
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
라이자로 시리즈 입문했는데 이쪽 캐릭터들이 훨씬 마음에 든다 라이자3 하면 또 생각이 달라지려나 소피가 이쁘고 플라흐타가 귀여웠다 소피 디자인은 볼때마다 감탄스러울 정도 처음 7*7 패널 뚫렸을때 이러면 특성 다뚫겠네ㅋㅋ 했는데 살떨리는 땅따먹기의 시작일 줄이야 라이자가 연금 난이도 확 낮춘 시리즈라는게 단번에 이해됐다 라이자2 때 영향확장은 너무 치트키 같은 느낌이였는데 여기서는 엔딩 이후에도 링크 하나라도 더 연결하려고 낑낑대야 했다 그래도 연금의 목표는 라이자 때와 똑같고 과정만 달라진 거다 보니 연금 시스템 이해는 어렵지 않았고 적당한 난이도 덕분에 심도 있게 즐길 수 있었다 정답이 있는 퍼즐이면 스트레스 잔뜩 받았을텐데 이리 저리 해보고 각 안나오면 적당히 타협도 하고 몇시간씩 연금하고 앉아있으니깐 엔딩 전인데도 파고들기 컨텐츠 같은 느낌도 들었다 라이자 때는 후열이 그냥 예비 전력 같은 느낌이였는데 소피에선 트윈 액션, 듀얼 트리거로 6명 전부 유동적으로 참전해서 연출도 마음에 들고 전투가 다채로워져서 좋았다 스토리는 솔직히 아틀리에 시리즈 하면서 깊게 몰입은 안하는데 클리셰 같으면서도 의외로 좋은 엔딩에 좀 놀랬다 마을이 텅 비고 한명 한명 인사하면서 사라지고 마지막에는.. 소피2가 입문작이 아니였고 그 이전 시리즈들도 했었다면 눈물 좀 났을지도 또 의외였던거 수정동굴 bgm 너무 좋음 그냥 감상용으로 들어도 좋을 정도 垂氷の花 (Rime Flower) 신비 시리즈 더 안나오겠지..? 비록 스토리 특성상 이번작 캐릭터들은 주인공 듀오말고는 못나오겠지만 캐릭터들도 마음에 들고 연금 시스템도 재밌어서 신비 시리즈 좀더 있었으면 좋겠는데 구작 지역락이라도 풀어줘..
I never leave reviews but I have to say that this game stutters if you don't plug in a controller, that's just so unbelievably stupid!!!! Yes it Stops after you plugged it in an then you can unplug it but from now on till i die if i want to play this game i need a working $80 controller, freaking stupid. What they couldn't be bothered to fix this 1 thing before putting it on P.C.!!! Final Fantasy 13 does this as well but that's from 2009, still Square Enix couldn't be bothered either. What a joke! I have a high end pc btw i just built it this year , it should run this game or any other game flawlessly!!! Other then that i can recommend this game an the entire series, i have most of them on switch, an just wanted to play them not stuck a 30fps. So I'm gonna go stock on ps5 controllers or maybe figures out the line of code that makes the game stop constantly checking for a controller.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If there is Sophie 3, i will buy it
Barrel-dayo
内容に関してアトリエ25周年に相応しいお祭りっぷりで、肝要の錬金術自体が楽しい上、キャラクターが生き生きと動き、物語もソフィーシリーズが好きな身としては大満足です。探索において天候システムによるギミックパズルで移動に制限がかかるっていう所はありますが、天候や時間帯で取れる素材も変わるので、結局のところ素材の種類が増えて良いです。 相変わらずクラフトとかフラムとか序盤から作れる爆弾系は強くて、強力な爆弾を作っては投げつけてニヤニヤするのがたまりません。使用回数も前作のコルちゃんの代役としてピリカさんに復活して貰えるのでガンガン投げれていいです。(ただしコールは取られる。)※牛乳飲まなくても背は縮まない模様。 戦闘に関しては基本3人パーティ+控え3人ですが、戦闘中に次々と攻撃や防御で補助を入れつつメンバー入れ替えが出来るため、ずっと控えにいて出番がないメンバーみたいのが無くて良いです。弱点や耐性も非常にウェイトが高く、感覚としてはペルソナシリーズに近いゲームバランスになったかなと思います。 初回起動時にセーブフォルダが作れずセーブが出来ない問題にぶち当たりましたが、どうやら初期設定ではWindowsにフォルダ生成をブロックされてしまう模様。Googleで調べてフォルダ作成の許可を出してやれば解決しました。 ◆30FPS固定のせいで可愛いグラフィックが台無し!って思ってるそこのあなた! 「Lossless Scaling」(アプリ)の出番です! ・フレーム生成はLSFG3.1の等倍、2倍フレーム生成。(お好みで) ・スケーリングにAnime4K。(歪みが少なくてオススメ) これでかなり滑らかになり、エフェクト等も✨キラキラ✨になります。 個人的に本作がLSに一番親和性を感じたくらい感動したので参考までに。
Best Atelier game.
パズルが好きな人でこれを嫌いな人おらんやろ...ってくらい好き。 新作ほど錬金術が優しくなっていってるが、こんくらい手間をかけてモノを作るのも好き。
nice game, much better than Ryza series
鍊金工房最好的一代,我大蘇菲的可愛不容質疑
玩了優米雅跟紅白後才回來評價蘇菲2, 蘇菲2的鍊金系統太出色了, 絕對是系列頂點
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $153.5K | 529 | 89% | $14.99 | |
| $740.3K | 971 | 90% | $19.99 | |
| $157.3K | 559 | 92% | $15.99 | |
| $341.3K | 491 | 74% | $19.99 | |
| $70.2K | 333 | 95% | $9.99 | |
| $289.1K | 435 | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 3.8K | 69% | $12.49 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 6K | 76% | $19.99 | |
| $2.5M | 3.6K | 84% | $29.99 | |
| $2.5M | 3.5K | 82% | $24.99 |