterranean nation populated by exiles who have been cast beneath the surface by a tyrannical empire. Rather than following the typical fantasy formula of noble heroes saving kingdoms, the game places players in a harsh environment where survival, exploration, and resistance against oppression become the driving forces behind an epic adventure. Its setting immediately stands out for its originality, creating a world that feels mysterious, dangerous, and filled with opportunities for discovery. The game's world is easily one of its strongest accomplishments. Avernum is an enormous interconnected landscape consisting of underground cities, isolated settlements, sprawling cave systems, ancient ruins, forgotten temples, monster-filled caverns, and countless hidden locations. Exploration is consistently rewarding because nearly every area contains meaningful quests, useful treasures, interesting lore, or memorable characters. Rather than guiding players along a narrow path, the game encourages curiosity by allowing them to wander freely, uncover secrets, and tackle many objectives in their preferred order. This sense of freedom makes every expedition feel like a genuine adventure instead of simply moving from one quest marker to another. Character progression provides impressive flexibility that complements the game's open-ended design. Players build a party from scratch, shaping each member into specialized warriors, archers, spellcasters, or versatile hybrids through an extensive skill system. Instead of forcing strict class limitations, the game allows party members to evolve naturally as new abilities, magical disciplines, and combat techniques become available. This freedom gives players countless opportunities to experiment with different strategies and encourages multiple playthroughs to experience new party combinations and combat styles. Combat embraces thoughtful turn-based tactics where careful planning is far more important than quick reflexes. Battles require players to consider positioning, resource management, spell selection, and enemy behavior while making the most of each character's strengths. Stronger opponents often demand creative solutions rather than brute force, rewarding players who develop balanced parties and adapt their tactics to different situations. As new enemy types and increasingly challenging encounters appear throughout the adventure, the combat system remains satisfying without becoming repetitive. The quest design is equally impressive because it extends far beyond the central storyline. Numerous side quests introduce political conflicts, mysterious disappearances, dangerous expeditions, ancient relics, and moral choices that help flesh out the underground civilization. The game's narrative also offers several major long-term goals, allowing players to influence the fate of Avernum while pursuing revenge against the oppressive Empire or seeking a path toward freedom. These overlapping objectives give the adventure a strong sense of player agency and make the world feel responsive rather than static. Spiderweb Software's writing continues to be one of the game's defining qualities. Conversations are substantial, informative, and filled with personality, giving even minor characters believable motivations and distinct identities. The people of Avernum struggle with limited resources, political disagreements, and constant external threats, making the underground nation feel alive and believable. The story explores themes of injustice, perseverance, sacrifice, and hope without relying on excessive cinematic presentation, proving that compelling dialogue and world-building remain powerful storytelling tools. Although the visuals are relatively simple compared to modern blockbuster RPGs, they effectively support the gameplay. The updated graphics successfully preserve the charm of the original while providing cleaner environments, improved character models, and attractive spell effects. The isometric perspective offers excellent visibility during exploration and tactical battles, while the atmospheric soundtrack reinforces the loneliness and danger of life beneath the surface. The presentation may appear modest, but it consistently serves the gameplay rather than distracting from it. The game's impressive amount of content further enhances its value. Completing the main story alone can occupy dozens of hours, while players who thoroughly explore every region will uncover many additional quests, hidden treasures, optional dungeons, and powerful equipment. The world continually rewards careful exploration, ensuring that progress feels meaningful throughout the lengthy campaign. Every newly discovered area introduces fresh challenges and expands the rich lore surrounding Avernum and its inhabitants. Despite its many strengths, Avernum: Escape From the Pit retains some characteristics of classic role-playing games that may not appeal to everyone. Inventory management and interface navigation occasionally feel dated, and the slower pacing places greater emphasis on reading dialogue and carefully