
"A story of two girls fulfilling their wishes." The "Dusk" series, a trilogy of RPG titles from Gust's popular Atelier series, tells the story of a world on the verge ruin, told from the perspective of its unique characters. The 3rd title in the series "Atelier Shallie" is now available as a deluxe version.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−60% | 259reviews | 88% | — | $72.9K |
| $39.99 | 182ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My first Atelier game. Kinda fun and not a super hard game, need some grinds tho.
黑发cv不好听,绿发人设不喜欢 多视角又要开始晕了 我再忍忍看能不能吃下去
比起前作的双主角,本作双主角前四章的剧情重复度低多了。 但作为系列最终章,铺垫了这么久,剧情依然是在边境地区解决当地问题,中央和黄昏都成了背景板。 对比亚兰德第三部,本作回归的老角色实在太多,以至于喧宾夺主,主角戏份都快被抢没了,还分成了两个。 纵观黄昏三部游戏加一部动画,不如说打满全场的贝儿才是真主角。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $15.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Damn, what a game. Probably my favourite Atelier game I've played thus far and it's really cool how there's 2 campaigns so you can choose to play either MC.
Great conclusion to the Dusk trilogy, with that said probably my least favorite. The alchemy is only ok and its big gimmick doesn't really shine until the end game. With that said, the combat is pretty fun. It reminds me a bit of FFX, with the switching of characters. I also liked the story and loved the characters. It helps that I love the protags from the previous games and they play a big part in this game. The main characters are likable in this game as well. There is also some replayablity, because the 2 protagonists have slightly different stories. If you played Ayesha or Escha and Logy, you will at least like this one (and probably love it).
[h1] 世界陷入黄昏了,原因是[spoiler] 净水器坏了 [/spoiler] [/h1] 作为黄昏三部曲的收官之作,给黄昏世界观收了尾,但处理得实在太儿戏了。用炼金术士[strike]丁真[/strike]奇斯的话说,就是一次性出现了两位“怪物级别”的炼金术士,然而剧情观感上,两人感觉没什么大用,也几乎啥都没干。 這是Steam上首部彻底去除时间限制的炼金工房(DX版),然而游戏末期需要大量枯燥的炼金刷级才能达到Lv99,进而开始“真正的炼金”。最强潜力的获取方式也很奇怪,一周目刷了好多遍BOSS才勉强凑齐差不多能用的潜力,结果二周目路过随便打打就补了不少缺少的。 两位主角拥有不同的剧情、战斗技能、专属道具配方,甚至不同的炼金技能。但是游戏的最高难度仍然不算太难,二周目使用继承的装备就能轻轻松松全程碾压。加上二周目没兴致再刷炼金等级,导致夏洛蒂的炼金技能都没深入体验。 作为收官作,前作主角全员集结。虽然出场时特意遮遮掩掩,但老玩家一眼就能认出是谁,确实挺有情怀。游戏中也有大量与炼金术前辈的互动,但是为什么两位夏莉永远是在偷窥。 可能是双主角有不同剧情的原因,单周目的时长比前作更短一些,时间都留在了二周目以及终章的刷刷刷上。 关于两位主角,从各种顺序以及剧情上来说,夏莉丝堤拉的权重应该是更高一些的,从成就完成率上来看,绝大多数人是选择的是夏莉丝堤拉开局,且开二周目的是少数。然而实际游玩下来,我还是更喜欢夏露罗蒂,纯纯的牛马,甚至还是个找不到工作的牛马,贫穷、收入低、睡眠不足。我去,这简直就是我! 以及 [quote=Steam页面介绍] 胸怀大志的少女·夏露罗蒂。 [/quote] 是的,确实大。
[h1]By the Water After Dusk[/h1] Shallistera Argo (Stera) and Shallielotte Elminus (Lotte) live in a world that is aware of the Dusk. Natural resources have become scarce, with most places reportedly in pressing need of food and water. A crisis cannot be solved without understanding what caused it. Actions have been taken in order to better the world, but none have come close to the truth. Atelier Shallie: Alchemists of the Dusk Sea is the final entry of Dusk trilogy. [hr][/hr] In times of crisis, there will be people who stand in between the balance of selflessness and self-preservation. A problem for one is an inconvenience for others. Small sacrifices need to be made for the sake of the majority. But what does determine this [i]majority[/i]? And how many [i]small[/i] sacrifices are needed until it is deemed enough? Atelier Shallie is, in my opinion, the strongest of the trilogy by narrative. In terms of storytelling, Atelier Shallie polished what Eschatology introduced by featuring two main characters. Both of them started as teenagers who didn't know better. Unlike Escha and Logy, Stera and Lotte spent at least 40% of the game separate from each other. Most notably in the early part of the game, where the differences in their backgrounds and personalities were established and expanded respectively alongside their own close companions. Even when they eventually linked up, there were still moments where they needed to stop, think, and work on their issues without the other's help. There is a sense of growth as the story progresses, considering how they started from what was essentially zero. The two points of view do make a whole picture. On the gameplay-side, there are much to learn. There is no time limit, every playable (aside from the alchemists) has a skillset with both offensive and defensive utilities, a different synthesis system yet again, nerfed offensive items compared to in Eschatology, and burst system in combat, to name a few. It is a different game. Opinions vary, but I personally enjoy having to learn something new from game to game basis as long as it still retains the foundation that makes the Atelier series so intriguing: the freedom of player expression. It might have a different face now, but that path to the top is still there. [hr][/hr] As my playthroughs concluded, I felt lonely knowing that it was also the end. But I am also glad to have joined everyone's adventures. During the credits, I got treated to a montage of everyone I have met over the course of the trilogy. I am better now that I have reached my destination, and now it is time to say goodbye to the world of Dusk. Ayesha went on hers to find the truths and eventually discover her own answers. Escha and Logy had a dream for what was beyond. Stera and Lotte are the moon and sun; they wanted to learn their own selves in order to find the places where they belong. Atelier Shallie is a hope towards a better tomorrow.
7.5/10
我也是从小看着薇儿长大了,这作太削弱道具流了,有点不习惯
Gioco molto bello: ha una storia interessante, si incontrano i personaggi dei 2 precedenti giochi "Dusk", anche il sistema di combattimento è bello, anche in questo, i 'dettagli' sono alti.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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