
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.33/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
算是一款不错的炼金游戏,适合轻度炼金玩家。 对于搅大缸没有那么大偏爱的玩家来说,简化炼金系统反而是个好事,一直自动投料也能玩,我个人觉得是个好事。大地图收集确实非常的磨人,一堆问号真的很难受,不收集炼金等级又上不去,造不出好装备。主角确实有一股x压抑的味道,我还是挺喜欢这个人设的。
Like others say, good game but not a good atelier game/jrpg in the atelier universe. Could be a lot better, and is experimental if anything. But its fun, and the exploration is fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es ist einfach super!
25 hours in and im enjoying it. Will update this review with full thoughts after I beat it. Pro: Open world Atelier is cool. Building your own Ateliers is fun and the story has my attention Con: Synthesis is a downgrade and way too simple, and the progression system has some annoying artificial gating. The game is lacking the cozy feeling of past games.
Worth playing but not for full price. High quality, low effort. The game was very enjoyable and had a solid story. Recommend playing on hard as once you get past the first hour you just steam roll everything in 2 seconds. I hope they make a sequel and improve the combat a bit.
Je ne laisse jamais de review mais je vais faire une exception pour atelier Yumia car j'ai beaucoup apprécié le jeu malgré qu'il ait eu pas mal de mixed review. Pour donner un peu de contexte, j'ai fini tous les ateliers ryza, ainsi qu'atelier sophie 2 sur switch. J'ai vraiment beaucoup aimé l'histoire. Le ton est plus mature sans tomber dans le drama, j'ai trouvé l'écriture bien dosée. L'ambiance est à la fois mélancolique et légère (petite mention pour les crédits d'ailleurs qui retransmettent bien cela). J'ai aussi beaucoup apprécié les personnages, tous plus adultes que dans les autres opus que j'ai pu faire (à part Lenja, dont l'histoire m'a d'ailleurs moins intéressée). Je regrette toutefois que les suites de quêtes de personnages soient justement un peu courtes. J'aurais aimé que Yumia partage plus de moments individuels avec eux. Mais d'un autre côté, ils sont suffisamment développés pour que l'on s'attache à eux, donc ce n'était peut-être pas utile de rajouter des dialogues juste par principe. J'ai beaucoup aimé les systèmes de combat et de craft, ils sont certes simples mais efficaces et dynamiques. Je dirais tout de même que ces systèmes sont un peu faciles. J'ai roulé sur tout le jeu sans forcément chercher à beaucoup me stuffer, et j'ai roulé sur les derniers boss avec des items craftés en mode automatique. L'exploration est à la fois le point fort et le point faible du jeu. Elle est fluide et agréable, elle pousse à l'exploration et rend la récolte des matériaux plus agréable que dans d'autres opus. Mais elle ne se renouvelle pas assez. Arrivée à la 4e zone, je ne faisais plus que le stricte minimum pour valider les quêtes d'exploration. Les quêtes d'exploration sont d'ailleurs un bon point. J'ai trouvé ça bien de pouvoir valider les zones sans avoir à clean les maps à 100%. Et les quêtes secondaires liées à l'exploration sont également plutôt intéressantes et permettent de développer certains personnages secondaires. Le principe de construction de base est très sympa mais je ne l'ai pas trouvé bien exécuté. Construire des bases personnalisées n'est vraiment pas pratique (positionner les objets comme on le souhaite est vraiment laborieux). On se retrouve donc très rapidement à utiliser les bases préconstruites et juste rajouter des objets de manière anarchique pour valider les quêtes. En conclusion, je comprends l'argument selon lequel c'est peut-être un "mauvais atelier" au sens classique du terme. Mais au contraire, j'ai trouvé que c'était une bonne innovation dans la série (j'aurais d'ailleurs aimé avoir ce système d'exploration dans les immenses zones de Ryza 3), et j'espère à l'avenir voir davantage d'opus développant un propos plus nuancé et approfondi sur l'alchimie, comme c'est le cas dans cet atelier Yumia.
I loved this game, but I'm pretty easy to please when it comes to atelier. I think this game gets unnecessary hate. It definitely can be broken more easily than other atelier games but you can just play on charismatic or legendary and play dodge simulator. I feel like breaking and minmaxing these games is the norm so I don't mind it. Combat can be spammy but if you're on harder difficulties there is plenty of strategy in it. Storywise I liked it a lot. Yumia has a pretty great story arc although she has a slow start. The other party members are ok, some tragic backstories and good interactions.
Fun combat and beautiful art style. Also the music is pretty good as well. Has a very calming effect to it. I'm liking the characters so far though I'm quite early on in the game (7 hours).
Просто ужасная производительность в игре
ITS ADDICTIVE you can be as powerful as you want to be based on your effort
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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