
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
優しい気持ちになれます
ストーリークリアくらいならいつものアトリエのノリですぐ終わるだろ~と思ったらくっそボリュームあった
I absolutely adore the Ryza and Sophie series of games. Atelier Sophie 2 is definitely in the top games of the Atelier series with great characters and writing, beautiful music, and engaging and strategic combat.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 6K | 76% | $19.99 | |
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 3.8K | 69% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $153.8K | 530 | 89% | $14.99 | |
| $740.1K | 1K | 90% | $19.99 | |
| $396K | 563 | 92% | $15.99 | |
| $343K | 493 | 74% | $19.99 | |
| $70.2K | 333 | 95% | $9.99 | |
| $289.1K | 435 | 91% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
苏菲可爱捏 非常适合入坑炼金工房的一作
I LOVE IT. This is so much better than the 1st game. I have been greatly enjoying the story, gathering, and alchemy in this game.
耐玩
高中时候拿psv玩苏菲1和老婆一起半夜搅大缸情怀分10分。这部低开高走的剧情结局最后和奶奶吐露心声的催泪分【猛男落泪】10分。撮核弹很有意思10分。中间闪退搞心态扣1分。嗯嗯在我心里这部总体是9.9/10分的好游戏。一个充满友谊,亲情和梦想的故事。
王道故事之所以受歡迎,就是因為他王道 蘇菲之所以好玩,是因為有小普拉
ソフィーちゃん可愛い
不思議シリーズ プラフタ編 これまでの不思議シリーズで語られなかった部分が綴られ、世界観がより鮮明になった。 新しい作品ということもあり、UIやレベルデザインは良好で、かなりボリュームが多い。 ただ、初アトリエとして勧められるか?と問われると否である。 別に他作品とほとんど接点がないため、ストーリー的にはこっからプレイしてもいいのだが、アトリエシリーズの根幹である「錬金術システム」がどういったモノなのか?という理解度がゲームのスムーズな進行に欠かせない。 そのため、実績から察するに一番最初のボス・・・というか中ボスの時点で詰まってしまう人も多いかと思う。 そこから、あれやこれや錬金術をひたすらやれるタイプの人はいいが、お話的に先に進みたいのに錬金術が難しくてボスが倒せない!という状況になりやすい作品でもある。 前述もしたが、レベルデザインが良好とは、逆に言えばその時点でできる錬金術をきちんとやりきらなければ先に進めない構造になっている。 ストーリーを楽しみながら、錬金術をなんとなくやりながら段々と上達したい!という人にはライザ1~3の秘密シリーズを先にプレイすることをオススメする。 キャラクターは非常にかわいくて、不思議シリーズの締めにやるとプラフタが可愛くてしょうがない。 ストーリーラインも無理がない程度にご都合主義で、ほんわか優しい世界を表現しきっている。 不思議シリーズは総じて優しい世界なので、それを良しとする人はものすごくツボだと思う。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.