
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.33/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
まだクリアまでプレイはしていませんが、概ね満足はしています。 ストーリー、BGMはアトリエシリーズらしくいい出来栄えに感じています! 現代のゲームスピードにあわせたにスピード感のあるスタイリッシュなアクションはみていて爽快でした。 ただ、調合は今までと比べると少し簡単すぎるかなと思いました。もうちょっとスロットの素材に制限をかけたりして難易度を上げても良かったんじゃないかなと感じました。
I’ve gotten the chance to play almost every Atelier game in the series, and it’s become one of my favourites that I look forward to seeing more games of in the future. What I enjoyed: I loved the new alchemy system, for me it felt both complex and easy once you learn the basics. This is in contrast to some of the older games that have a more complex alchemy system with little explanation of how it works. I really enjoyed the open world aspect. It was fitting for the general type of games that the Atelier Series strives to be. One with the idea of the player sojourning from one end of the world to the other. I liked the idea of building your own Atelier. It gives the player more creativity in a genre of game that generally doesn’t offer it. I also loved the character designs, Yumia, Lenja, Viktor, Isla, Nina, ect. Amazing art direction for the characters. The sound track was phenomenal, an absolute banger. Gust’s music division also hits when it comes to its music. What I didn’t like: While the idea of an open world is amazing, the world of Yumia really fell flat. I understand the world is meant to be the discovery of an abandoned continent. But I think that concept was pushed too hard, because there’s only three villages in the whole game, and the rest of the world feels very barren. This is in contrast to a game like Zelda Breath of the Wild where the world is in a similar situation, but you can come across wonderers, travelling merchants, camps with friendly NPCs, ect. Overall just a very barren world. The story I did not enjoy. It wasn’t captivating or engaging. Many parts felt similar to Atelier Ryza’s story, with the search for an ancient civilisation, alchemy become evil, ect. There were momentary part with intrigue, but they were very far and few in between. I would have much preferred a dark story like the Dusk trilogy. Perhaps explore the concept of what Alchemy can be used for when in the wrong hands, and have it be at the forefront of the game. Show the player why alchemy was banned, don’t just tell them in passing. Explore more of the past civilisations that were more advanced, perhaps have it take place in modern day Tokyo, with a dark twist. Over all the story just didn’t hold up. The base building, while an amazing concept, was atrocious. I personally had the camera flip out, couldn’t get the walls, stairs, and other items, to place correctly. It took me about two hours each time to create a fairly decent Atelier, which is fine… if that time had been spent decorating, but most of it was spent trying fight with the mechanics to build what I wanted. To top that, you could just place a prebuilt Atelier down which defeats the point of building your own. Finally, at the time of purchasing the game was Steam Deck verified. But I had to mess with the settings for ages to get it into a playable state. I would often get bad frame rate in area with a heavy amount of trees or grass, which really accounts for the whole world. Because of this my Steam Deck sounded less like a gaming machine and more like an air frier, which is good if had been wanting to eat, but I was more tired and frustrated after spending hours messing with settings to eat. While not perfect, no game is and no game can be. If you love the atelier series, are new to the series, or are checking out for the first time, I still recommend it, if with a warnings before hand.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
キャラ・ストーリーは良かったです。 オープンワールドになって目的地へのルートがわかりづらかった。
キャラクター・ストーリー・探索の三本柱が魅力的で、遊んでいて満足度の高い作品でした。 ■良かったところ ●キャラクターの魅力がとにかく強い キャラクターデザインが良く、特に主人公ユミアのクールさの中にあどけなさを残した雰囲気がとても印象的でした。 フラミィとの掛け合いはある種のツンデレ味があってコミカルで、物語が深まるほど2人の絆がしっかり描かれていくため、終盤は特に胸に刺さる展開になっています。 また、アイラとユミアとの年齢の近さからくる距離感が心地よく、微笑ましい場面が多かったです。 DLC水着の出来も良く、可愛らしさと大胆さのバランスが絶妙でした。[spoiler]アイラ可愛い…。[/spoiler] ●ストーリーが丁寧で感情移入しやすい ユミアが抱える葛藤が丁寧に描かれており、主人公にしっかりと感情移入できます。 気になった点として、敵側の背景描写はリリーボレア以外あまり掘り下げがなかったものの、全体のドラマ構成は非常に良かったです。 ●フィールド探索の没入感が高い 景色が美しく、マップも作り込みがしっかりしており、冒険している感覚を味わえました。探索そのものが楽しいゲームでした。 プロセラが活躍するマップが少なかったため、次回作の乗り物の活躍に期待します(←ある前提)。 ■気になったところ ●一部ギミックの分かりにくさ 祈念の社の起動オブジェクトが木の陰に隠れていたり、鍵開けミニゲームのルールが初見で分かりづらかったりと、説明不足による戸惑いが目立ちました。 ●開拓任務の重要性が伝わりにくい 報酬の用途(障害物除去レシピや施設解禁)が分からずスルーしがちで、後になって詰まりやすい構造になっています。開拓任務の報酬i一覧に、 報酬アイテムの用途説明やヒントがほしかったです。 ●調合のバランスの甘さ 「中和剤・虹」や「賢者の石」のように万能すぎる材料でほぼ押し切れてしまい、材料を工夫する奥深さが弱いと思いました。 また、お任せ調合が強い材料を使わないことがあり、結局手動のほうが安定します。 ■総評(★8/10) 魅力的なキャラと丁寧なストーリー、気持ち良い探索体験がそろった良作です。 ギミックの分かりにくさなど改善点はあるものの、全体としては非常に満足度の高いアトリエ作品でした。[spoiler]アイラ可愛い…。次回作もよろしくお願いします。[/spoiler]
劇情深度欠佳5/10 優化和穩定性更差2/10 腳色設計不解釋10/10 可以玩但沒到非玩不可的程度
简化炼金着实是个败笔。地图探索也比较乏味。 总体不上不下吧
我说一句日本原神谁肯定谁反对
Atelier Yumia~ 是第一款开放世界设计的 Atelier 游戏作品, 对于不熟悉或觉得旧作难以上手的玩家, 本作有着更接近其它现代游戏的玩法, 使得其能够迅速获得游玩的乐趣。 这也使得本作成为本人首部全成就的 Atelier游戏作品, 本人购买的其它 Steam 平台的 Atelier游戏,大多只有玩了一小段就没能继续。 但是Atelier Yumia~这一作的糟糕性能表现也是极为明显, 1440P分辨率设置下,画质调整几乎没有区别的画面,模糊的材质贴。 极高的显卡占用,使得 PC在启动游戏后变成电暖风,游玩时要忍受显卡的发热和噪声。
J'ai pu grâce au jeu Atelier YUMIA découvrir tous les autres jeux de la compagnie GUST , notamment la célèbre Ryza ! Ce système de jeu est très satisfaisant et gratifiant je trouve. Les combats en temps réel apporte du dynamisme et de jolies actions ! L'Alchimie est un véritable danse de ballet ! On ressent l'atmosphère et la profondeur du jeu à mon sens et les quêtes sont bien sympa à mener. L'IU est assez futuriste et cela change avec les autres jeux "Atelier" classiques ! En espérant que cet ARC continuera et connaitra un franc succès ! Merci pour la traduction vers le français même si je joue aux autres jeux Atelier en anglais car non traduits.
yumia and chill
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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