
Atomic Heist is a sci-fi roguelike twin-stick shooter. Control your combat ship and fight your way out of the overrun space station. The nuclear core you have to steal is leaking radiation, so you need to hurry and escape! Manage your ammo carefully and collect power-ups to enhance your ship.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[h1]Atomic Heist[/h1] Atomic Heist is a hyperactive, challenging "one-more-try" top-down shoot'emup with a sleek and colorful retrofuture spaceship pilot driven style; During a massive long and grueling space age war between alien races, you're sent on a heist into an enemy capital ship to retrieve your stolen core. You break the core free from its imprisonment shattering the oppressive shackles and carry it to the exit and closer to freedom, but be wary of its health-sapping atomic radiation as you fight through the metal hordes to find the escape. Well, it won't actually be that easy as you'll be doing plenty of dying along the way and starting right at the beginning each time but with enough persistence and some sweet permanent upgrades you'll find the firepower you need to pull off the perfect Atomic Heist. [h1]Gameplay[/h1] Atomic Heist has a simple premise; you carry your radiated core through each randomly generated layout of mechanical maze-like level while your slowly depleting shield and armor act as a sort of timer. Legions of metallic foes block your path in any number of formations and types, and eventually a plethora of powerful weapons slowly litters the battlefield for you to play with and upgrade. Pickups from these dead baddies can replenish your ammo as well as decrease your radiation and increase your survivability, so kill hard and kill fast! Your primary fire fires a rapid and satisfying stream of bullets or whatever you might have equipped, whereas your secondary fire deploys a much more tactical mine that can be used to pre-empt incoming foes. Enemy ships swarm at you with agility and though you do have a shield bar it depletes pretty quick, so reflexes are needed to weave your way through the metallic and labyrinthine stages of intense mechanical action. As you pew pew, blow up, and crash your way through to each exit the steel husks of exploded enemies leave behind important health (or in this case, a boost of your shrinking radiation shield) and armor items as well as all forms of perks and powers, and like a steadily rolling snowball you slowly gain power and strength for as long as you manage to live and gain momentum until that fire-y end. Atomic Heist is a hard little roguelite shooter, very hard. Most of my first dozen or so runs ended in a laughable minute or less with rockets and bullets pelting me from all sides and little drone dudes rushing me at the flank. After a bit of concentration and some luck with random drops and upgrades, I had upgraded by peashooter to a bigger, more deadly explosive shot and was barrelling through those first floors I kept dying on. As with any good roguelite its all of the little upgrades and perks, like an increased rate of fire, that you can collect and select at the beginning of runs which make or break your runs in the end. Each death lead me to new toys to play with in the Ship Selector, and ultimately on longer more exciting runs. [h1]Visuals/sound[/h1] Visually and aesthetically Atomic Heist reminded me a lot of Hotline Miami. Not just because of the visceral top-down style but the rough and gritty drawn appearance of sprites, the bright and neon selection of retrofuture colors. The stage designs have a much more straightforward cybernetic and industrial feel to them, but the general DIY comic book aesthetic is present. Enemy ship designs are creative little diabolical mechs, some with heavy and massive constructions to them that are usually the harder Champion enemies you come across. A low ambient drone buzzes over the title screen and menus setting the oppressive metal atmosphere of the game. Action-packed melodies with a militaristic and futuristic vibe, and an electronic soundtrack that drives the lightning-quick combat. Its a little standard, but it gets your trigger finger clicking. [h1]Final Thought[/h1] This is a sweet and simple roguelite that will suck you in with its easy to get hooked into skill ceiling, and will ease you further with each death and each upgrade or perk to select in the Ship Selection hub screen. Runs will hardly even last you more than even a few minutes unless you really know what you're doing, so this is the perfect 'coffee-break' sort of twinstick shoot'emup. [i]This review made possible through the consideration and contribution of [url=http://store.steampowered.com/curator/11739878-ReviewExperts/]Review Experts(REXnetwork)[/url] and the developer/publisher. Email contact@dnbmedia.co for requests & game promotions [/i]
small, light and fun. kinda lil' Starward Rogue that satisfies all your twin-stickesques and shoot 'emistic needs: https://store.steampowered.com/app/410820/Starward_Rogue/ it frankly deserves more attention. and love. and reviews.
