
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 77% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a decent RPS wierd mix between fallout and stalker,story is decent also graphics are not finished a lot of surfaces are not rendered,all that considering i bought this game on sale and dont regret it.Its not worth the full price but if you can get it on sale 100% recommend!
Za dużo o grze nie napiszę, bo nie wytrzymałem w niej zbyt długo. Świat wydaje się wspaniały, klimat jest super, poszczególne mechaniki w porządku, co mnie więc odrzuciło? WALKA... Walka jest tak zła i tak toporna, że aż trudno w to uwierzyć. Tym bardziej jest to niezrozumiałe, że twórcy byli odpowiedzialni za np Sniper 5 w którym walka może nie jest idealna, ale co najmniej bardzo dobra. Tu sytuacja wygląda tak, jakby dostali amnezji i wszystko wymyślali od nowa. Wiem, walki można prawie zawsze uniknąć, ale jeśli się już przytrafi to... Po prostu jedna wielka rozpacz... Strzelanie jest fatalne, walka wręcz jeszcze bardziej, a jeśli dodamy do tego debilne AI przeciwników, robi się z tego jakiś kabaret. Po kilku starciach byłem tym tak zniesmaczony, że odinstalowałem grę... Może kiedyś ktoś to poprawi, warto śledzić. Ale obecnie, jeśli ten aspekt rozgrywki jest dla Was istotny, omijajcie tę grę szerokim łukiem.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was an interesting find. It's a mix between a Bioshock title in terms of gameplay and unlockable perks and an older Fallout title like Fallout 3 or New-Vegas in terms on how the backstory is created with factions who all want you to work for them. This game found a nice balance between voiced npc storytelling and telling the story through the text notes in which you look for clues where to go next,
As a Fallout fan, I had my eye on this game for a while. A historical fictional story based off the real world events of a real nuclear disaster in England? Count me in. Right off the rip, Atomfall does a lot of things similar to Fallout, but also in different ways that makes Rebellion's take on a post apocolypse game very unique and fresh. All of the similar stuff to Fallout out of the way. Nationalitic Pride for home country? Check. Retrofuturistic technology? Yep! Minor Factions? Yessir. But one thing Atomfall does different in it's story telling is that once you start, the game gives you very little instruction, or guide as to what you are suppose to be doing, and where you are suppose going. It gives the player the agency to explore the world and naturally use their intuition to figure things out. this made my brain very happy. This aspect of the game I loved because imo, having a quest marker constantly telling you where to go is boring and lazy game design. This game doesn't really have "quests" per say, but rather they are called "investigations". Which are basically notes that contain story, lore and other clues that make you use the map, and travel to other locations you have seen to find your next location for that particular note and clue. Another way you aquire information, is through speaking to the few voiced NPC's through the world that also have story implecations for certain endings. The NPC dialog is more akin to Stalker, you can say certain things to npc's with noted attituedes for certain responces like (wary, suspicious, concerned, etc). One thing to be clear, is that THIS IS NOT AN RPG. It is primarily an ACTION SURVIVAL game in terms of the mechanics. Instead of killing enemies for XP to level, you find little aid boxes called "Combat Stimulants". These are the points you find in the open world to then invest into certain perks that give your character better attributes in certain areas like combat, health resources and more smaller bonuses. This is the biggest disernable difference between Atomfall and any Fallout game made by Bethesda, the difficulty. Even before I started playing on Veteran, Atomfall will not play nice. Some of the combat mechanics are pretty hardcore. While items don't have wheight, you have very limited inventory. Guns have ammo memory, meaning if you store it in your "non-active" 4 slot active inventory, it needs to be reloaded if re-aquiped. Crafting items in your inventory DOES NOT PAUSE THE GAME. Meaning you can be killed or interupted while making an item. All weapons have a very good viceral and tactical feel that has wheight. The story & world exploration was the thing that really had me coming back everyday until I finished the game. I played this game blind, and through all of the investigations I solved on my own, I was able to start piecing together the grander mystery of what happened at the Windscale Plant, the Interchange and the rest. The