
A world of Beauty and Mystery, Emotive Animations, Atmospheric Environments, Visually Driven Story, Metroidvania Exploration and Memorable Sword Duels.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Norwegian, Russian, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America +9 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥♥♥♥ this controls tightly, with interesting boss battles and an inquisitive world design that elegantly intertwines the story with metroidvania exploration. Seriously, DO NOT SLEEP ON THIS!
This is one of those games whose difficulty mostly relies on telling you nothing and giving you an input scheme which actively hurts your hands.
Peak metroidvania, peak ost, peak historia. No daba un duro pero me sorprendió, si superas la barrera de los gráficos te espera temendo juegardo.
相见恨晚的好游戏,致敬作者R.I.P. 前期得去适应极其难以掌控的后摇和抓钩操作,正反馈拉满。 中等难度7小时小体量精品,各种设计可以让玩家感受到作者对游戏的爱
I enjoyed Ato thoroughly and 100% reccomend it if you like hollow knight or metroidvanias with precision combat. For a game with an all time high of 19 concurrent players, I was not expecting to love Ato as much as I do. It is some of the most fun I've had with a metroidvania in a while and it is evident a lot of love and care went into making the game. I love how you can stagger bosses by chain dashing them right as they are about to strike. I also like the parry ability, however it is far too inconsistent to pull off the input for it mid fight so I would have used it way more if it were a seperate input. Lastly, it is a very boss-heavy game with few enemies between bosses, and the enemies you do find tend to be replicas of the bosses that take two swings to kill (However just running around is very fun so this isn't necessarily a complaint)
The demo is very clunky when it comes to jumping compared to the full game so if you are worried about that before buying it is fixed in the full game.
----<Gráficos>---- ( ) Roblox ( ) 144p ( ) Aceitavel (X) Bom ( ) Ótimo ( ) Cada frame foi pintado por Da Vinci ----<Requisitos>---- (X) Uma pilha de batata ( ) qualquer coisa que conduza energia ( ) Um i5 com uma GPU mais antiga ( ) No minímo uma GTX 1050TI ( ) uma RTX3070 e um gerador industrial ----<História>---- ( ) Que história?? (X) Tem história só pra não dizer que não tem ( ) Uma história digna de prestar atenção ( ) Uma história bem elaborada ( )Mais complexa que Machado de Assis ----<Jogabilidade >---- ( ) Tudo travado igual a coluna de uma senhora de 90 anos ( ) Precisa de dois dedos pra jogar ( ) Ruim, mas com muita determinação vai ( ) Gostoso de jogar (x) Jogabilidade excelente ----<Trilha sonora>---- ( ) Meu peido faz um barulho mais bonito ( ) Deixa mutado ( ) Nada de especial (X) Boa ( ) Memorável ( ) Toque isso no meu funeral ----<Nível de diversão>---- ( ) Tão legal quanto assistir uma poça d'água evapora ( ) Entretém (X) Vai te prender por horas! ( ) Meu mundo melhorou depois de jogar isso aqui ( ) Já amanheceu ??? ----<Bugs>---- ( ) Esse é o novo CyberPunk ? ( ) Dá pra jogar (X) Os bugs deixam o jogo mais divertido ( ) Um ou dois ( ) A palavra bug é desconhecida ( ) Esse jogo saiu perfeito do forno ----<Tempo de jogo>---- ( ) 3 horas - É aqueles hentais pra ganhar conquista (X) 8-15 horas ( ) 24-48 horas ( ) + 100 horas ( ) Multiplayer inifinito ( ) One Piece acaba e você ainda não fez tudo ----<Dificuldade>---- ( ) Dá pra zerar vendado e bêbado ( ) Medio ( ) Com um pouco de prática vai (X) Bem desafiador, as vezes difícil ( ) Souls like ( ) Você precisa de reflexos instantâneos e 4 mãos ----<Complexidade>---- ( ) Jogo da velha é mais complexo ( ) Dá pra jogar casualmente de boa ( ) Fácil de aprender, difícil de dominar (x) É daqueles jogos que as pessoas ficam estudando ( ) Precisa de, no mínimo, 2 doutorados ----<Preço>---- ( ) De graça ta caro ( ) Socaram o teclado e deixaram o preço que ficou ( ) Compre se tiver dinheiro sobrando (X) Espere uma promoção ( ) Preço justo ( ) Pagaria até mais ----<Para melhor experiencia>---- ( ) Desinstalar. ( ) O jogo é Offline (X) SinglePlayer ( ) Coop ( ) Multiplayer ----<Vale a pena ?>---- ( ) Arrependimento ( ) Reembolsa isso ai ( ) É bom, mas pra zerar uma vez só ( ) Recomendo! (X) Bom pra caralho, JOGUEM! ( ) Queria apagar a memória só pra me encantar de novo”
看起来非常简陋,但实际上和狼一样非常纯粹。 这才是游戏。
This is definitely a hidden gem among metroidvanias. It's got beautiful visuals across diverse biomes, an atmospheric soundtrack, and satisfying platforming and puzzles. It's got a ton of boss fights and generally avoids having too many regular enemies, which I actually enjoyed for a change as I could focus on soaking up the atmosphere as I coursed through the world. The puzzles are pretty average, and the atmosphere and platforming are what I enjoyed the most. There are plenty of difficulty options, and there's always a save point before every boss. The map is also great and it shows the locations of areas where there's still something left to collect (except scrolls), and if there's an adjacent room you're yet to discover. It's only got a couple of minor flaws. One is that the boss rush is locked behind 100% completion, and there's no item/ability that shows you where you can find scrolls. I missed one somehow and it'll be a slog to track it down. Another minor issue is the endlag after your dash, which stops you dead in your tracks for a moment after executing it. You can circumvent this by immediately jumping to preserve your momentum, so why even bother including the endlag? It just makes it more annoying because now you have to hit two buttons for every dash to maintain the flow.
这是一款虽然贫穷但好钢花在刀刃上的优秀作品。全篇虽然几乎没有文字但却讲好了一个有头有尾的故事,可惜没有文字这点也导致了本作引导方面有些问题,就比如技能升级了到底有什么变化我直到通关也没搞清楚。 另外个人感觉本作前后难度变化有点大,我选的是资深难度,但前期boss数值却低到可以一遍莽过去,后期boss的数值才有所挑战性。说到boss本作的战斗手感相当不错,boss设计也有可圈可点之处,相比贫穷的音乐与美术确实做到了扬长避短,虽然因为糟糕的引导也让boss一些招式的处理需要摸索一番。 另外本作的翻滚在获得二段跳或者二段翻滚取消后摇之前手感极差,没有任何惯性,而且结束时速度归零。不过也有个小技巧,可以在翻滚后立刻预输入跳跃,这样用第一段跳跃取消后摇,前期跑图时相当好用。 最后补充一下,本作小bug不少,个人在第一次遇到恶魔时还遇到游戏卡死的问题。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Flower in Us | $124.5K | 436 | 94% | $7.99 |
| Retail Hell | $124.5K | 407 | 95% | $7.99 |
| Zombie Bowl-o-Rama | $124.5K | 463 | 88% | $9.99 |
| Industry Manager: Future Technologies | $124.5K | 233 | 57% | $14.99 |
| Sport Mode | $124.6K | 444 | 82% | $9.99 |
| SYMMETRY | $124.4K | 308 | 55% | $11.99 |