
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Style is nice, love the game
I really liked this game. Hopping for a Yumia 2
[h1] 수작 [/h1] 역대급 대박을 쳤던 라이자의 뒤를 이은 차기작 유미아의 아틀리에입니다. 메인 캐릭터는 라이자로 돈 맛을 봐서 그런지 비슷하게 아주 바람직한 몸매의 소유자로 만들어 놔서 좋습니다. 아틀리에 입문을 라이자로 한 저로서는 큰 차이점으로 일단 내가 가고 싶은 곳을 마음대로 갈 수 있는 점이 좋았습니다. 라이자는 그게 안 돼서 코 앞에 상자가 있는데 뱅뱅 돌아가야 하고 이런 점이 굉장히 짜증 났었는데 이 당연한 걸 이제 고쳐주다니 역시 돈 맛이 좋긴 좋았나 봅니다. 그리고 연금술이 엄청 쉬워졌습니다. 왜 연금술을 하는데 발레를 하는지는 모르겠지만 일단 눈이 즐겁고 머리 아프던 연금술이 딸각 수준으로 쉬워져서 아주 좋았습니다. 원작 팬들은 이 점에서 엄청 점수를 낮게 주던데 저는 오히려 좋았어요. 전투도 턴제에서 실시간 액션으로 바뀌어서 좋았습니다. 스토리는 사실 뭐가 없긴 하지만 연금술이 핍박 받는 세계관이라 그런지 몰라도 해피해피했던 전작과는 다르게 다소 우울한 진행에 이상하게 주인공의 감정에 몰입이 잘 되는 편이라 생각보다 재밌었습니다. 3부작 최종 앤딩 때는 해피 엔딩이었으면 좋겠는데 이미 게임의 주제를 잃어버린 것은 두고 앞으로 나아가는 것으로 잡아놓은터라 어떻게 해피 엔딩을 낼 지 좀 궁금해지네요. 마지막 엔딩까지 우울하면 좀 기분이 안 좋을 것 같은데 기대 반 걱정 반입니다. 종합하면 생각보다는 재밌게 할 수 있었던 게임입니다. 정가 주고 사기엔 좀 비싸고 할인할 때 사면 나쁘지 않은 게임이에요. 가볍게 즐길 수 있는 JRPG입니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
オープン系にドはまりしてる方にはいいんではないでしょうか 探索する楽しみはあります、ただ1回でいいかなーとお腹いっぱいな感じにはなります。 調合する楽しみはあまりない感じですね、採取やレシピが簡単すぎます。 最近のアトリエは3部作続きなので、次回以降に調整を希望ですかね
これでワイも錬金術師や
소피2 연금이 고점이었구먼.. 그래도 재미는 있었음 ㅇㅇ
여전히 업데이트를 했지만 똑같이 아이템을 얻든지 게임플레이를 도중에 자꾸 멈춰버리는 현상은 아직도 존재한다. 물론 내 컴퓨터가 개똥같으니까 멈추려니 하는건 이해하겠는데.. 피방에서 게임이 멈춰버려서 몇번이나 세이브를 날려먹어야 하는건 얼마나 겪고나서 해야만 도전과제를 다 달성할수있는건지.. 최종보스 잡고 게임 3번꺼져서 다시 돌아온 내가 한심해보인다.
アトリエシリーズの中では話が重い気もするけれど、イリスのアトリエも結構重かったので、それもよかった。 感動で涙がぼろぼろでした。 ストーリー:感動する、ただし重い キャラ:かわいい、かっこいい、女性男性どっちもすごくよかった オープンフィールド:とても楽しい、広い、採取やギミックの数々がテンポよく、沼る 戦闘:簡単すぎるかも、攻撃アイテムできてからはフレンドアクション一択になるかも 調合:単純、品質上げ楽、中和剤(虹)とドンケルハイト万能説 総合:個人的にはとてもよかった、ストーリーは重いが、ユミアがぽやぽやで軽減、仲間との掛け合いもよし、アイラが嫌みのない友達になれるし他の仲間キャラも変なひっかかりがなくストレスがない 調合ガチ勢や戦闘ガチ勢には少し合わないかもしれないが、他の層にはお勧めできる
芙拉米死得太突然了,根本没必要,打末代皇帝之前,优米雅就已经做好战斗的决心,根本没必要让芙拉米的死来进行推动,感觉就是剧本创作末尾的时候脑瘫了
玩不下去,开放不够开放,战斗不够战斗,炼金不够炼金,什么都想要 什么都没做好的过渡产品
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.9K | 4.8K | 79% | $7.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $156.4K | 1.1K | 89% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.6K | 78% | $44.99 | |
| $4.2M | 2.7K | 73% | $49.99 | |
| $4.2M | 81.9K | 85% | $3.99 | |
| $4.2M | 7.5K | 85% | $29.99 | |
| $4.1M | 15.7K | 73% | $9.99 | |
| $4.1M | 8.6K | 88% | $19.99 |