
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这款游戏整体的画风我都很喜欢,主线剧情也是让人印象深刻!有点遗憾的地方在于建装系统还是不够实用,要是能改进成魔兽世界的家宅系统或者是幻兽帕鲁那样的建造系统,我想我愿意花更多的时间去建设游戏里的内容,并用它带来更多美好的回忆!
不太推荐的一作,莱莎的好玩在于炼金部分,搅锅一天能获得强于主线10:1的回馈,而这作基本就是1:1的回馈,搅锅无法提高自己上限,一切按主线来办。这让素材种类变得很没趣,就只是为了服务主线进度的存在。即使战胜稀有怪获得稀有素材也没什么喜悦的反馈。剧情方面还是回归那种乡下村炼金那种适合我对炼金一直以来的看法,莱莎虽然2,3稍微脱离这种情况,但依旧有连接。
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画质差就算了优化屎中屎,懒得喷了
你能说这次A26开放世界罐头到处清问号没趣,你也能说炼金系统力大飞砖,但这作的新尝试是值得肯定的,[spoiler] 更别说优米亚这么可爱[/spoiler]
I very recommend this game to any player that enjoys Adventure, Exploration, And Crafting genres. I'd give the game an 8/10. For returning “Atelier Series” Players this game is similar to Ryza trilogy, but with a lot more exploration and ADVENTURE as priority, For new players, this title is very casual and gentle if you ever were interested in the series, but were afraid of the infamous time constraints mechanics, not a big fan of those myself “Rorona” was just evil in that regard. I beat the game and will definitely do NG+ On Hardest difficulty. I have some gripes with difficulty, the game is ridiculously easy. I mean you can get to lvl 100 in 10 hours or even less if you grind levels. It took me 10 hours cause I was avoiding combat and leveling with a mind set of challenges on scripted battles. Half a game later the game was still easy on normal so I raised to Hard, was still easy, only to raise it to Higher. And the difficulty difference is light and day. If you are playing for the story, don’t go higher than Hard. But on hard the games crafting system starts to shine, I’m confident that if you have time and patience to invest on crafting even higher difficulty will be a breeze. World exploration was one of the best, but some mechanics weren’t to my liking, the rope ladder. There were some places with ladder symbols but they were missing. I assumed I'd get a rope hook later in the game, but no. I got a rope ladder, and to use it you actually need to be at the top to drop it, basically instead of unlocking new area to explore, you create a shortcut “TO” an explored area. But don’t let my complaining turn you away from an amazing journey, Yumia is a lovable character with lots of faces and emotions, the rest of the cast will either feel like family for you, or annoy the worst out of you. Reaching the credits made me sad that I was done with the journey, only to find out in the gallery that I missed 2 cutscenes somewhere, giving me a reason to replay the game on NG+ Once again if you decide on purchasing this game, and you enjoy Adventure, Exploration, And Crafting genres. Yumia will leave you wanting more and the end of the journey.
主打開放世界探索的同時簡化了鍊金系統,有新意的嘗試,降低遊戲的難度更適合新手,但是拋棄傳統的鍊金內容令人遺憾
大问号炼金术士和她的工具人朋友
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本作在整個畫面的呈現上,從場景的建模風格到十足氛圍感都能加深玩家在探索與劇情體驗上的投入,雖然因為故事背景的關係讓場景的變化性有所侷限,像是喧囂大城鎮等熱鬧的場景是不可能會看到的,但時代失落感的表現卻仍是令人印象深刻。 演出上雖然有著些許的模型瑕疵但仍是瑕不掩瑜,豐富且生動的角色表情讓玩家記住了每位角色的特質所在,搭配插畫與即時演算的輔助呈現讓整體呈現具有一定程度的水準,或許整體無法達到一流的表現,但與系列作相比卻是有著明顯的進步,是幻某感到特別好評的地方~ 而在遊玩體驗上做為系列新世界觀的首作來說,在系統上的改變要素也較多,劇情系統的基礎加入了地圖探索與建置運用、戰鬥體驗上更加即時,鍊金系統大改的同時不僅設計更加簡化、特性功能也獨立出來讓調和難度容易許多,以及幻某未提及到的額外小系統等等。各方面的系統設計上其實都有各自的問題存在,包含容易乏味的探索與機關、過於凌亂的戰鬥畫面,以及不太重要的建置系統等等,都是系統上需要持續去改進與打磨的地方。 但與系列作相比幻某還是看到本作有在持續進步,光是這部分還是可以給予好評的,鍊金系統更加簡化這點雖然評價有好有壞,但確實能吸收到更多的新玩家常識,因此這部分自己也是可以接受的,更何況雖然說是簡化許多、但要認真鑽研起來其實還是要花費不少時間(XD),整體系統上縱有不少可惜之處,但各系統的設計基本上都是具有一定程度的完成度,綜合下來本作的耐玩性與豐富度仍是相當足夠的~ 詳細心得文章:https://blog.shopping.gamania.com/game/atelier-yumia-review
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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