exploring environments than on constant action. Players accustomed to cinematic storytelling and streamlined mechanics may require time to adjust. However, these aspects are closely tied to the game's traditional CRPG philosophy and will likely be appreciated by fans seeking depth over spectacle. Avernum: Escape From the Pit succeeds because it never loses sight of what makes role-playing games rewarding: meaningful exploration, player freedom, tactical combat, and rich storytelling. It offers an expansive adventure that respects the player's intelligence, providing countless opportunities to experiment, discover hidden secrets, and shape the journey through thoughtful decision-making rather than scripted sequences. Spiderweb Software has created a remake that not only preserves the strengths of the original but also introduces improvements that make it accessible to a new generation of RPG enthusiasts. For players who enjoy deep, content-rich adventures with strategic gameplay and exceptional world-building, this remains one of the finest independent role-playing games available. Rating: 9/10
почти прошёл, но уже сложилось мнение. почему игра хорошая? потому что идеальные пошаговые бои, вариативная прокачка, крутяшные заклинанания даже призывы есть и очарования как в дивайнити!!!! пещерный мир упадка, разорения, холода и тьмы каждое спасение/убийство/поступок будут обсуждаться всеми в этом мире красивый классический визуал лорд Хохотун :) пауки пердуны говоруны комфортный слог без графомании мощные волшебники ублюдки нацисты волшебники ублюдки смешные глупые ящерицы страшные проклятия для жадных глобальная карта как в героях бродить тёмное фэнтези + юмор фаллаут 2 НО умеренный почему не очень хорошая? где саундтрек где развитие лора чет медленно оч надоедает одно и то же слышать где шлюхN
Great indie crpg. It's a little crusty, but I got used to it in 2-3 hours and it started to feel great to play. Cool world and engaging, if not revolutionary, combat.
Great game if it comes to exploration and setting, the world is pretty much open from the beginning, limited only by the power of our party. Main plot isn’t particularly engaging but there are numerous quality side quests. Party development is somehow limited, especially on higher difficulties, it seems we are forced to optimise a lot. On the other hand we have a lots od magical items (but balance is off, pole arms, bows are rather rare and thrown weapons are straight useless) My main complaint is pacing, I played it on hard and even though I could progress through certain locations at rather stable pace, there were often ENORMOUS difficulty spikes. Some were that serious that coming back few levels later was still not enough to beat it. Some of the skill descriptions are either confusing or incorrect, also it’s hard to predict hit chance/damage we might take against certain enemies. Some spells seem weak vs AI but are really strong vs player, like domination, when your melee warrior gets charmed (due to usually low mental resistance), he can literally one hit your other characters, on the other hand it takes him good few rounds to kill even weak enemies - due to high resistance + big HP pools. All in all nice game, worth trying, if you want to try higher difficulties be prepared for some frustration and poor balance.
As an aspiring Dungeon Master, I find old games like this a great source of inspiration for my campaign. Old games that modern TTRPG players may not be familiar with, making plagiarising their ideas easier without the fear of being rumbled. DMing twice a week for veteran / unemployed players can be really demanding, and having external sources to help draw inspiration from is massive help. However I DM for a bunch of furries, and the lack of animal romance in this game is really annoying! I have to write my own lizard erotica and it's depressing as hell trying to come up with this kind of stuff myself. There's only so many ways the same 5 lizards can mystery bang in a cave, and I don't even know what a lizard dong looks like. I'm just winging it. Please make the next Avernum more furry friendly so I can steal your furry romance for my campaign.
Glorious old school fun! Lots of quests and a world that feels large, unique, and yet familiar enough to anyone that enjoys fantasy RPGs. I honestly haven't enjoyed a game this much in a while,
Не знаю почему так много лайков. Сильно устаревшая рпг. Притом только на английском. Очень на любителя --> возможно только такие и покупают.
It's alright. I played on casual and only went for one of the endings instead of all 3. I'm not good at these games and the storyline didn't excite me. The entire premise is you are looking for a way to escape, but that feels like more of an excuse to get the player to explore and do quests. This is the 4th spiderweb software game I have finished, with the previous 3 being the first 3 geneforge games. The writing in this is pretty good, but compared to the geneforge games, it feels a lot less creative.
oui
Simple, fun, immersive
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