
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.33/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Coming from Ryza 1,2 and 3, i really enjoy this game! The explorations is the one key feature on this game.. if you like exploring; this game definetly for you... I spent 18h to 90% complete region 1 (theres 4).. this game have very good lenght fr...
世界観に引き込まれて一気にプレイしました。 キャラも可愛くてトロコンも結構簡単にできたのでよかった。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.6K | 78% | $44.99 | |
| $4.2M | 2.7K | 73% | $49.99 | |
| $4.2M | 7.9K | 88% | $19.99 | |
| $4.1M | 7.6K | 88% | $19.99 | |
| $4.1M | 3.6K | 97% | $29.99 | |
| $4.2M | 14.7K | 81% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $729.8K | 4.1K | 79% | $7.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $9.4M | 7.2K | 81% | $49.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $58.8K | 920 | 91% | $2.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After the pointless Rysa 3 and incomprehensible Sophie 2 comes Yumia, in a new engine in an attempt to modernize the series and bring in new players. It is a promising but average attempt. In a departure, the story is darker and more serious with tinges of moral ambiguity that give the game a sense of depth. The tone of the story is good, but execution needed work. If the player does not follow the main story line to a tee, the story feels disjointed. Sometimes the player can learn more than the characters because when straying off the path, it is possible to uncover future plot points before their time. Yumia herself is a weakness. She has no personality. In the first ten minutes of Resleriana, the player knows more about the two main characters than 50 hours with Yumia. The issue is with the dialog choices. They are meant to give the player choice in her personality, but play much like the paragon/renegade of Mass Effect with its green/blue/red system. It plays the same way with the ending being basically the same much like ME3. The other characters in Yumia's menagerie are for the most part decent and more interesting than the main character herself. True, each are stereotypes, but most have satisfying backstories. The only irritating one is the cowardly furry. The NPCs add the flavor of the story, except the hatted halflings, which if they never show up again would still be too soon for them. Technically this game is a mess. It is a cross of the Atelier game and a Bethesda Fallout game. It has crafting, bugs, base building, crashes, parkour exploration, and falls through the terrain. Given the series move to Unreal, it plays smoothly enough but has odd graphical glitches with sound pop ins that are annoying. Many issues are rookie coding mistakes. Other things, the crafting is both too generic and too complex. There is so much to do that it took two playthroughs to uncover all of them. As the same time, there is so much automation, that it comes down to pressing a few button to make anything, if the game doesn't crash. The puzzles are varied, short and plentiful and do their job well enough to break up the game play to keep the grind from being tedious. The levels vary from fun to frustrating, with the last stage the best, slick and feel like .Hack or Xenosaga, and the one before it being a tedious slog of find the correct path to advance is a sea of steampunk brown featureless messes. Overall, it is refreshing series change littered with good ideas but lots of technical issues that need resolved in future efforts.
只推荐给喜欢通马桶的人,比如我。 光是到处给人通马桶逛逛,我就很开心。 优米雅的外形我也是真的很喜欢,当女儿养着的。 但是剧情能不能对她好一点....... 炼金没有大釜还要跳舞我也不太满意,有时候明明很严肃还要先跳支舞。 其他系统画质还有些可大可小的瑕疵就不提了,还是那句只推荐给通马桶爱好者。
要件以上のPCを使用しても頻繁にフリーズする。 キャラがいいだけにもったいない。
Thank you for getting rid of the tedious aspects of synthesizing , seems like the time limits have been removed too!
Se pierde la esencia de atelier
“为了前进,我们必须要失去一些东西。”但这不代表失去了一些东西之后就能前进。 45小时非高难全成就。本作在建模、过场动画、特殊战斗演出、战斗动作流畅度、角色神情细节等方面体现了gust的极大进步,却用可能称之为史上最弱智(面向学龄前儿童都为过)的解谜小游戏和一键重复生成的专门用来消耗玩家时间的各种内容将游戏的整体水平下拉到了一个可能连一般路人都无法容忍的地步。“大量出奇迹”看似简化了但其实操作繁琐的炼金与特性炼成、半成品的建筑据点等各类系统、还未展开就已经眼见得匆匆收尾的主线故事、没做几套的系统随机语音和小剧场、短小而缺乏头尾的各角色刻画以及首发时就出现现在还没修完的无数bug充分体现着gust的野心与其实际能力+游戏赶鸭子上架的游戏开发周期之间天然的矛盾。 制作组的相关负责人有自己完整体验过本作的难绷成长曲线、难绷数值、难绷卡探索机制、难绷接电线小游戏吗?gust莱莎3迈步子迈得还让人有惊喜,结果眼看着优米雅调色画面奔忍者组、探索流程奔育碧去了,那还不如把步子迈回去。 即便如此,优米雅和她的伙伴们依旧可以牵动人心,游戏规划与制作的失败绝对不是这个姑娘的失败。优米雅是个相当完美的新时代女主角,与人相处遇强则弱遇弱则强,有哭有笑有温柔有坚定有软弱有坚强。我只是感觉她应该出现在一个“质量更好的作品”里作主角。或许当初动画化的是优米雅而不是莱莎,她的魅力会得到更加没有额外负担的传达。Gust本可以拥有出产“第二个莱莎”甚至“gust的第一个2E”的机会,但是他们明显没有把握住。 希望一部作品的失败不会被认为是一个角色的失败,我期待在未来看到她和伙伴们在各处的更多活跃。
セール時に購入 クリアまでやりました 全体としてよく作られていて最後まで楽しくプレイできました。 アトリエシリーズはライザのアトリエしかやったことがないですが、個人的にはこっちの方が好きでした。 キャラクター全員を好きになれたゲームはひさしぶり 良かった点 ・戦闘が面白い ・ストーリーが良い ・調合がわかりやすい ・オープンワールドで自由度が高い 悪かった点 ・ストーリーシーンが終わった後マップ外にワープすることがある ・操作が覚えにくい ・スタックして動けなくなることが稀にある(メニューも開けないから強制終了するしかない)
寻路非常垃圾,但是优米雅本人的离谱性能又弥补了这点,优化垃,但是又又轮椅系统,剧情很喜欢,总体推荐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.