
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
on my way to escape, i saw Nat playing guitar... so i shot him. ):
Za dużo o grze nie napiszę, bo nie wytrzymałem w niej zbyt długo. Świat wydaje się wspaniały, klimat jest super, poszczególne mechaniki w porządku, co mnie więc odrzuciło? WALKA... Walka jest tak zła i tak toporna, że aż trudno w to uwierzyć. Tym bardziej jest to niezrozumiałe, że twórcy byli odpowiedzialni za np Sniper 5 w którym walka może nie jest idealna, ale co najmniej bardzo dobra. Tu sytuacja wygląda tak, jakby dostali amnezji i wszystko wymyślali od nowa. Wiem, walki można prawie zawsze uniknąć, ale jeśli się już przytrafi to... Po prostu jedna wielka rozpacz... Strzelanie jest fatalne, walka wręcz jeszcze bardziej, a jeśli dodamy do tego debilne AI przeciwników, robi się z tego jakiś kabaret. Po kilku starciach byłem tym tak zniesmaczony, że odinstalowałem grę... Może kiedyś ktoś to poprawi, warto śledzić. Ale obecnie, jeśli ten aspekt rozgrywki jest dla Was istotny, omijajcie tę grę szerokim łukiem.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's superb! Much better than I thought it would be. Fantastic world building, story telling and the distinct sense of place makes you keen to explore every nook and cranny. The combat feels hefty and satisfying. It's probably closer to being a British Stalker than Fallout - the inventory management and skill progression is very bare bones but, in this case, it works very well. Too many other games feel rather flabby and lacking in focus but Rebellion have shown commendable discipline in sticking to the design brief and delivering a focused and compelling experience. The Red Strain DLC is also excellent. Here's hoping for a sequel.
really cant say yet only being three hrs. so far very fun. the only thing im kinda disliking so far is everytime i fire a weapon i cant take off and run away for about 1-2 secs while the character is putting the gun down, its just a very slow movement and trying to get out of the way from the leaping glowing blue zombies is kinda a pain, other than that very fun im sure ill unlock more and leave a more honest review
Story: very engaging and immersive, with multiple endings and branches depending on your choices. Combat: very rewarding as you start with needing to avoid combat and then eventually you're able to mow down anyone in your way. But getting more powerful and "leveling up" are not the main points of the game. The game is more about following leads and resolving mysteries and plot lines. NPCs and dialogue have some depth. Skill progression derives primarily from exploration -- finding "training stimulants" in a myriad of locations. If you like story-rich games with some combat, some puzzles, and some challenge, this is for you.
This game was an interesting find. It's a mix between a Bioshock title in terms of gameplay and unlockable perks and an older Fallout title like Fallout 3 or New-Vegas in terms on how the backstory is created with factions who all want you to work for them. This game found a nice balance between voiced npc storytelling and telling the story through the text notes in which you look for clues where to go next,
Pfffff.... c'est nul.
I like that the game doesn't hold your hand, but I have ADHD and a crappy sense of direction so I easily get lost or forget where I'm going, and while the journal can help, having the option to place more than one temporary waypoint or having a quest waypoint would be helpful. I wish there was more inventory space or the option to stack some items that can be used for crafting. It would also be nice -- in a game as melee focused as this -- to have an option to block and/or dodge, but you get neither option here and have to take a hit to deal some hits. It's cool that you don't get XP and instead you get skills from finding a specific item type through exploration, and the small number of magazines to have the option to learn some new skills but I would have loved to see more skills. The options seemed way too limited. All in all, if you're a fan of mysteries and player-choice that can affect the narrative of the game, then you'll find yourself right at home in Atomfall.
Impossible to play. Mobs swarm you and kill you in seconds where it takes you several hits to down one enemy.
Cons: For a game that hooked me with its first hour of gameplay I can't say it kept up that charm for the whole game. Major complaint is that enemies magically have infinite ammo and upon looting them they have one single rifle bullet. You have to get the quest from a quest giver before the item spawns in the location given. I can't stress this enough, imagine going through an entire dungeon clearing enemies only to find that you have to go through it again and kill everyone again just because you didn't have the quest. They lost me when I realized you couldn't upgrade your inventory nor capacity for bullets/materials. The story beats were lackluster and I didn't find any relief in completing important objectives. The enemy AI was some of the worst I've seen in a game lately, comically bad. Upgraded my stealth to max and that did nothing. Upgraded all my firearm skills and the gun play still was unwieldy. Upgraded my Melee skills to max and it still felt awful, no dodge mechanic for me but the enemies can? Why. Pros: The metal detecting was fun. The graphics were pretty and the landscapes doubly so. Playing on the hardest difficulty made it enjoyable because enemies were not just a push over. 4/10 - TL:DR Atomfall is tedious and mid.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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