
A sandbox adventure where every pixel is physically and chemically simulated! Build intricate, fully functional machines from the pixels around you. Harvest, react, and manipulate all 118 elements to craft everything from simple tools to complex systems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Atomcraft is a game where you can pick up and place every pixel of the environment. Pixels react to whatever is around them, and you can build vessels and machines to make reactions happen.

Upgrade your drill and your tools to dig deeper and deeper into the planet in search of better materials!
Smelt ore and perform chemical reactions!
Build machines to do chemistry and extract elements!
and repair your spaceship piece by piece!
Every element on the periodic table will exist somewhere on the planet, although extracting them from their ores may require some creativity!

You can also craft mechanical pixels, such as:
conveyor belts
trapdoors
heating and cooling elements
wiring for signal-based machines
buttons, switches, and sensors
and even logic gates!
Advanced materials like nitroglycerin require careful construction of reaction machines to craft them without the materials exploding!
Delve deeper and deeper through the layers of the planet until you discover every material on the periodic table, repair the systems of your crashed ship, and possibly uncover the fate of this mysterious world!
Genres
Engagement
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you can get past the graphics, the UI, force yourself through the first half of progression and unlock the functional "blocks" of this game like conveyors, pumps, heaters, filters etc, then the factory building potential of the game is huge. Your toolkit is still rather small even in the endgame, but that's the challenge of it - balancing the inputs, heating / cooling / mixing stuff without a stray phase change ruining things, splitting the post-reaction elements and so on. The premise is cliché, the end sequences are facepalm silly, combat is nonexistent (2 enemy types total), survival mode/mechanics feel really unnecessary but are thankfully prone to cheese. Ignore all that. The pixel factory must grow. There isn't any real in-game incentive to put a lot of different mass-producing assemblies, but there are some for renewable resources or for reclaiming reagents you spent in a lot of similar reactions that you need to finish the game. There's a range of detractors at the moment that feel more like bugs or poor implementation, like some odd logic pixel behaviour with variable-length pulses making it hard to create stable logic circuits. Some gameplay is not really that engaging IMO, like creation of synthetic elements by means of manually bombarding them with alpha particles / protons / neutrons (can't build a machine for that, and there's no in-game reference for how elements decay). The game is effectively an EA title that's dirt cheap however, so it's quite worth the money. That is, if huge and oft inconsistently-sized pixels don't make your eyes bleed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish, Danish +16 more
Hours played at review time, across 377 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine the simulation of Noita paired with the elements of "Falling Sand" games, tied together with a tech tree, you 'll have AtomCraft. This game is the ultimate falling sand game, play the demo get the game !
Gregtech terraria
the fact that some stuff in game is marked as "coming soon" and the dev is talking about upcoming feature inclusions and roadmaps, like it's an early access game or something, really feels like maybe this should've been an early access game. Or something. I can't recommend a game that is, by its own admission, mid-development, that isn't also upfront about that. Very nifty game, just can't support the deception, intentional or not.
I have at least a hundred hours in the playtest this is definitely one of the most interesting games in recent memory I'm so excited to play it for like a 5th or 6th playthrough
A niche game about destroying the environment to fix your space ship. 10/10 would cut all the planet's trees down again. May contain acid rain.
Came here from Sandustry (which is 100% worth it) But oh. my. god. this pixel sim is nuts. I don't know if you can yet, but if you can do all the automation from Sandustry in this, just wow.... If the dev is reading: I think the out-of-this-world dream here is... being able to build all the automation machinery (and more) from Sandustry, in Atomcraft. Over the top would be literally crafting all the equiptment and programming them with wires and switches.
I am unable to recommend this game in its current state. I tried coming back update after update for the fun of pixel-based physics - but the inability of the game to be consistent is just too much. Want to make a machine drop only one pixel at a time using the most simple oscillator ? Can't. The engine will always try to put at least 2 if it can - no matter how many gimmicks I will add to, seemingly, prevent it. Want to make a simple NOT-based logic ? Easy in an empty air, but 3 meters to the left it, for some odd reason, simply doesn't work. Besides, even on my rig the game visibly (and it feels) lags each time I move around (I assume it's loading chunks)... And while the dev is trying their hardest to keep on giving, and adding all sorts of QoL .... the game is still far from being .... "fun", I guess. I very much am hopeful this will drastically change in the near future. I want to create automation and AIOM, not fight the engine and debug its flaws :(
Prior to playing this game I didn't know what Seaborgium 267 was, and now I hate it with a burning passion. You to can learn to hate specific isotopes of synthetic elements by playing this game!
its a powder sim game but in survival mode, extremely fun to play, build contraptions or do chemistry, wrote this only a day after release so there's probably still a LOT more content that will eventually come. would reccomend
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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