
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The first large area is decently sized and populated with landmarks and interior locations. The economy is a little funny since there doesn't seem to be any currency, so you can only barter using your own items and the system's hidden value for those items. This is moderated with different traders 'liking' certain items. With your relatively small inventory size and lack of currency there's not much reason to kill and loot every enemy you see. There's no XP visible, but enemies have leveled and faction specific loot. You don't level up, but you find items that reward perk points. This game has some mobility with tight squeezes where you press the movement button to squeeze through. There are also basement window type spaces where you can press the movement button to crawl through. There are other movement interaction points where you press the movement button to pass through. There is no prone movement or universal climbing or even mantling. This seems to mean that areas were designed very intentionally around the movement system with hidden areas and paths worked in using these interaction points. It's satisfying. All these points come together for a fun experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Atomfall is a strong atmospheric experience that quickly shifts from the expectation of a “British Fallout” into something closer to a System Shock / BioShock-style immersive game. That identity suits it well, with a slightly surreal but believable world that stands out through solid environmental storytelling. Exploration and world design are the highlights. Locations like the village, research facility, and Wicked Isle DLC feel grounded and convincing. Gameplay is solid but not exceptional, with stealth becoming more engaging on higher difficulty due to strong enemy vision, but overall mechanics staying fairly standard. Progression is simple and functional, though most skills feel optional rather than impactful. Weapon upgrades and quality tiers add some variety but don’t drastically change gameplay. Enemy AI is competent but basic, with only limited tactical behavior. Technically, the game runs very smoothly with no noticeable bugs. Sound design is mostly understated and doesn’t leave a strong impression. The story is enjoyable but predictable for experienced players, though its British tone and some unresolved elements add charm. With around 33 hours for the Complete Edition and a fair sale price, the value is solid. Overall, Atomfall is best for players who enjoy atmospheric world exploration over deep mechanics or narrative complexity. Final Score: 7.5/10
Flawed but fun Bri'ish Stalker-like game with a detective clue collecting mechanic that adds a different spin to post-apocalyptic openworld type games. It's a bit on the easy side with combat becoming quite simple as you get further into the game with fully repaired weapons instead of the rusty crap you have right at the start. The Red Strain expansion did increase difficulty, but only for the new areas. The Wicked Isle expansion was pretty disappointing as it felt a lot more empty than the other areas of the game and the factions there feel too similar to ones seen in the main game.
Дуже добротна RPG. Спочатку мені було важко зрозуміти що до чого, дві години примушував себе грати, але пішло-поїхало. Грав залпом, по 8+ годин в день. Хороший візуал, цікавий сюжет, приємна вогнепальна бойовка Серед мінусів можу тільки відмітити погане зграджування, довелося грати в 125% рендері За CashyOS соромно, переїду на інший дистрибутив, як тільки будуть моральні сили
Вонючки из Stopgame влепили игре «Проходняк». Ну… Это понятно. У них планы, у них сроки поджимают, им еще рекламные интеграции ваять. Некогда им разбираться и играть. Что я могу сказать? Игра на твёрдые 8-9 из 10. Баллы снимаю чисто за финалы, которые стоило раскрыть чуть лучше. Очень понравились квесты, которые не ведут тебя за ручку. Хорошо сделанная хорорная составляющая (лично я отложил кирпичный заводик). От крафта не тошнило (хотя я ненавижу такую механику). Графика, да, не самый «топ», но, сорян, это и не студия с многомиллиоными бюджетами. Немного бесило, что фасттревел сделан не так удобно как хотелось бы, а с другой стороны если бы можно было телепортироваться откуда и куда угодно, то это бы убило систему «выживания». Купил еще сюжетные DLC и прошел их с не меньшим удовольствием. На одно прохождение потратил почти 40 часов (старался как можно меньше мочить обычных людей).
