
Driving a muscle car on edgy cliffs?! Sounds like a bad idea... But actually it's quite fun! Car physics will make the game-play control easy, but hard to master!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah, this is a strange 'un. You drive a car alongside a strange, surrealist asphalt track in beautiful seaside locations, as waves splashes down below. The track twists and turns. There is no UI. Drive until you reach the end, or until you fall off. That's a strange concept, but it works. It's low-pressure, beautiful and fun. I enjoyed it. The problem is in the nitty-gritty of the game. It's very clearly student work. The game tells you nothing about itself. You need to come to a full stop at the end of each track, between the finish line and the literal end of the track, at which point the game tells you how long you took (and you realize it was keeping time, after all). There's no leaderboard. The game doesn't even tell you which tracks you've completed. There are about fifteen cars, and they seem to handle differently, but they have no visible stats, so I couldn't tell you for sure. There are no options. When the game launched, the edges of the screen were cut off - I had to press Alt+Enter to enter windowed mode to fix it. There's controller support during gameplay, but not on the menus. The sounds are either annoying or bland. And I don't know enough about computers to use words like "poorly optimized" without being a hypocrite, so I'll tell you instead that this is a pretty big fame (memory-wise) for a game with ten tracks and no AI. I almost refunded the game after playing it a little, but you know what? I bought it on a sale, it was worth the amount lower than a buck that I spent on it. But I don't think I'll be playing it again.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Plus une démo qu'un vrai jeu, on s'amuse les 10 première minutes, les environnements sont corrects mais la physique bancale et les voitures fades finissent par lasser. à moins d'un euros pour essayer sinon abstenez vous!
Horrible, il manque une partie de l'ecran, aucun menu de réglage, ça ram sur mon pc car tout les réglages graphiques doivent être activés à fond et imposssible de changer ne serait-ce que la résolution. En l'état on dirait un projet étudiant codé en un weekend.
You get what you pay for, but there are much better games you can get for $4.
Visuals are ok. But that's basically it. Physics is out of this world. "Driving" feels like you're moving 50 tons on an ice. Even though you may be close to a full stop, stepping on a brake makes steering non-existent. This means you can "drift" even when barely moving... Yet, when going at full speed over a hill, the car stays glued to the road. Oh, and sometimes it self-accelerates, even when driving up the hill... Admittedly, it's more fun when driving faster, but it is still weird, that slow speed makes so much trouble. I don't understand, why would you need unlimited nitro, when you can hardly drive without it? And sounds are ridiculous too. Where else did you hear shifting gears while in reverse? And the sound of tires squealing is always the same, even when you're (yes, again) close to a full stop. Need for speed? More like need for standing on a brake so you don't fall off an ice cliff. Nevertheless, I would still recommend the game, because it has a potential, but it seems that the dev has given up on this game years ago… so, I can’t.
The basic idea of the game is fun, but the physics implementation is simplistic and the presentation janky. No controller support on menu screens, no camera options when driving (it seems like these were available in previous versions based on some LPs I've seen), no configurable settings, incorrect display handling. My display is 1920x1200 and the menu screens go beyond the edge of the screen - years back the dev said that support for more resolutions would be added, but the game looks to be abandoned. Which all adds up to "the first time I've actually requested a refund on Steam".
Unfortunately a very simple game that does not meet today's standards even at a very cheap price. A timer during the "race" would have been an improvement. It has 360 controller support, but I couldn't find a way to start a race without using the mouse, so had to constantly switch. EDIT: Ok I played the game some more, and it did start to become more fun, there are still some significant issues with it though, some of which might be easy to solve. Suggestions in no particular order: Sound controls - I couldn't find any in game Full controller support for the menu Camera controls for when going up and over peaks or down into valleys where the static camera doesn't give you much to go on. More variability in car handling, I honestly couldn't say whether the car choice was cosmetic or had any impact. A ghost car for replayability and to give a "race" element A highscore for times A Gold/Silver/Bronze for times Have the finish time pop up sooner - There is a 5 second delay between crossing the finish line and getting the results. During and after the wait for the time post finish the car is still driveable and driving off the track appears to count as a fail even after you get the achievement for the track. I would suggest disabling the car post finish. Add in more confirmation buttons like before starting a race, before leaving the post race time display etc. The game just throws you into and out of the race on its own timetable. Add clear instructions somewhere before the race, it is not obvious that you need to come to a stop after the finish line. Then some possible bugs: The handbrake doesn't work when driving in reverse (whether that matters or not) About half the time I found that just tapping the brake would bring the car to a complete stop unless I got back on the accelerator making it hard to coast around new sections of track The check for whether the car has run off the road appears to be too trigger happy, several times I clipped the edge of the track only to recover the car, but the game had already decided I had fallen off and kicked me out to the menu.
slopware
This game is just garbage. Despite painstakingly completing all the levels and getting every achievement (in under an hour I may add), this game is a chore to play. The cars auto accelerate, even if you breath of the gas, they auto accelerate as fast as they can. The cars handle like they are on ice. It's impossible to drive like they do in the trailer. All you can really do is pepper the throttle and ride the brake to slowly get around each course. Zero fun. Avoid. Please.
cheap indie game but its not bad but too hard
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