
Driving a muscle car on edgy cliffs?! Sounds like a bad idea... But actually it's quite fun! Car physics will make the game-play control easy, but hard to master!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yeah, this is a strange 'un. You drive a car alongside a strange, surrealist asphalt track in beautiful seaside locations, as waves splashes down below. The track twists and turns. There is no UI. Drive until you reach the end, or until you fall off. That's a strange concept, but it works. It's low-pressure, beautiful and fun. I enjoyed it. The problem is in the nitty-gritty of the game. It's very clearly student work. The game tells you nothing about itself. You need to come to a full stop at the end of each track, between the finish line and the literal end of the track, at which point the game tells you how long you took (and you realize it was keeping time, after all). There's no leaderboard. The game doesn't even tell you which tracks you've completed. There are about fifteen cars, and they seem to handle differently, but they have no visible stats, so I couldn't tell you for sure. There are no options. When the game launched, the edges of the screen were cut off - I had to press Alt+Enter to enter windowed mode to fix it. There's controller support during gameplay, but not on the menus. The sounds are either annoying or bland. And I don't know enough about computers to use words like "poorly optimized" without being a hypocrite, so I'll tell you instead that this is a pretty big fame (memory-wise) for a game with ten tracks and no AI. I almost refunded the game after playing it a little, but you know what? I bought it on a sale, it was worth the amount lower than a buck that I spent on it. But I don't think I'll be playing it again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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