This is genuinely the first time I've had to amend my review of a game. While I do recommend it for the exploration opportunities it provides, the endings alone make me feel like it is a complete waste of time. You wake up in a bunker as an amnesiac but very skilled person who finds themselves in the midst of a quarantine. It seems the Windscale disaster of 1957 happened, but instead of simply "blowing over" like it did in reality, it created a segment of Britain isolated for five years while the outside world figured out what to do with it. Your character is faced with the task of either helping various forces escape the source of the disaster, or further the disaster itself. First, I will note that this game is nothing like Fallout. If anything, it's more like Bioshock. You earn skills through finding the appropriate manuals and points to unlock them. Crafting is done to make aid and weapons necessary for survival. Traders have a barter system, which I particularly enjoy. You just balance the scales with your items and their items until the whole thing seems fair. For what it's worth, I will commend the people who came up with the different maps you explore. Every empty bunker or cave filled me with trepidation as I wondered what was around the corner. The countryside is beautiful, and if it weren't for roving band of outlaws, it might be a great place to simply walk around and see the sights. Not to mention, the elegantly constructed ruins of each township. I always enjoy a game with the kind of ruins that make me wonder what went on there before things went south. Now that I have beaten the game, however, I can't say that I recommend it. There are choices to make throughout the playthrough, and these choices are reflected on ending slides once you've chosen your escape route. You do have the opportunity to choose multiple escape routes in a single playthrough, but all the other ending slides will end up the same, and it's honestly not worth it to go through the game just to see what the others are. Even the voiceover for those slides seems to have lost all interest when he is summarizing the game's events. Your inventory is sorely limited in this game: Twelve one-handed items, and four two-handed items max. I did learn early on to just leave things I didn't need, since you will be backtracking through certain areas a LOT. At least crafting ingredients and ammo have their own spaces, but they can also seem limited in capacity. Despite the crafting material existing (gunpowder, scrap, etc.) you cannot craft your own ammo. I cannot understand this, especially when it comes to arrows. Well, at least there's a storage system--Except that system is stationary to specific locations and if you're nowhere near them, you'll have to hoof it to reach them because the fast travel system is sorely limited to location as well. Many of the game's textures are weirdly stretched and/or pixelated. I've seen this noted as a bug by multiple people in the past, but nothing has been done about it. The game's stealth system is mediocre at best. Even with a focus on stealth in my skill trees, I was too easily spotted/heard, and it didn't seem like the bonus damage I was supposed to be doing was helping at all. It makes me wonder if any of the skills that increase your performance are working. Also, the first DLC kinda spoils the mystery of what the main antagonist is in the game. You have to complete the DLCs before completing the game; learned that the hard way. Overall, they made a few exceptions for skipping around and doing things your way, but ultimately there is a linear path they want you to follow and when you deviate from that, you are punished with frustrating blockades to your progression. I got it because I was hoping it would be like Fallout, then I ended up finishing it just to see how things turn out. Suffice it to say, all of the endings I experienced were underwhelming. Thankfully it is a short game--Just under 30 hours without the DLC--so anyone with some interest may be able to get far more ending slides than I was. Get it on sale if you have any interest at all. The voice acting is quite well done, it's just a shame that the NPCs seem to become another piece of the furniture once you've finished their important tales.
As a girly pop...I approve this message.
After getting 100% steam achievements done, these are my thoughts: Fun but short. Its good looking game, that's fun to play but with a relatively short narrative. The plot is interesting enough and kept me wanting to discover where it all leads to. I'd recommend waiting for a sale before getting your hands on it.
Great! bit different than i thought it was going to be, i came in expecting bethesda adjacent but its alot more of a mystery, immersive sim situation, youre encouraged to explore the open world and follow leads at your leisure, no quest markers or obvious text telling you where to go, i liked how hands off it was!
e um fallout like, muito bem feito e com muitas historias em paralelo que se completa com a historia principal, tendo vários finais (eu só fiz um até agora)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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