Being a twin stick shooter, Atomic Heist is mechanically different from Pixelpunk XL. However, it seems to scratch the corridors-heavy, dungeon-crawling, rogue-like itch that I was left with. Each run generates a new maze-like map with nooks and pickups galore. The pickups often give your weapon minor stat increases: rate of fire, ammo, damage. But they may also give you a new ammo type or replenish your diminishing health (you’re carrying a stolen radiated core). The nooks aid the level and enemy design – you can use them to dodge projectiles but have to balance concerns once any ramming baddies find you and thrust you into the wall. This risk/reward design is ever-present in Atomic Heist. For instance, you sparingly get to choose a permanent powerups and each choice always has benefits and drawbacks. You can choose to increase damage output by 20% but it’ll result in fewer ammo drops. The amount of depth and variety to Atomic Heist has been really appealing thus far. Every run is surprising thanks to enemy weapons, powerup variety and an unforgiving timer that forces you to weigh exploration against level completion. Beyond that, there is a daily mode if you want to come back to this regularly and compare performance against friends. [quote]Courtesy of [url=http://store.steampowered.com/curator/32143389/]Notable Releases[/url] curator group [url=http://notablereleases.com/post/indie-weekly-2018w16/#9-atomic-heist]Full Impressions[/url][/quote]
一款roguelike的射击游戏 操作方法还算比较简单,WSAD控制方向,左键攻击,右键(空格)投放炸弹,E拾取掉落在地上的弹药类型,C切换武器 可以携带两种不同或者相同的武器(子弹类型),彼此有各自的等级、射速、弹药量,并且这些属性只和武器位置绑定,比如你的第一格完全升了级,即使换了其他种类的弹药还是会保留等级的 不同武器子弹有自己的效果,比如有些可以有追踪效果、有些射到墙壁能够反弹,有些可以分裂爆炸;不过需要注意的是有些子弹的爆炸效果是能误伤到自己的,这种类型的子弹如果操作不够的话还是远离较好 同样右键释放的炸弹虽然伤害非常高,但却因为有爆炸延迟以及误伤效果,所以也需要妥善使用 游戏中飞船的生命值设定比较特殊,其生命值上限会因为辐射而随着时间逐渐降低,当前生命则会逐渐恢复直到当前的生命上限 界面里生命条右方的时当前炸弹数量,左侧的则是装备的2个武器以及当前选择武器的子弹数量;武器图片中点数表示攻击速度(最高攻速则是左右各3个共6个圆点),图片上方的图案则是攻击力(不过加值规律实在没搞懂) 游戏里掉落物品数量挺多的,有恢复弹药、炸弹数量的、有减少辐射值(恢复被扣除的生命最大值)、还有一些其他武器掉落(需要按E才能拾取) 另外每一层还有可能会出现一个改造平台,飞船在上方停留时按E使用,3选1的改造效果,每种改造都有可能存在有益的(白色文字)和有害的(红色文字) 比如增加/降低移动自己或者敌人的速度、增加/降低拾取的弹药数量、增加/降低造成或受到的伤害,以及一些比较特殊的效果,比如地面火焰效果会对非常造成伤害,算是有些里的一个比较重要的随机要素,没有强力改造的话基本上4、5层的敌人就很难打得动 游戏开始时是在一个十字形的房间下方出生,需要打破拾取最上方的能量核心后才能开始游戏 该房间左面是选择初始飞机、弹药、强化属性 房间中央则可以选择一个默认的改造选项,其中第一个是开启界面UI。。。感觉还是很有用的,不然连自己当前弹药数量和生命值都看不了 拾取能量核心后就可以开始游戏,入口在房间下方 房间右侧的入口也是战斗地图,类似于每日任务的设计,每天都会有强制的不同初始飞机/弹药/改造开始游戏 游戏难度感觉比较高,至少我玩了几个小时后还只能勉强打个3、4楼 地图通道比较小、视野也近。看到攻击后平移没空间,后退来不及,只能缓慢探索 而且楼层高了以后打敌人一次才2、3%的伤害,而敌人一次攻击就能把你打残,完全不对等的实力
Its gots all the tastiest of gigs and bits. Much fun for my feeners. Eyes are give much pleasure on seeing too! 17 out of 11 stars were given! 1. Has all the spaces 2. 256 wonderful colors 3. Bullet time of my life 4. All the 1ups All in all, this is a pretty fun game. I am not very good at it, but i do enjoy the chalenge that it gives me.
Atomic Heist is a super addictive top down shooter game with rogue-lite elements. You must fight your way out of an enemy vessel whilst carrying it's stolen Nuclear Core which slowly irradiates your vessel. There is a ton of variety in enemies, ammo types, weapons and environmental hazards (some of which can be altered by you at control panels) as well as powerups and unlockable avatars. If your into rogue-lites and top down shooters then this is the game you have been looking for!
Esta bueno, tiene sus cosas buenas si te gusta la dificultad y morir mucho, pero el precio me parece desproporcionado habiendo tantos juegos buenisimos por AR$129.99. Tiene sus muy pequeñas fallas, pero tiene mucha variedad de tipos de municion, cadencias y mejoras. Y la interfaz esta muy bien cuidada.
nice game since there aren t any perma upgrades the game gets bored easily
Alt und leider sehr kurz aber zeitweilig nett
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