
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy lindo juego, los gráficos son chad, la historia mucho más, y muy enrevesada, todo muy confuso pero bueno así me gustan, te explican muy poco y sos vos quien tiene que desatar esta bola de estambre para entender qué está pasando entonces sos medio detective acá
好玩至极,25年最出色的游戏之一了,虽然有英国十年留子加成,但是这就是美末加辐射4套了Atom的剧情。虽然敌人换皮严重,但是瑕不掩瑜,90/100。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Atomfall ha un mondo bellissimo e una storia che mi ha davvero incuriosito. L’atmosfera è fantastica, e ogni luogo sembra nascondere qualcosa di interessante. Peccato che il gioco faccia di tutto per impedirti di godertelo. Se esplori, vieni punito da nemici che ti inseguono ovunque e respawnano all’infinito. Se provi lo stealth, qualsiasi azione fai viene “saputa” da tutti immediatamente, anche senza testimoni: il gioco funziona come un Grande Fratello onnisciente, una rete di NPC che conosce in tempo reale ogni tua azione, attraverso muri, mappe, spazio e tempo. NPC che, per inciso, veramente di rado hanno qualcosa da dire: sono davvero pochissimi quelli con cui è possibile interagire o che hanno almeno una frase da pronunciare quando il giocatore passa. Non importa dove sei, non importa se nessuno ti ha visto: il mondo reagisce come se avessi fatto tutto davanti a una telecamera. Passare all’azione non migliora le cose: i nemici compaiono dal nulla, ti agganciano anche senza linea di vista e sembrano sapere sempre esattamente dove ti trovi. Non esiste un numero finito di guardie, non puoi ripulire aree, non puoi ottenere vantaggi permanenti. Il risultato è che per arrivare alla parte bella (la storia, il mistero, la scoperta) devi prima superare una serie di meccaniche punitive e incoerenti che ti stancano. È un gioco che punta tutto sull’esplorazione, ma poi 'non vuole' che esplori, dato che ti punisce in maniera meccanica e non gestibile tramite il gioco di ruolo. E questo, di fatto, annulla totalmente la gratificazione derivante da ciò che funziona. Lo finirò per la narrativa, ma non è un’esperienza che posso consigliare.
I do like the game and the concept....but just too many crashes and bugs. I would recommend giving it a try if on sale. Will be good when they iron out all the bugs.
Amazing game, not for the supposed choices you can make, those didn't really... matter that much, i did wtv i wanted to do and only at the finish line did i have to make a couple of saves to try out most of the endings The interesting part of this game was the way the story was presented, you are the one who has to pursue the "narrative" You don't have quest markers telling you diriectly what to do, you have Investigations, where you find leads and choose which to actually persue, how andd when. The mistery of wth happened in this town, mixed with the strange phone calls that made you doubt everyone, sprinkle with the "red fox" easter egg all around the map was very cool The gameplay itself, gunplay and craftingn system was ok, nothing special but did the job The stealth sucks ass, this is the type of game i would like to enter the main enemy bases and stealth my way through silently killing everyone but godddamn did it get boring fast, i started either running through everything or shooting everything Graphics wise, it's good enough, some of the sites have beautifull post-apocalyptic sceneries, especially the end sequence with all the fungus around with rain an thunder, really gave some special vibes 100% recomendd especially at this price point!
Réaction à chaud après avoir terminé le jeu : Un jeu "immersif" très sympa, mêlant exploration et action. La DA est très jolie. Les combats sont basiques mais restent très plaisants : les animations d'armes sont très sympa, il faut faire attention au nombre de balles de nos chargeur, l'IA réagis en fonction de nos armes (autant d'éléments qui complexifies légèrement le gameplay sans pour autant le rendre trop dur ou trop répétitif). L'histoire, c'est du déjà vu, mais ce n'est pas un point qui me dérange perso (ça fait parfois du bien de rester dans sa zone de confort). L'exploration des 5 zones nous donnent pas mal d'informations que nous, joueurs, devons interpréter pour avoir les détails de l'histoire (facultatif). Une durée de vie d'une trentaine d'heures environ. Plusieurs fins possibles. L'arbre de compétence n'est pas ouf, mais il a le mérite d'avoir été incorporé dans l'histoire (son existence est une information à interpréter dans le jeu). Le point négatif que j'ai trouvé, c'est que les PNJ manquent de profondeur. Même si le degré de confiance qu'on peut leur accorder est bien dosé, il n'y en a pas beaucoup, et leurs quêtes sont plutôt rapides par rapport au reste de l'exploration. J'aurai aimé en avoir un peut plus. PS: j'ai pas encore fait les extension mais c'est prévu.
