
ATOM RPG is a post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, Deus Ex, Baldur's Gate and many others.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A powerful character creation tool, aimed at making the wasteland hero you want to portray!
A balanced roleplaying system inspired by GURPS. Each stat combination provides a unique gaming experience, unique dialogues, and new ways to solve some of the quests!
Dozens of skills, from lockpicking to gambling!
Many hours of gameplay in all sorts of locations. Meet the other survivors in a brave new settlement, built from the dust of the old world. Venture into the wilds, where mutated creatures and savage bandits lurk. Work out the secrets of an old military bunker. Or simply lose yourself, fishing at a scenic pond...
Turn-based combat, inspired by Fallout 1 and 2.
Random encounters with the dwellers of the Soviet Wasteland - both friendly and dangerous. Sometimes all at the same time...
Many deep, multiple-choice dialogues that feel like real conversations with the unique NPCs of the game.
Nonlinear gameplay! Dozens of quests, each with many alternative solutions. Play the game like You want to!Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.6Kreviews | 85% | — | $3.1M |
| $7.49−50% | 839ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Качество игры - не васянство, но и не шедевр (как пишут некоторые), вполне себе неплохая индюшатина. Отзыв отрицательный по причине русофобской политики разрабов (а нас за шо?).
Слабая игра, авторы не смогли создать нейтральную игру без лишней политоты.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Spanish - Spain, French, Italian, German, Traditional Chinese, Ukrainian, Polish, Portuguese - Brazil, Japanese +1 more
| $22.99 |
| 412ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
жаль нельзя вернуть, разрабы в новых играх не предполагают русский язык
они знают почему...
[h1] 全世界都会做辐射,只有杯赛不会 [/h1] 你要记住不能暴露我们是核爆特工!!! 酒吧里:兄弟你穿这样哪儿来的外乡人啊。 我:我TMD是核爆特工 酒吧里:哈哈哈你是个jb,兄弟们这里有个喝多的神经病!
Игра вроде бы и неплоха, но сама компания шайка русофобов
Жаль, что разработки оказались мудаками.
If you like CRPG's, old school (ie, borderline masochistic) vibes, and fallout style, you will like this game. Don't let my thumbs down discourage you from picking it up if you like that stuff. For the average gamer though, I would not recommend this. Let me start with the Good: Vibes - This game does the vibes wonderfully. Story beats and locations are typically good, side quests are generally fun and funny, and lore is really where this games shines. Main story, while it has some pain points, is good too. the Mid: Exploration- While the story elements and lore and locations are great, many areas simply feel empty, and while I agree with the method of not putting random junk in every single drawer, the random junk there is... feels very bad. Dynamic loot system generally feels unbalanced. More on that in the next section. But it becomes odd because you want to search and make sure you read every note and enjoy every bit of lore, but then you look in some spots and there is absolutely nothing there, literally no interact-ables. Graphics- its an older indie game, its fine. I encountered very little graphical glitching or anything like that. Tooltips- Subjective, but I don't give indie a pass when it comes to tooltips. This game has the minimum, so thats good, but there are many elements that are puzzling or don't appear to have a decent level of information. Now the Bad part: The main portion of the gameplay is not very fun. Save-scum as game design is not what I enjoy in a game. Combat- The occasional critshot you hit can feel nice, but typically most of the combat is unbalanced, and that is coming from someone who plays games on higher difficulties. This game I played on normal, and the save-scum was atrocious. Being as generous as possible (some encounters are designed for higher level tier, but you can still access, is ok. Some are mini-boss or full boss in nature and are designed to be tough, all fine), but the armor to damage calculations, across all the level tiers seems off. Action economy seems wack, especially since all teammates are optional. Teammate AI, while directable (kind of...) is still majorly flawed. Also, all of them are built sub-optimally, so enjoy your team going last against more people (Getting alpha striked over and over isn't my idea of fun) Crafting - Crafting ties into the exploration slightly in that once you are past the very beginning of the game the dynamic loot feels generally useless. Crafting is essential in the early game as you have nothing, but so many recipes have very, very specific items you need, that may not be able to find across 40 hours without spamming merchant refreshes across multiple locations. I think this was done to allow experimental crafting (make items without a recipe), and not be OP, but holding onto a ton of junk because you have 3/4 of several recipes is just not fun. "why would I grab that item? its only useful in one good recipe and I probably wont find the other part of that recipe" Character Progression- While there are skills and a perk tree, the skills feel fairly underwhelming for some, and downright necessary for others. Many skill checks are very punishing and so it incentivizes the player to rush or abandon certain skills. Perk tree is terribly unbalanced, with the side characters being sub optimal stat builds you are very limited in what you can give them that wont mean they die automatically in late game. Many build related things appear to just be baits, which doesn't feel very good. Overland / events- overland feels like a slog. Its mitigated once you get the (optional) car, and many tiered encounters are available at an earlier tier, but often without warning. Gate-ing many story elements behind arbitrary money amounts is annoying as well. Does is fit the theme? Kind of? I feel like it could be done better, especially when merchants have no money, and selling is how you get 90% of your money. Overall, while I liked the game and its story, they did an awesome job recreating a fallout style experience, there are major elements of the regular gameplay that make me not recommend this to the average gamer.
玩下来的总体感觉是——非常难受,并不推荐路人与爱好者游玩 atom有着类似于老辐射的设计与风格,但是制作组显然没人发挥好斯拉夫大区的优势,让几乎所有任务都卡在抽象斯拉夫和美式黑色幽默之间,上不去下不来。 主线设计也是同理,看似漫长但内容却很干瘪,三个地堡中有两个地堡竟然没有不靠暴力通过的路线,即使制作组给玩家添加了保底的战斗能力(这只是在弥补设计上的不足而已) 两张扩展地图是最大的败笔,内容少,地图大,为何不直接将山道和废城整合进主地图呢?他们独立出来导致相当突兀,我游玩时就仿佛在空无一物的沙漠中漫无目的的游走,即使有着主线目标的指引。 很多任务的解决方式过于匮乏,导致没有相关技能的玩家只能走暴力路线,时常让我感觉我不是一个经过训练的特工,而是一个废土野蛮人——杀和抢成了最有效的解决方法 但是尴尬的战斗系统抑制住了我对暴力手段的依赖,atom的战斗系统说白了就是要在对方秒掉你,或者接近你前秒掉对方,我真的希望能在随机遭遇之外的战斗中看到设计,可惜我没看到 总之,atom是一块斯拉夫风味的辐射1——相当青涩与不成熟,玩着并不会带给你其他crpg的通畅感——因为你无论干了什么,影响都几乎只局限于本地区,结尾的拨片也没把剧情与世界观舒展开来
В свое время купил, чтобы поддержать инди команду из СНГ Сейчас делаю рефанд за плевок в сторону своей аудитории Браво, AtomTeam
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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