
A sandbox adventure where every pixel is physically and chemically simulated! Build intricate, fully functional machines from the pixels around you. Harvest, react, and manipulate all 118 elements to craft everything from simple tools to complex systems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Atomcraft is a game where you can pick up and place every pixel of the environment. Pixels react to whatever is around them, and you can build vessels and machines to make reactions happen.

Upgrade your drill and your tools to dig deeper and deeper into the planet in search of better materials!
Smelt ore and perform chemical reactions!
Build machines to do chemistry and extract elements!
and repair your spaceship piece by piece!
Every element on the periodic table will exist somewhere on the planet, although extracting them from their ores may require some creativity!

You can also craft mechanical pixels, such as:
conveyor belts
trapdoors
heating and cooling elements
wiring for signal-based machines
buttons, switches, and sensors
and even logic gates!
Advanced materials like nitroglycerin require careful construction of reaction machines to craft them without the materials exploding!
Delve deeper and deeper through the layers of the planet until you discover every material on the periodic table, repair the systems of your crashed ship, and possibly uncover the fate of this mysterious world!
Genres
Engagement
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably the most fun I've had with an unexpected title in years. Was so happy when the demo appeared on my discovery queue, and it turns out the full game is even more fun than the demo!!
Prior to playing this game I didn't know what Seaborgium 267 was, and now I hate it with a burning passion. You to can learn to hate specific isotopes of synthetic elements by playing this game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish, Danish +16 more
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a powder sim game but in survival mode, extremely fun to play, build contraptions or do chemistry, wrote this only a day after release so there's probably still a LOT more content that will eventually come. would reccomend
Do you want to google literally every single element on the periodic table, every single type of rock, every ore, every chemical interaction possible to try to figure out what to do? No? I would avoid this game then.
UYARI! [spoiler]Bu bir Oyun Değildir Sanat Eseridir. Calal Şengör ve İlber Ortaylı Hocamız tarafından onaylıdır. Fizik,kimya,Biyoloji,Jeoloji,Filoloji ilgili bilim dallarına ilgisi,bilgisi olanlar için önerilir ve Periyodik Cetvel Gereklidir[/spoiler] Atomcraft klasik fabrika otomasyonundan ziyade; Dünya olarak Terraria Fizik olarak Noita / Powder Toy benzeri piksel tabanlı fizik simülasyonu (cellular automata) ile Dig or Die tarzı hayatta kalma ve mühendislik mekaniklerinin birleştiği muazzam bir 2D sandbox dünyayı mühendislikle kendi lehimize bükme" mantığına tam oturan kimya ve termo dinamik yasalarına bağlı fizik tabanlı bir yapım. Olayımız Oyun Her seferinde Prosedürel Olarak oluşturulmuş bir gezegende Bizi hayatta kalmaya gemimizi onarıp oradan kaçmaya dayalı çıkmazımız var ancak gemiyi tamir edip kaçmak o kadar kolay olmayacak heh! işte üretim tarafında ise factorio daki sistemi kimya ve elementler burda devreye giriyor çaktın köfteyi bir şey meydana getirmek için bilimum minarali birbiri ile tepkimeye sokmak gerekiyor. Noita da olduğu gibi Dünyadaki her pikselin (toprak, su, cam, metal) vs kendine ait kütlesi ve akışkanlık fiziği vardır....Ben O kadarına hakim değilim.Bunu yazmak için bile Yapay zekadan yardım aldım...Hepinize Kolay gelsin
What an amazing and unique game this is, i dont know anything about chemistry, but always love it, playing this game the amout of possibilities to test reactions, the fact that every pixel is reactive is soo cool, i love to develop automated systems, but this is a very fresh air in comparison with other industry and automation games, i am really grateful to the developer(s) who made this game, and i hope it gets some updates and new interactions like pressure for example. In resume this game is now one of my favorite factories game and i really recommend people to give it a try
