
A world of Beauty and Mystery, Emotive Animations, Atmospheric Environments, Visually Driven Story, Metroidvania Exploration and Memorable Sword Duels.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 474reviews | 96% | — | $96.5K |
| $14.99 | 27ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
評分: 4/5 難度: 2.5/5 3小時內能通關遊戲, 但整個流程體感不錯 (應該還有很多隱藏地圖/boss沒探索) 類銀河+只有boss戰+沒有文字 畫風簡陋但操作不錯流暢 有類銀河的東西 (boss戰/平台跳躍/限時謎題/能力解鎖/適當的快速傳送...) boss戰多數都能初次通關 而且boss戰AI很聰明, 知道我很喜歡空中下斬(pogo jumping), 部份boss很會剋制向上來的攻擊XD 不好的地方是打法有所限制 嘗試不用parry/儲氣攻擊,有些boss攻擊是必中吧 (最終boss要在超精準的時候才能回避 她的parry攻擊) 還有按住下時會無法跳起的小操作問題
BAD The map clearly shows the not-so-secret-anymore exits. The obstacles come back when you exit the screen. No pause. A few bosses are way more difficult than the rest of the game. GOOD Everything else AWESOME The ending
6h无攻略最低难度一周目通关。 画面音乐简陋,但氛围营造得很不错,玩到后面已经感觉不到简陋了。 除了菜单全程没有文字,看图需要一点悟性,一点就行。 不知道难度选择影不影响限时跳跳乐,不影响的话那大部分跳跳乐难度都不高,只有一个需要试十几次。 用的手柄,手感挺好的,可以改键位。 战斗方面,最低难度下乱按都能赢,只要不是手残(我是,搓招也搓不明白),建议选难一点。 BossRush,约等于没有小怪,或者把机制简单的boss当做小怪也行。 有地图,但需要吐槽的是地图没有标记功能,道具自带标记,但一些暂时过不去的地方,等最后拿到能力再去时就要全图慢慢看哪里有缺口,找缺口起码花了我半小时。
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Languages: English, German, Japanese, Norwegian, Russian, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America +9 more
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is definitely a hidden gem among metroidvanias. It's got beautiful visuals across diverse biomes, an atmospheric soundtrack, and satisfying platforming and puzzles. It's got a ton of boss fights and generally avoids having too many regular enemies, which I actually enjoyed for a change as I could focus on soaking up the atmosphere as I coursed through the world. The puzzles are pretty average, and the atmosphere and platforming are what I enjoyed the most. There are plenty of difficulty options, and there's always a save point before every boss. The map is also great and it shows the locations of areas where there's still something left to collect (except scrolls), and if there's an adjacent room you're yet to discover. It's only got a couple of minor flaws. One is that the boss rush is locked behind 100% completion, and there's no item/ability that shows you where you can find scrolls. I missed one somehow and it'll be a slog to track it down. Another minor issue is the endlag after your dash, which stops you dead in your tracks for a moment after executing it. You can circumvent this by immediately jumping to preserve your momentum, so why even bother including the endlag? It just makes it more annoying because now you have to hit two buttons for every dash to maintain the flow.
game if the most unique boss figths that ive ever seen, each has its own gimmick, the puzzles are fun and not that challenging, theplatthe forming sometimes is strange becouse of some imput lag, the simple art style is charming and esential for knowing whatsomithing does instantly
相见恨晚的好游戏,致敬作者R.I.P. 前期得去适应极其难以掌控的后摇和抓钩操作,正反馈拉满。 中等难度7小时小体量精品,各种设计可以让玩家感受到作者对游戏的爱
Ato is a pretty good metroidvania. You are getting some nice abilities to work with, you have a lot of different enemies to learn and actually nothing feels really unfair. Some stuff feels clunky, but that's a game choice I can live with. This clunky stuff comes mainly from the little pause you are doing after nearly every move. You are hitting? Fullstop, if you are not in the air. You are dodging? Fullstop, if you don't jump again. You are doing a homing attack? Again, fullstop. It's something you have to get used to, but that's really fine and I still think the game is good with it. But what really annoys the hell out of me are the achievements and those are the only reason I give this game a negative recommendation. If you don't care about achievements and you just want to play a nice little metroidvania, go for it. But if you want to get all the achievements, this game checks nearly all the boxes for annoying achievements. Difficult-related achievement: Check Difficult-related achievement you first have to unlock with one playthrough: Check Speedrun: Check Find random stuff: Check Play the game in different unfun ways (no dodge playthrough - don't collect X playthrough[s] - Hardcore Mode and so on): Check The 100% achievement is fine, because you can see missed stuff on the map. Just not random stuff like visions. I'm still trying to get the Hardcore (One-Hit-Mode) achievement and I will get there, but it's super annoying. Achievement OCD is a disease, yeah...
2d只狼——只狐,美术有点廉价又反而有种特色,看起来有点像对马岛的部分场景。游戏很冷门但是挺有意思的,社区没人,b站没什么视频,太可惜了。玩法是类银探索+boss rush,路上基本没有小怪,推图是跳跳乐,难度还是不高的,打boss有种见招拆招的感觉,不过目前我只会用平A和蓄力斩。另外看大家都说作者因抑郁症离世,我查了一下ds,它说是网络谣言,我也不确定真假。
The demo is very clunky when it comes to jumping compared to the full game so if you are worried about that before buying it is fixed in the full game.
♥♥♥♥♥♥♥ this controls tightly, with interesting boss battles and an inquisitive world design that elegantly intertwines the story with metroidvania exploration. Seriously, DO NOT SLEEP ON THIS!
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Players by region
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