locations that I would find myself walking into would frequently make me go "SCREW THAT", because the world was dripping with atmosphere and suprisingly good survival horror notes that kept me on my toes. It reminded me the horror vibes of Fallout's 1 & 2 gave me. In terms of what to be aware of, I will list them now. Fighting the enemy AI, it feels a little dumb. Enemies will lose interest mid combat if you hide around a narrow corner, or if they lose sight of you. While stealth is possible in the game, it is not a valid combat option. Sometimes it is inconsistant and confusing as how the AI can spot you from half a mile away while sitting behind a bush which did not happen often. Not a huge deal, but some of the bush foliage specifically you can't simply walk through? You need to jump or vault over it like it's an obstical. While the INTRUIGUE for story was AMAZING, it does almost nothing to tie up any of the plot points in the ending slides which only outline what you did vs the outcome for those actions you made / didn't make. So this unfortunatly kills any chance of a second playthrough because the game doesn't elaborate on anything for the players effort in piecing together the story, which is sadly the biggest letdown of my experience. I had to find answers for myself by going to Reddit. Overall this game was a blast! I thoroughly enjoyed my experience in the main game, but don't have the will to start DLC. Possibly at some point I will, but for now I am good. This was handsdown the best game I have played in a while and it is very slept on, especially if you are a Fallout fan and want to try something different to satisfy the lack of a new single player Fallout.
not great. not terrible if you get it on sale but still not really worth the time
Great game with so much to discover and great graphics as well as a fantastic Northern flavour with attendant welcoming greetings sprayed all over the place :-)
The game is great, looks awesome, performance is great too. I love that you can custom tune your difficulty. (Modify Combat, Exploration ETC separately) That's just awesome While I do like the game, even with all "exploration" difficulty settings turned to lowest, the game still doesn't tell you where to go or what to do half the time. I don't commonly play these types of games, so I spent most of my time lost. Also the game tends to not explain why you are doing what you are doing. Motivations aren't clear.
Finalmente, um jogo ambientado em uma região fictícia na Inglaterra. Eles tornaram S.T.A.L.K.E.R. ainda mais assustador ao adicionar mais britânicos.
[h3] A focused alternative to the typical open-world formula. [/h3] If you are a Fallout fan tired of constant side-quests and filler, Atomfall is a great alternative. It trades the massive scale of many post-apocalyptic RPGs for a more direct, narrative-focused experience. The game is beautiful, with vibrant, colorful visuals and a unique British setting that makes the world immersive and interesting to explore. The story branches toward different endings based on your actions. While these conclusions do not have the same level of reactivity as The Outer Worlds bur they remain a central part of the experience. It is not perfect—the antialiasing is bugged and leaves the visuals looking a bit jagged—but if you prefer a tighter experience over a massive map, this is an easy recommendation. [b]Pros: [/b] -Beautiful, colorful, and immersive world design. -Unique British setting. -Focused narrative without unnecessary filler. [b]Cons: [/b] -Persistent antialiasing issues. -Endings lack the polish of some larger titles.
incredible game! I saw this game compared to Fallout alot but imo it looks to be much more inspired by games like We Happy Few and Prey among others came to mind. And I am here for it. If we could move around objects and use them for combat/stealth kills it would be near perfect. The mechanics in the game are fun to interact with and the world is fun to explore and enemies arent damage sponges(at least on recommended diff). The story was good and interesting, the investigate/lead system is a fun take on a quest system. Would kick the druid high priestess into the void again. Very highly recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 135.9K | 90% | $29.99 | |
| — | 0 | — | — | |
| $149.4M | 106.6K | 81% | $59.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $2.8M | 8.7K | 62% | $19.99 | |
| $2.7M | 3.3K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 13.1K | 80% | $9.99 | |
| $6.5M | 7K | 95% | $24.99 | |
| $6.5M | 5.7K | 70% | $49.99 | |
| $6.6M | 9.7K | 94% | $39.99 | |
| $6.5M | 8.2K | 91% | $39.99 | |
| $6.5M | 13.2K | 92% | $19.99 |