
Avatar: Frontiers of Pandora™ is a third and first-person action-adventure game set in the Western Frontier. Reconnect with your lost heritage and discover what it means to be Na'vi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Sep 18 → 19/day in the week after.
About
Avatar: Frontiers of Pandora™ is a third and first-person action-adventure game set in the Western Frontier. Abducted by the RDA, you, a Na’vi, were molded to serve their purpose. Fifteen years later, you are free, but find yourself a stranger in your birthplace. Reconnect with your lost heritage and discover what it truly means to be Na'vi as you join other clans to protect Pandora.
Experience the epic wonders of the Western Frontier, a never-before-seen continent of Pandora. Journey through beautiful yet unpredictable open world regions, where lowering your guard can lead to deadly mistakes.
Harness your incredible strength and agility while customizing your character, crafting new gear, and upgrading skills and weapons to fit your playstyle.
Bond with your own personal banshee that will give you an edge in aerial combat and can be used for traveling across the vast Western Frontier.
Fight off the dangers of Pandora as you embrace the precision of traditional Na’vi weapons, including your bow and spear-thrower, or leverage your human training with more destructive weapons, such as an assault rifle or a shotgun.
Play the full story campaign in single-player or with a friend online in two-player co-op.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.49−45% | 14.8Kreviews | 78% | — | $10.8M |
| $39.99 | 27.8Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the most beautiful Ubisoft games I've ever played! As a huge fan of handheld gaming, I initially tried running Avatar: Frontiers of Pandora on the Steam Deck, but the performance just wasn't up to par. However, I switched to my Lenovo Legion Go 2, and I managed to run it smoothly on Medium-to-High settings, which was a fantastic experience. I played in third-person mode, but I adjusted the camera to zoom in so that about three-quarters of the character is visible. I had to do this because the foot-to-ground animations in the base game didn’t look quite right to me. Interestingly, this animation issue was noticeably improved in the game's massive DLC, From the Ashes. Speaking of the From the Ashes DLC, it reminded me a lot of what I noticed in Assassin's Creed Shadows—the DLC is actually much better and stronger than the base game, especially in terms of story and combat depth. Gameplay & World: At first, I struggled a bit to get used to the mechanics, but I quickly adapted and found myself completely immersed. The combat is absolutely fantastic. Surprisingly, neither the main missions nor the side quests felt boring. I didn't experience any of that typical repetitive grind that players usually expect from Ubisoft titles. The absolute highlight of this game is the world and the environment. It is a literal masterpiece. Just roaming around and exploring Pandora gives you an incredible, awe-inspiring feeling. The Story: While the story isn't the kind of deeply emotional, heart-wrenching narrative that makes you super attached to the characters, it serves its purpose perfectly. It keeps you engaged and gives you a solid reason to push forward and finish the game. Overall, a highly recommended and visually breathtaking experience
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #72, worst UA #95 · 9 markets collected
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Jul 23 → 27.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +1 more
| $29.99 |
| 5.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ubisoft in a f*cking nutshell. Took me, and I'm not even kidding, 8 loading screens to even get into the game. After the tutorial showing me how to punch to get throu vents I got stuck in a vent that wouldn't break when I punched it. Restarted and could now punch it.. Got a few meters and had to talk to another Avatar throu some metal bars, without an option to talk to them. I now have 42 minutes in the game,and the actual gameplay has been at most 3 minutes. Worthless garbage by Ubisoft as usual.
垃圾游戏,有恶心恶性bug。
THE MISSIONS WITH ATTACKING RDA ITS KINDA HARD BUT COOL TO AND I RLLY LOVE THE IKRANS
This game really does throw you directly into Avatar's universe and it's own unique ecosystem, however in order to run it you need a REALLY GOOD pc, otherwise it won't start or will perform poorly. Before purchase, I suggest carefully reviewing the game's requirements on their website.
**Avatar: Frontiers of Pandora** is one of the most visually intoxicating open-world games of its generation — a near-perfect digital recreation of James Cameron’s alien moon that makes you feel the weight, scale, and living strangeness of being Na’vi. Two and a half years after launch (and with several expansions plus a third-person mode now available), it remains a mixed but frequently magical experience: breathtaking when it lets you simply exist on Pandora, and more ordinary when it falls back into familiar Ubisoft rhythms. ### A Living World First You play as a young Sarentu Na’vi raised in captivity by the RDA, who escapes and must relearn what it means to be part of Pandora’s interconnected web of life. The Western Frontier is not a carbon copy of the film locations; it’s a dense, vertical, bioluminescent wilderness of giant trees, floating rock formations, glowing flora that reacts to your presence, and wildlife that feels genuinely alien. Light filtering through the canopy, the way ferns retract as you approach, the distant calls of creatures, and the sheer density of the environment create a sense of place few games match. Movement sells the fantasy. As a tall, athletic Na’vi you climb, leap, and sprint with a fluidity that makes traversal itself fun. Bonding with an Ikran (the dragon-like banshee) and taking to the skies is still one of the purest power fantasies in recent gaming — soaring between floating mountains and diving through canyons never gets old. Riding a direhorse across the plains or using Na’vi senses to read the environment further deepens the immersion. Gathering, hunting, and crafting feel tied to the world’s ecology rather than pure checklist busywork, at least in the better stretches. ### The Ubisoft Skeleton Beneath the Beauty The game is still very much a Ubisoft open-world title. You’ll clear RDA outposts, liberate facilities, complete clan quests, and collect resources. Combat mixes Na’vi bows and spears with scavenged human firearms against soldiers, AMP suits, and aircraft. It can be satisfying when you’re using the environment and your superior mobility, but it often settles into familiar patterns and can feel one-note or frustrating in tighter spaces. The story is earnest and thematically consistent with the films (colonial exploitation vs. living in harmony with nature), yet rarely surprising. Character work and narrative stakes are serviceable rather than memorable. Critics at launch settled around a mid-70s Metacritic score for good reason: the world is extraordinary, the systems are competent but rarely innovative, and the mission design can plateau into repetition. Player scores have generally been warmer, especially among those who prioritize atmosphere and exploration over mechanical novelty. ### Post-Launch Life Improves the Package By mid-2026 the game has grown. *The Sky Breaker* and *Secrets of the Spires* expanded the map and aerial combat. The bigger 2025 expansion *From the Ashes* (timed with *Avatar: Fire and Ash*) shifts perspective to the warrior So’lek, introduces new enemies including rival Na’vi, and leans harder into a more personal, vengeful tone. A full third-person camera option was added across the base game and expansions, which many players prefer for better reading of the character and combat. New Game+ and various quality-of-life updates further polish the experience. The game also landed on PlayStation Plus in July 2026, making it far more accessible. ### Who It’s For If you want to *be* on Pandora — to climb impossible trees, ride banshees through glowing forests, and feel the scale of an alien ecosystem — this is still the best version of that fantasy available. It is less successful if you demand tight, inventive gameplay loops or a story that transcends the source material’s broad strokes. Think of it as a gorgeous, slightly padded tech demo for living in the *Avatar* universe that happens to contain a solid action-adventure game underneath. **Verdict**: A visual and atmospheric triumph that occasionally coasts on its good looks and familiar structure. When it clicks — soaring on an Ikran at dusk, stalking through a living forest, or simply standing still and watching Pandora breathe — few games feel this transportive. With the full DLC suite and third-person mode, it’s an easier recommendation in 2026 than it was at launch. Play it for the world. Stay for the moments when the world makes you forget you’re playing a game at all.
.
Topzao
alles
Such a colorful game! I love how it really immerses your senses into the game. You blink and five hours go by! Definitely recommend!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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