
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Viel zu kleines Inventar verdirbt den Spielspaß. Wenn man beim Händler etwas kaufen möchte, muss fast alles, was man mitschleppt abgeben, weil die nächste Rohrpost meilenweit entfernt ist.
ok
AWESOME atmospheric game with great exploration. It’s something between S.T.A.L.K.E.R. and Fallout. But the world is relatively small and the game has a few problems at the start. But it worth to play
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥ combat, the game expects you to use stealth with insane amount of enemies. It wants to be Fallout but honestly it's just a ♥♥♥♥♥♥ game. The story might be interesting but gameplay is just garbage
Atomfall is an amazing adventure game with unique ideas, and definitely a very unique atmosphere and in-game world. I really enjoy the exploration and the survival mechanics, especially the scarcity of ammunition and the absence of the usual infinite equipment space. The game does not use any map markers, forcing players to figure out the way on their own. Atomfall is 100% a game I'd recommend to players who enjoy mystery narratives, post-apocalyptic themes and 50s sci-fi.
I wish I could get a refund for this game, but I tried it for too long and now I forever own this 60 dollar piece of crap. Making the game so that running by enemies is the way to go is such a great idea. I can't believe someone hasn't thought of it and made a game to rob players of combat enjoyment. Awful.
You could say that Atomfall is more-or-less British Fallout, or British S.T.A.L.K.E.R.. But it's not merely a knock-off of either IP. It still manages to set itself apart by managing survival, encouraging exploration, and thinking strategically all at the same time. You're limited to a carry limit of 4 two-handed weapons, 12 slots for consumables and one-handed weapons, and 2 special tools, at least to start with. But extra items can be stored in a pneumatic tube for later use, not unlike RE storage chests. You'll soon learn that ammunition is scarce, so you'll need to either make your shots count, or quickly assess whether ammo expenses are needed at all. For isolated low-tier melee enemies, you might be better off saving your ammo and going CQB instead, or go for stealth takedowns when the opportunity arises. There are plenty of opportunities to craft items, learn new crafting recipes, and learn new skills via Training Stims - pretty much like Praxis Kits from Deus Ex: HR or Adam from Bioshock. Also, I recommend learning the Disarm Traps skill as early as possible - which not only allows you to disable dangerous traps, but nets you free explosives, which are very handy for crowd control. Overall, if you're looking for a Fallout or S.T.A.L.K.E.R.-adjacent experience with emphasis on a slow-and-steady approach that requires constant vigilance and rewards exploration, then Atomfall is right up your alley.
TLDR: Get it on sale, its alright. Decent game with a several areas to explore and many ways to figure out how to solve the big mystery. However, the mystery isn't all that interesting. See in other games like this the characters you come across or at the very least their writings give interesting perspectives or stories around the major event. This game does do this but it is rare. The most interesting character in the game is in a dlc. The gameplay is alright, stealth is pretty basic as well as combat. The crafting and survival aspect where you might have to craft a molly real fast to turn a fight around is pretty good. The biggest issue in this game is the AI. It's either real dumb or clairvoyant. Get it on sale and you can see the most this game has to offer in a week or if you really want to dive deep a weekend.
As a very British man that spent a lot of time roving one of our famous walled communities in the north with a variety of cobbled together survival items, I feel very seen by the latest sim from the ‘yes your bullets do Xray now for no reason’ Rebellion games. Best known for the two things, owning the 2000 AD IP and also doing nothing much with the 2000 AD IP, except t-shirts. To Americans and all other expats, you will see writ large on screen all the traditional UK things such as: eating cake off of the floor, giant robots and violence in equal measure. Along with all the things that will make you feel right at home such as blasted farmsteads filled with remaindered furniture and getting shot with arrows for absolutely no reason. I can not recommend this sim highly enough as I now reside in the tripe mines of Manchester and have been using this game to expunge my crippling homesickness. 5 stars.
Not one of the best games I have played recently, but still strongly recommend. This game evokes an apocalyptic feel but is set in a small British community. The best part of the game is its multiple endings and in-game choices, which provides some replayability. However, after playing for about 25 hours total, I found that the game gets repetitive and offers few activities outside of side quests. I won't be trying new endings right now, but I thoroughly enjoyed the ending I chose and will probably come back later. The game runs very well on my PC at 4K resolution with maxed graphics. Love the fact that controller support was native, and controls in-game are fluid and simple to grasp. The various areas in the game are beautifully crafted and highly immersive, really making the player entranced. I took many screenshots and also loved the photo mode. Overall, I would recommend the game, though don't expect endless replayability. This narrative-driven game is fun, but like a book or movie, once you've read it or watched it once or twice, you will move on.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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