
Avatar: Frontiers of Pandora™ is a third and first-person action-adventure game set in the Western Frontier. Reconnect with your lost heritage and discover what it means to be Na'vi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Avatar: Frontiers of Pandora™ is a third and first-person action-adventure game set in the Western Frontier. Abducted by the RDA, you, a Na’vi, were molded to serve their purpose. Fifteen years later, you are free, but find yourself a stranger in your birthplace. Reconnect with your lost heritage and discover what it truly means to be Na'vi as you join other clans to protect Pandora.
Experience the epic wonders of the Western Frontier, a never-before-seen continent of Pandora. Journey through beautiful yet unpredictable open world regions, where lowering your guard can lead to deadly mistakes.
Harness your incredible strength and agility while customizing your character, crafting new gear, and upgrading skills and weapons to fit your playstyle.
Bond with your own personal banshee that will give you an edge in aerial combat and can be used for traveling across the vast Western Frontier.
Fight off the dangers of Pandora as you embrace the precision of traditional Na’vi weapons, including your bow and spear-thrower, or leverage your human training with more destructive weapons, such as an assault rifle or a shotgun.
Play the full story campaign in single-player or with a friend online in two-player co-op.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.49−45% | 14.8Kreviews | 78% | #94 | $10.7M |
| $39.99 | 27.8Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game really is good, they did got lazy at the end of the story with the graphics but, i think it is understandable with how good the game was during all of the gameplay. the mood and atmosphere of Pandora are unmatched. i hope they will add a bigger map so we can explore the sea and such. but overall, i'm very happy with the gameplay and the story, thanks for that great experience.
20–30 hours in, I would have given this game an easy 16/20. It's probably in the top 3 most beautiful games ever created, the environments are varied and rich, and the gigantic map feels almost 100% handcrafted which is an incredible feat. The lore you get from the game is also mostly new compared to the movies. But here we are, after 30 hours. Everything reminds you that it's an Ubisoft game at the end of the day. At first, clearing outposts feels good because you're advancing the story, and you get rewarded with a new hunting and gathering ground by removing the pollution from the area but you quickly realise it's mostly useless. Then a side quest asks you to clear an outpost. Then you need to clear an outpost to unlock a camp. Then you need to clear an outpost in the main quest. Then outposts again in the additional content. Then the DLC asks you to clear outposts in both main and side quests. Outpost, outpost, and outpost again fighting the same three enemies: soldier, AMP, and helicopter for 100+ hours. The game was majestic for the first 20 hours, then quickly turns into the very meme of "Ubislop" for the rest of the journey. I guess it was to hard to add some hunting / gathering side quest instead of making you fight 5 thousand amp in the side quest If you're fine with rushing the main story, why not? Otherwise? No.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #34, worst UA #95 · 9 markets collected
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Jul 23 → 27.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +1 more
| $29.99 |
| 5.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is so ♥♥♥♥ you have to play 3 hours before you can play co-op and not only that, you can't even exit to the main menu if you accidentally load into a different save than your main one so you have to either wait for the loading screen which is slow asf and then leave or restart the whole game just to enter your main save. game looks good but that's the only thing it brings to the table, insanely disappointed.
