
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was a fun game, 15-20 hours of gameplay to get most of it in one playthrough makes it a bit short. But its worth it if you can grab the game a discount. Glad I waitied. Not worth full price IMO but 100% worth it if you can snag it under 35 bucks.
The game is good, I love the barter system; no hoarding everything to sell and then buying anything you want with the resulting fortune. There are several elements of the game that bother me, espically the swarms, and the game does eventually start to feel like it outstays its welcome. But it was fun, and I did enjoy it, it'll give you a solid ~30hrs if you have the Red Strain DLC too which I can recommend, although this DLC also drags on at times.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No handholding You need to read the notes and listen to the characters/npcs & remember it Explore and figure out everything yourself Limited backpack space so pick & choose whats most important atm No money but a bargaining system so bring good sh*t to trade and get good sh*t Good graphics "a bit to crisp I wish there was smoother AA" Good audio/guns/ambient Good voice acting Very well optimized, runs at solid 100 fps at all times "well it creates a tiny hiccup when auto-saving but that's normal"
В целом завязка мне нравится. Главная идея игры: ты очнулся хер знает где, ты - хер знает кто. Свой путь выбираешь сам- перед тобой открытый мир состоящий из 4х основных локаций. Но начальный курс разрабы задают через двух болванчиков,которых невозможно пропустить. Мне понравилась концепция самостоятельного изучения мира в ходе которого открываются различные варианты развития сюжета,но в целом в итоге приводит к единому пути с разными концовками; ты можешь убить любого персонажа и следовательно некий сюжет с ним оборвется. Всего 5 концовок. За моё время я прошел все , с учетом того ,что пылесосил все локи ,кроме финальной 5 ,тк там смысла нету в этом. Самое огромное разочарование, это: боевка в ближнем бою, а именно - она какая-то корявая , не хватает либо блока,либо уклонения, ибо никак не уклониться/заблокировать вражеский удар , а единственное,по старинке, в тупую - убегать поджав яица. Ну и конченый ИИ , он мега тупой, в основном засчет добавленного необычного решения расходиться с некоторыми врагами мирным путем или возможности запугивать их - именно из-за этих функций их интеллект ломается и они очень сильно тупят. Не могу не сказать про присутствие кривых анимацией персонажей. Также слишком мало фраз записано для нпс и очень быстро они начинают повторяться, к сожалению, нету системы диалогов между ними,лишь случайное проигрывание записанных фраз, даже если они находятся совершенно одни. Но в целом игра увлекает своими поисками. Ты в основном со всем знакомишься через записки и лишь изредка с помощью персонажей. Присутствует система прокачки навыков, через логично введенный предмет,что позволяет легко понять почему персонаж может научиться тому или иному навыку. Приступаю к двум ДЛС Изменено: Забыл добавить,что проходил игру на максимальной сложности и реальной сложности не ощутил, ресов всё также ♥♥♥♥♥ ,что мне некуда было их девать, как и оружия. Единственное тупые торгаши после первого выкупа у них патронов затем продают их крайне мало и приходится продолжать стрелять только по головам,ибо в тело враги жирноваты
Honestly i cant recommend this game. Clunky combat, bad movement, boring story. At the end i just rushed through to finish it
boring af
fallout but also british by that i mean everyone and their mother wants to shank you so pretty much irl uk tbh
its a fun game if you like more than 1 ending
Excellent Linux support. For the on sale price of $20, I really enjoy it. I was expecting a cheap Fallout knockoff but it's a very different feeling game, in a good way. I don't really enjoy the melee combat but as long as you're good at aiming and conserve your rounds, you won't have to use it very often past the start of the game. I found the combat difficult at first but enjoyed it a lot more as I played the game. The art is an absolute 10/10 and the game is very well optimized for how good it looks. I get ~350fps on my RTX 5090 on 5120x1440 maxed out settings, though I vsync it down to 120 so I don't cook myself alive in my office. Given the frames I've been getting on my setup, I think most devices - even with modern integrated graphics, should be able to run this game. The sound design is also incredible. Overall, I think this game deserves a lot more attention than it has received. If Bethesda dropped the same exact game it would be blowing off the charts. I think this game suffers the common problem a lot of good looking titles do, the art work, level design and sound is top notch - but it feels like the developers slacked off in terms of AI design. I don't hate it but say you enter a bunker, if you shoot one of the AI they will all push the same exact angle and you'll have a pile of bodies stacked - emptying out almost the entire area. I think it would have been better if they AI thought for themselves like "maybe if 6 people have walked through this door and died, I should do something different".
Peli on samantapainen kuin Fallout, kuitenkin enemmän eläväisempi. Suosittelen!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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