
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its fallout for sure but with some stalker vibes
Dans le monde des jeux vidéos ou tout ce ressemble, ou la répétition est devenu une chose normale, Atomfall a su tiré son épingle du jeu en s'inspirant de l'un des plus grand et gros jeux de survis et celui ci ne s'en cache clairement pas. Commençons par le plus flagrant : L'univers, les décors, le monde, c'est BEAU, plaisant de s'y balader et d'explorer le moindre recoin, ce perdre dans une grotte colorée puis ensuite trouver une hangar, tomber sur un robot qui veut notre peau et après une dizaines d'heures de jeu revenir pour s'occuper de lui puis ensuite découvrir des pnj, écouter leurs histoires et en explorant bien en découvrir d'autres cachés, en apprendre plus sur eux même si c'est assez bref, il y aura des choix a faire qui impact de façon minimal l'histoire mais sa reste important a souligner. Le gameplay reste assez lourd et mou a mon goût mais une fois bien lancer, c'est fluide malgré les aller retour dans l'inventaire assez répétitif. Les effets de tires sont bon, mettre une balle en pleine tête reste satisfaisant, les armes au CAC sont passable, rien de fou hormis la matraque électrique que j'ai garder tout au long du jeu Je ne vais pas parler de l'histoire car en soit elle est assez flou et c'est beaucoup mieux de la découvrir en y jouant, découvrir chaque faction et faire ses choix. Fin du jeu : Et pour finir il y a plusieurs fins / trahisons a la fin du jeu, un récapitulatif final a la fallout qui montre nos différents choix, nos erreurs et nos forces, c'est assez classique en soit surtout que chaque fin tourne autour du même objectif s'échapper avec l'une des "factions" choisie. En soit, c'est une bonne alternative, le gameplay reste un peu mou mais une fois dedans l'ambiance du monde est prenante, absorbante et juste pour ce point, je le recommande
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
With the updates its a great game. Its a good story and I am really enjoying the combat mechanics. I got it on sale and have no regrets
Bonne petite surprise ! Scenario original est sympas a suivre. Tout n'est pas parfait (IA) mais j'ai passé un bon moment =)
дабл А сталкер с британским акцентом)
It's a really fun game. Though it might not be quite what you expect. I've heard it described more like S.T.A.L.K.E.R. than Fallout, and that seems accurate, but it is its own game, and has lots of enjoyment to be found. It's not without faults, the skills are mostly pointless, only a few matter. Running back and forth across the whole world can get tedious once you've explored an area. (There is a fast travel mechanic, but it's tedious to get to it.) The endings are all also really lame. I didn't even have a favorite one, and I did them all. In conclusion though, I'd recommend it to anyone.
This was an amazing experience everything from the guns to the combat to the scavenging and the dialogue oh it was an amazing experience the story in the dialogue just so rich and like so full of options. I loved it, the DLCs are like the cherry on top, you must play this at least once whichever ending you choose is your ending I just fell in love with the whole experience you must play this game! It did sometimes feel like a walking simulator , or a tad repetitive with the quest but the experience negates all the negatives . It's a genuine 8.5/9 outta 10 !
Pretty fun. It's kinda like Fallout 4, as a zillion reviews have stated, but it's definitely got its own identity. Graphics are decent, but antialiasing is crap in the game. Overall, though, it's fun, and that's what matters most.
Atomfall is a great game, but not without caveats. The headline is: if you enjoyed games like Dishonored, Thief, Deathloop i.e immersive sims and the like, then there might be something here for you. But even if you did, it is fair to say that Atomfall comes with some catches, so I recommend it conditionally. [h3] What I liked [/h3] * The setting, atmosphere and visual design is great. The game has a consistent design that communicates a lot of environmental detail/story if you’re paying attention. * The feel of the weapons is good. Overall, combat works well, which is a boon due to what I’ll say later. It’s clear a lot of thought has been put into how the player should use them and the cadence of combat with each weapon type. * Restricted inventory feels awkward and limiting a first, but also something of a relief. Having played many hours of Fallout, especially 4, the constant churn on crafting and item management can suck up a lot of time. * I actually enjoyed the leads system and I liked that I wasn’t just chasing a marker on a map all the time. [h3]What I liked less [/h3] * Stealth is not a well supported play style in this game, sadly. Enemy reactions are quite “sharp” and environmental details rarely provide good cover for the player. It’s often hard to read what will give you cover and what won’t. Or how well. * Hacking is, for the most part, completely absent in the base game. The Signal Redirectors usage is very limited and simple. If you have The Red Strain DLC the mk2 SR will allow you to hack robots and turrets. But sadly, it doesn’t work very well. * Hacking with the Mk2 SR is fun, as it is in any game like this, but some of the moment-to-moment gameplay choices are baffling. A lot of the time, a junction box you need to hack to turn a turret is way too far away, surrounded by enemies and might as well be on the moon if you want to do a full stealth/no detection approach. This was probably the most baffling set of design decisions for me. In games like this, hacking and turn enemies against one another is one of the most fun things you can do so to make it so hard/out of reach is odd. Overall, I enjoyed Atomfall a lot and I hope stealth/hacking approaches become more of a first class gameplay choice in any potential sequel. For people who enjoy other games I’ve mentioned or ImmSims in general I think there’s a lot here that one can find enjoyable.
Good game, some textures were buged tho.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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