666
this game is very fun, graphics are INSANELY good, all of the quests in game are super challenging but very fun! totally recommend to fellow Avatar lovers like me
awesome game
游戏还是相当不错的,潘多拉的风景也非常漂亮。
One of the best games out there in my opinion
Das Game ist geeignet für Personen, welche Erkunden, Sammeln oder die Geschichte hinter Avatar lieben. Im Gameplay jedoch merkt man deutlich, dass der Fokus hauptsächlich auf der Grafik liegt und es leider bei sehr vielen Bereichen deutliches Verbesserungspotenzial gibt. Der wichtigste Punkt: Es ist ein Verbrechen das Game als Koop Spiel zu vermarkten. 70% aller Features können nur von dem Weltbesitzer aktiviert, eingesammelt oder benutzt werden. Das schließt mit ein: Skillpunkte, Powerups, Tränke, bestimmte Interaktionen mit NPCs, Kites, Windtubes, Checkpoints, Comics, bestimmte Notes und manche Kisten. Ab ca. weniger der Hälfte des Games besteht das Spiel fast ausschließlich aus Quests, welche nicht im Koop gemacht werden können und man die Party verlassen muss um überhaupt die Chance auf ein ausgeglichenes Level mit dem Weltbesitzer zu bekommen. Um den Effekt hiervon zu verdeutlichen. Sollte man pur im Koop spielen und nicht mind, alleine 20h damit verbringt alles nochmal neu zu sammeln (da man sich nicht im Singleplayer hinteleportieren kann obwohl man im Koop schon da war) dann ist der Kooppartner durch bestimmte Gegner Onehit, während der Weltbesitzer bis zu 10 Hits überleben kann. Weitere Negativpunkte, welche entweder nicht durchdacht worden oder schlecht umgesetzt sind: - Quests werden nicht geshared und man muss einige im Singleplayer erneut machen - Viele Achievements sind nicht erreichbar für den Kooppartner - Gegner Despawnen und Spawnen vor einem - Viele Helikopter sind unzerstörbar aber können weiterhin auf dich schießen und Truppen ablassen - Dein Ikran rettet dich nicht aus der Luft, wenn in der Nähe etwas ist - Sterben hat 0 negativ Effekt man kann also unendlich rein rennen - Ab Level 10 ist das Spiel deutlich zu einfach, man kann rein rennen und jeden einfach tot hauen - Es gibt keinerlei Abwechslung in den Basen man macht 20+h immer das Gleiche um diese zu zerstören - Es gibt fast kein Qol "Suche hier" -> Viel Spaß auf der Karte Sachen zu finden, die dir unterschiedliche Sachen anzeigt, je nachdem wie nah oder weit du rausgezoomt bist. - Es ist unmöglich für dich zu sterben durch Flora oder Fauna ab Level 10 - Unfaires Balancement der Skills und Level - Man kann viel zu wenig machen mit Clan Favor, das ist konstant voll und man kann nichts ausgeben - Sachen, die man bei einem Händler kaufen kann sind viel zu schwach, vor allem bei den Menschen - Stungrenades sind unnötig und man vergisst, dass diese existieren - Gegner sind entweder blind oder sehen dich durch Wände - Es gibt keine wirklich steigende Schwierigkeit, da diese viel zu einfach ist - Dein Charakter macht dich mit einer Voiceline darauf aufmerksam, dass er was gefunden hat, du selbst kannst es jedoch nicht finden und musst gefühlte 10 min+ suchen anstatt, dass es ein Indikator gibt - Das Questoverlay siehst schlecht aus und ist unübersichtlich - Es hat keinen negativen Effekt, wenn man gegen das Prinzip der Navi geht und einfach alles abschlachtet - Keine Suchfunktion in der Karte - Es gibt eine Quest in der man zwei Lesben verkuppeln muss und man dadurch ein viel zu overpowertes Item bekommt (Was hat das mit Pandora zu tun?) - Quests sind basically nur töten oder laufen - Das Hacken wird langweilig nach dem 10x, da es repetetiv ist - Es gibt unzerstörbare fliegende Inseln, welches ohne Erklärung bleibt bis ca. 40h Spielzeit - Man kann in Explosionen stehen und keinen Schaden bekommen - Fallschaden basically irrelevant - Schriftliche Ortangaben in Quests sind viel zu ungenau und man muss oft an komplett andere Orte als beschrieben Und noch vieles mehr, was mir nicht direkt in den Kopf springt. Solltet ihr überlegen das Game Koop zu spielen macht euch darüber Gedanken, wer der Weltowner ist un dadurch alle Vorteile hat.
It's really good just a bit of the same stuff happening in the main stories but the DLC's are great! Worth playing
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.2K | 81% | $19.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $5.9M | 22.2K | 81% | $9.99 | |
| $2.1M | 8K | 84% | $9.99 | |
| $1.4M | 2.3K | 88% | $16.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.8M | 21.1K | 47% | $34.79 | |
| $10.7M | 24.1K | 79% | $14.99 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 7.2K | 70% | $59.99 |