
Decide the fate of the world in this ingenious story-driven card game. Foretales offers a unique take on the adventure genre, with a multitude of playstyles and story paths through which you can save the world… or bring about its end.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's a lot of great potential here, but also a lot of cringy, moralizing dialogue that chastises you for not being good enough for the author's taste. Too much repeating dialogue breaks the immersion of the world. The choices with actual consequences are good, but not great. I was pretty hooked until midway during the first act, then I started getting bored and almost fell asleep during the Isenberg thing. I think this game's biggest sin is it's lack of game direction where they don't balance well the pacing of the card advancement beats with the music, cards, and card interactivity. The narrator's dialogue is 90% super cringe and I greatly dislike the parts of the story where I'm wandering around, playing cards and waiting for the story to advance. This game's a solid mediocre 5/10.
There's a lot to like here, but ultimately the gameplay isn't what I'm looking for in a card game. It's more of a puzzle game disguised as a card game, but the puzzle game isn't very engaging.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 102/day in the week to Jul 15 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| — |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Masterpiece. I believe [i]Foretales[/i] to be one of the best video games ever made. And I mean not just in the "this video game is very good" sense – and it is in fact very good – but also in the "this art piece is very successful at making use of its particular medium of video games." This is basically an adventure game. You have characters and an inventory for items, and you combine them with locations and NPCs to progress the story. The game represents most of these elements as cards, but that is just a visual metaphor, and it does not play as a card game. It self-describes as "a card-based narrative journey," and I think it is fitting. The highlight here is how the game manages to mesh narrative into play. Testing out different card combinations, hearing characters constantly comment on the results – all of that feels like playing a point-and-click adventure game, except that instead of mindlessly clicking without fear of repercussions, you are actually constantly thinking about your resources and how to manage them. It just feels like a better way to do it. The story is very much a branching one, with the actions you take during missions as well as your choice of which missions to undertake deciding what course the story will take and what the final result will be. And then there is a whole other layer to the branching, which I cannot spoil here. Much fun to be had trying out different possibilities. The art is beautiful; the colorful world of anthropomorphic animals created for the game is rich in interesting lore, begging for sequels that would explore it further. The music refused to leave my head days after I finished playing the game. [i]Foretales[/i] is a real advancement of the adventure game genre. Everyone with even a passing interest in this style of video games should play it, and video game creators should take notes. If the "card-based narrative journey" genre does not continue from this point on, that will only serve to disgrace the industry.
- Playtime: 70 minutes - Played: 2026 - Context: I like card games and story-focused games. [b]Review[/b] Foretales is a game in which you have to figure out which cards you have to play on locations and enemies. It seems to be more like a puzzle game than an adventure game because i got the idea there are few right answers. It is only a card game to randomise some things and to show "travel" without a map. You end up just selecting a card, hovering over the 5 or so locations you can play it on and try to figure out if it's the right card. It's just not very riveting. Also, i really don't care for the narration.
Buy it NOW! Absolutely worth the money. You get a very charming puzzle/card game. The game has a lot of charm and care. Some solutions might be cryptic but you should experiment and figure how things work. The story branches quite a lot and has a lot of secrets. But please don't try to do completely everything. Mistakes happen and you can't do everything
This is a fun narrative game presented in the form of card / resource management game, gameplay is simple and intuitive.
Never seen a game like this before. It has so much good art in it, with lots of branching choices to navigate.
Very ambitious game in terms of story, character, and mechanics truthfully didn't appreciate the third act twist and when I thought I was almost finished with the game, it turns out I hadn't even really started. I just was not enjoying the game enough to replay through it multiple times for the "real ending." If I had more time on my hands, or was enjoying the moment to moment gameplay more, than I would be overjoyed that there was yet more game to play, but I really just wasn't. There plenty here for people who do have more time and enjoy this gameplay more. Shame because I really liked the story and the characters a lot more than I thought I would going into it. But I just don't care enough to finish my plate on this one.
Would recc on sale Pros: [Art and UI] The art and ui is very polished and are what caught my attention in the first place. The story is decent enough and will definitely feel fresh for 2 playthoughs at least, which is worth it if u buy during a sale. Also u get to place the location of your chosing on top of the loc deck on later playthroughs. Cons: [Combat] The game more is of a choices and resource management thing than a card game, after 2 playthroughs I lost the drive as there doesnt seem to be anything interesting left. The gameplay is boring and finally hits u after 2 playthroughs, at this point you probably only me interested in finding out the outcomes of different choices and the combat feels like a pain to resolve , but such is the burden carried out by the MC. There is still the good ending left for me, so I will try to save the world but not sure if I could play one more after that .
Very lukewarm thumbs up. A mix of narrative, puzzle adventure game, resource management, and light tactics. I'm glad I experienced its eclectic mechanical mix and great production values, but ultimately the gameplay didn't land for me beyond the first hour or two and caused more far more bored "sighs" than enthusiastic "ahas". Dropped halfway through.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9K | 62 | 95% | $6.99 | |
| $102.5K | 541 | 83% | $9.99 | |
| — | 0 | — | — | |
| $237.4K | 473 | 95% | $18.99 | |
| $222.5K | 475 | 95% | $9.89 | |
| $18.2K | 408 | 80% | $1.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $249K | 1.2K | 96% | $6.99 | |
| $249K | 2.5K | 87% | $6.99 | |
| $248.9K | 1.1K | 93% | $14.99 | |
| $248.9K | 584 | 68% | $18.99 | |
| $248.8K | 1K | 95% | $9.99 | |
| $249.2K | 875 | 73% | $11.99 |