
Deploy and merge units into 1,500+ variations to defend your train in tight Turn-Based Strategy battles, then see if your build survives Autobattler journeys between stations against massive monster hordes. Build you crew. Defend the train. Deliver the cargo.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Australia Did It: End-of-the-World Railway Defense Business - Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 1, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $6K | 73 | 79% | −60%$1.19reg. $2.99 | |
| approximately $12.5K | 43 | 72% | $8.99 | |
| approximately $49.2K | 221 | 71% | $7.99 | |
| approximately $39.9K | 210 | 75% | $6.99 | |
| F2P | 71 | 77% | Free | |
| approximately $1.1M | 2.9K | 80% | $8.99 |