Not a bad game, just a boring one for me. I played about two hours of Atomfall, and I can’t point to anything it does offensively wrong. It seems competently made, the setting is interesting enough, and I can see what it’s going for with the slow-burn investigation, scavenging, leads, and open-ended exploration. The problem is that I was just bored. It feels like it wants to sit somewhere between Fallout and Dishonored, but it doesn’t scratch either itch strongly enough for me. It doesn’t have the build progression, loot, and sense of discovery that keeps me hooked in Fallout, and it isn’t systemic or stealth-focused enough to give me the experimentation I want from something like Dishonored. After two hours, I wasn’t curious about the next location or excited to unlock new skills. I was mostly thinking that I’d rather be playing something else. I don’t think Atomfall is bad, and I can absolutely see why someone who likes slower exploration and detective-style wandering would enjoy it. It just never gave me enough interesting decisions or moment-to-moment gameplay to make me want to continue. Not Recommended — not because it’s broken or poorly made, but because the core loop was too slow and passive for me.
I really liked it, not even the respawning enemies (gah) could deter my fun. Eventually you will find a laboratory that is powered down, split into sections. The first time you power up one of those sections you will know if you like the game or not. I sadly stopped playing when I reached end game sections with poison/timed areas, which annoy me only slightly less than respawning enemies (gah) - in an open game like this I like to explore, not die of Malaria. Also looking at you, Dying light 2. For a good example of a game with both respawning enemies and death sections, see System Shock 2. It has these game play tools functional, feck, there is even MUSIC specific to a radiation shenanigan section. Anyway, rant over, great game, total reccomend.
8/10 На русском ниже. If you like Genshin and similar gachas, this is definitely not for you. And the game is fire. A game for those who can think and read at least a little, and enjoy exploring locations and understanding mechanics. It doesn't treat you like a complete idiot. It doesn't lead you by the hand from point to point. There are no story markers on the map. You need to come to everything yourself by exploring the world and clues. You can go through all the storylines in parallel. At the end, you save and play through all the endings in a row without replaying. It has a good story and lore. If you delve into it, of course, and don't just skip everything. The only significant problem is that the bots quickly forget about you. Если вы любите геншин и подобные гачи, вам явно не сюда. А игра огонь. Игра для тех кто хоть немного умеет думать, читать и любит исследовать локации, разбираться в механиках. Она не держит вас за полных идиотов. Она не ведет вас за ручку от точки к точке. В ней нет сюжетных маркеров на карте. нужно ко всему прийти самому исследуя мир и подсказки. Вы параллельно можете проходить все сюжетные линии. В конце делаете сейв и проходите подряд все концовки без пере прохождения. Здесь хороший сюжет и лор. Если вникать конечно же а не пропускать все подряд. Единственная весомая проблема, боты о вас быстро забывают.
Game has a nice charm to it and while its like a "lite" version of Fallout it still feels very lived in with the rumor system. Going into a building, finding a note and tracking down the jotted down treasure item or location makes me feel like I'm exploring the map instead of just moving from one place to the next. I wish there was a NG+ feature but it seems like skills and weapons are just a nice bonus to your run instead of helping out massively(besides the one story progression skill). Base game 100% is pretty simple, hardest achievement might be finding the collectables but everything else is pretty streamlined. Also the different endings really added to the game and didn't feel like a chore at all. Waiting for sale to get DLCs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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