リアルな化学反応を特徴とした、ピクセルクラフトゲーム。 やりたいことは伝わってくるのだが、ゲームに落とし込むにあたっての無理が目立つ設計でもある 多種多様な鉱石から元素を単離させ、自身の宇宙船に納品する、と言うのがゲームの流れなのだが、 圧力の要素は無視されているようで、ちょっと素材を重ねると、副産物であるガスの出る場所が無くなり反応が止まるということが多々。(高温で溶けたアルミナに炭素粉末を振りかけると、液体の中に炭素が混ざるのではなく、上に降り積もってしまって、手動で混ぜないといけなくなる) ゲーム内容も、使う材料が違うだけでやる内容は単調と言う感が否めない。 燃料が木材→石炭→石油、鉱石が銅→鉄→アルミやコバルトなどなど。加熱すると不純物が飛んで酸化物になるので、単離のためとにかく炭素をぶっかけ、手動のミキサーで混ぜる。これの繰り返し。 現状自動化などはまだ行えていないが、このゲームには工場装置などと言う物はなく、ピクセル単位で自ら設計しないといけない(それがたまらないという人種もいるのは承知) また、工場を作るにも、左右に動くコンベアはある物の、素材の上下移動は自由落下とガスの浮遊しかない。上に素材を持ち上げるエレベーターが作れたらまた話は違っただろうが…… さらには、溶けた鋼だろうが平気でしまい込めるマジカルインベントリを持っていることが、自動化の意義を失わせているように見える。手動で材料混ぜ混ぜするのが一番手っ取り早い…… 試しに買う前に、デモ版でどんなゲームか触れてみることを強く推奨する。
[h3] THE SHORT SELL [/h3] If you've ever played any falling-sand game, like maybe The Powder Toy as an example, but you found yourself wishing the game/simulator balance was more 50/50, this is exactly what you would've been wishing for. And I say that with confidence. If that sounds appealing to you, read no further and just put this game in your cart because you know everything you need to know. If you still want little bit more to sell you on this game, and you're familiar with the genre, I'll try to lay it out nicely just down below. And, last but not least, if you're someone who doesn't even know what a falling-sand game is, just skip the long sell section for now and head to the context section. It's kind of important. [i] Just a little bit. [/i] [h3] THE LONG SELL [/h3] Atomcraft is a fully actualized falling-sand GAME. You need to process materials into other materials through relatively complicated reactions in order to achieve real objectives, and it's really fun if that's your sort of thing. At first, it's more basic processes that will allow you to upgrade your gear and become more competent thanks to a bunch of different tools. Eventually though, thanks to your newly acquired tools, you're going to be building (or even browsing community creations for) complex machines with multi-stage reactions in order to achieve your goals. The biggest of which being that you need to attain every element on the periodic table and use them to fix up your ship. Now, if you know about the genre then you're probably sold by now. And you should be, this game rocks. And metals. And gasses. And- And this game really feels like it was made with love. I don't know if it's just one dev or if there's a small team, but you can tell it's indie... in the best way possible. The UI is a little rough, I won't lie, and there have been a couple of bugs, but that's it for any real critique. That's nothing compared to the vision and the execution that the dev(s) have with this game. Plus, the dev(s) are absolutely cracking down on the bugs if you report it in the Steam discussions, it's unreal how good they are. Then, you add in how much content is in the game plus the fact that it's going to get even more? I have 30 hours down and I haven't even started fixing the ship yet. Yeah, if you ask me, it's EASILY worth $15USD. Do yourself a favor. If you've got an extra $15 and you feel like this is something you'll have fun with, then just get the game. I can almost guarantee you'll be glad you did. [h3] CONTEXT [/h3] If you don't know what a falling-sand game is, this is important context. A falling-sand game is a "game" where you're presented with a wide assortment of materials, and each of them has their own properties. Also, each of the materials exists as individual pixels! So, thanks to their properties, steam pixels float and sand pixels fall; hence the name "falling-sand game". For another example, fire pixels are really hot and wood pixels are flammable. So when fire touches wood, it might catch on fire and slowly turn into charcoal pixels. You take that and imagine as many materials as you can: stone, ice, acid, etc. Now, that was basically the extent of those games, which is why I put "game" in quotes earlier. Really interesting and fun to mess around with, but it always felt more like a raw simulator than a real game to me. You could load up people's creations and see the different contraptions they'd built that would allow them to create certain reactions, but there's no objective or anything to really sink your teeth into. Even the most popular one was (and still is!) called "The Powder Toy". Not "The Powder Game". But that's not to diminish it entirely, it's a very fun toy! But then... then there's Atomcraft. Now, if you made it this far and you still want to finish the review, please go on back to the section that I had you skip :)
Fun game but not any different from the demo, kinda a waste of 12 bucks but definitely keep going as a developer. Hope to see more content in the main game👍
The old school dan-bal pixel game but for your clandestine chemist. this is amazing
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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