
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 77% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has great world design in terms of visuals and the leads system would be a lot more interesting if there were more NPCs you could talk to and if the world wasn't so excessively hostile. Having enemies just be hostile makes the world feel a lot more dead in a not fun way. Moreover, having everyone be a cheeky snarky person isn't fun either. Most of the NPCs feel like they are out of a marvel movie at times. I understand the desire to set up a more dire setting but factions are hostile to the point that they don't feel human or alive and more like muppets. There are no non-lethal ways to deal with the enemies either, i don't have a knock out method, my dude instantly snaps necks of people like a psychopath which for a game that should feel like an immersive sim, the variety of tools at hand to deal with scenarios is excruiatingly limiting in the sense that i can't distract enemies early on either, they won't see me while im right in front of their peripheral vision but in some cases enemies will 360 no scope spot you through 10 miles away. The Red Strain was the worst of it all because of the swarm enemies. I don't know who recommended that but please don't do this again. its super boring and annoying. I have enough bandages to open a hospital and yes im playing on survivalist. Having to stand still to swat away annoying wasp like enemies that fly up to you and instantly zap you is not fun. its a minor annoyance. there is no tatical manuevering or thoughts involved in dealing with them. The feral enemies are equally annoying and just unrewarding to fight. Their design is also uninspired considering the fact you have such interesting mushroom growths all over the place and they just look like basic naked people. The leads system would have been less flawed if there were at least enough npcs riddled throughout the world that would be interesting enough that you could care about what's going on and it could feel like a proper mystery. Most of the leads are just exchanges between military personel which I understand that why that's the case but once again it removes the human element from the disaster. Turning the military into such cartoonishly evil in the prison area also didn't help with the immersion because then I just shut my brain off and gunned every guard down. They aren't a prescence who are trying to survive a disaster and keep something horrid at bay, they are torturing people for the love of the game. "Calling the food gruel is a punishable offence" like i get what you are trying to say but it's not really deep or interesting. military dictatorship bad, fascism bad, no duh. The outlaws don't make any sense either and are just bodies to pile onto my genocide pile. The fact that enemies just respawn when you reenter an area also makes it so that all the effort you put into clearing an area feels pointless. If you wanted to sell the loneliness of the place not having them just respawn would be nice. All in all, the art direction for the environment and world is great but the game is deeply hollow when it comes to the human aspects and the world feels extremely dead in the wrong way. Dying lonely worlds can be fun to explore but this is a hollow and shallow world not a dead and desolate one. Its always more interesting to have factions that are interesting vs cartoonishly evil mustache twirling shallow bs
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das ist aber nur meine Einschätzung.Ich würde lieber einen neutralen Daumen geben.Das Game ist mir zu unübersichtlich was das Auffinden von Gegenständen betrifft oder das verfolgen von den einzelnen Missionsschritten.Man muss sehr viel lesen und einiges ist sehr umständlich beschrieben.Man sucht sich einen Wolf--weil auf der Karte nichts markiert ist .Ebenfalls könnte man Schnellreisestationen einführen.Grafik auf ultra geht so . Man sollte sowas im Menü einführen das man wenn man nicht weiterkommt ,eine Hilfestellung erhält.
Playing this reminds me of the fun I had in older games. I love it so much. The UI is nice and polished, the sounds are perfect, and the atmosphere of the english countryside is so relaxing. It reminds me of the perfect mix of fallout, skyrim, and half-life. Also it runs so smoothly, no UE5 jank here! I wish I could shake the hands of the devs that made this game To those people complaining about lack of DLSS/AA, I don't even know what to say, I love the way this game looks.
Buen juego en general. Tiene una atmósfera impecable y el sistema de pelea es divertido. Recomiendo hablar con todos los NPC'S posibles para exprimir totalmente el jugo (:
Réglez le problème de textures floues. Elles sont partout et gâchent l'immersion. Le château, notamment, était très désagréable à visiter.
gonna score this 9/10 the game was bug free ran 100% story was very well made as the game the mechanics was very well made throughout as the sound....def enjoyed the game would recommend to all....very enjoyable....devs did a good job on this...be nice to see a similar game like this....
More like STALKER than Fallout. There is a learning curve and enemies are challenging on the recommended Survivor mode. You can't just run in guns blazing like any FPS. Mostly because ammo is scarce and beginner combat damage is weak. I can tell this will be a slow burn fun game once I am acclimated to how things work. The quests (leads) can be overwhelming. Inventory space is limited (even with stash/pneumatic tube). Only quibble is that jumping and mounting obstacles isn't that great. The player character is not a parkour champion like in Dying Light. Good times so far though.
Atomfall Review – A Fresh Take on the Post-Apocalyptic Genre Rating: 8.5/10 Atomfall is a refreshing take on the survival-action genre that stands out thanks to its unique British setting and mysterious atmosphere. Instead of relying on constant action, the game encourages exploration, investigation, and letting players uncover its secrets at their own pace. The world feels tense and unpredictable, with every abandoned bunker, village, and forest hiding something worth discovering. The biggest strength of Atomfall is its atmosphere. Inspired by an alternate-history version of rural England after a nuclear disaster, the game creates an eerie but beautiful world that's unlike anything else. The lack of traditional quest markers makes exploration feel rewarding, and piecing together the story through clues and conversations keeps you engaged from start to finish. Combat isn't perfect, however. Gunplay and stealth can feel clunky at times, and enemy AI occasionally breaks the immersion. While these issues don't ruin the experience, they do prevent the game from reaching its full potential. Despite its flaws, Atomfall delivers an unforgettable adventure with memorable locations, meaningful player choices, and a world that rewards curiosity. If you enjoy games like Fallout, S.T.A.L.K.E.R., or immersive survival adventures with strong exploration, Atomfall is absolutely worth playing. It's an ambitious new IP that succeeds far more often than it stumbles.
Ich habe Atomfall direkt mit beiden DLCs gespielt, beide waren eine gute und durchaus passende Ergänzung. Die Atmosphären und abwechslungsreichen Szenarien gefielen mir gut und auch die Möglichkeiten die Geschichte in viele, verschiedene Richtungen zu lenken. Wenn ich was zu kritisieren hätte, dann höchstens, dass der Oberon-Bereich, auf den man hin arbeitet am Ende recht klein ist und eher leicht zu durchschreiten. Da hatte ich auf mehr gehofft. Wenn ich allerdings bedenke, wie oft ich dort hin musste um verschiedene Enden durchzuspielen... :D Atomfall ist wirklich gut und gelungen, kann ich empfehlen. Ich hoffe es gibt in Zukunft vielleicht noch einen weitern DLC, vielleicht für Albion...? ;)
While it is a generally pleasant experience wandering the English countryside and killing the odd druid or outlaw; the lack of any clear direction about what you actually should be doing is frustrating. This was never more obvious than when my character was dumped in a toxic environment with no protection, just endlessly dying over and over without so much of a hint as to how to proceed or escape - time to quit and uninstall.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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