
This edition includes new stories, playable characters (Clifford, Serri, and Kilo), and features that have been added to "Atelier Ryza 3: Alchemist of the End & the Secret Key."
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
이러니 저러니해도 이만한 십덕겜 찾기도 힘들다.. ㅠ
莱莎3没有莱莎2好玩,但是整体也是优秀的!
Damn she literally my wife
總算將由阿蘭德到秘密系列的鍊金工房都玩了一遍,由萊莎1開始已感覺少了些什麼,原來我還是比較喜歡以前多結局的設定。 萊莎3改成開放世界設計,地圖很大跑起來比較噁心,不斷重覆的隨機事件一直打斷主線推進,篝火位置很難找,見聞錄也找到發瘋,說明內容不足,連結呼喚進化配方我還要到最後迷宮才知道要怎麼弄,還有隱藏任務這種噁心設定,我都不知我是不喜歡開放世界還是不喜歡萊莎3了。 設定那麼噁心為什麼還推薦?除了因為是鍊金工房系列就是故事,作為秘密系列結尾絕對合格,之前兩集的伏線都回收了,感覺很不錯。戰鬥系統也更完善,調合系統好像跟之前差不多,反正也沒倒退。 可操作角色今集也大幅增加了,令人眼花遼亂,應該總會找到自己喜歡的角色,這個也算是優點。
The game is fun and the changes to it allow to enjoy the game itself much more. Many items can be accessed early on to make the game much easier to break and enjoy the story.
I'd say... so-so. Overall okay, but disappointing after Ryza 2. The crafting, gameplay, characters, etc, are all back and more, with the same positives as before. You liked it before, you'll like it here. However, some choices were questionable... -open world big for the sake of being big. It's too big, empty, and useless. You find the same ingredients and enemies all over and you just waste time. Every big zone would be better if it was smaller, maybe half or a third of the size. It gains nothing from being this big. -tying to the open world, they put chests everywhere to try and reward exploration, but the rewards are completely useless, even for a casual playthrough. Only low-level materials with bad trait and quality that you can already gather in the fields. No unique mid or late game ingredient you could use once or twice, no nice trait on a early game item, etc. Heck, not even a weapon you could use if you were playing on easy and not crafting much in the early game. Just useless junk. And there are hundreds of those chests. Maybe they didn't want to break the game ? But the game can already be broken in the first zone, even earlier than in Ryza 2. Also, what's the point ? Breaking any semblance of balance through alchemy is part of the franchise anyway. -Too many enemies with large agro zones near gather points. Seriously, I just run to take things and I get attacked by multiple rounds of roaming monsters (which are just annoying thanks to the aforementioned ability to break the game early). I started enjoying the game more once I stopped exploring the outside world, the random quests and the key farming system and just focused the main quest. I recommend you do the same.
[h1] 수작 [/h1] 라이자 3부작의 완결편인 3편입니다. 2편이 1편의 dlc같은 느낌이었다면 3편은 전편들과는 차원이 다른 볼륨부터 시스템적인 부분까지 전부 다른 게임이라고 보시면 됩니다. 그래픽도 많이 상향됐고, 특히 점프란 개념이 없었던 1편을 해보고 3편을 해봤더니 수영부터 온갖 상호작용이 추가된 것을 보고 굉장한 충격을 받았습니다. 스토리적으로도 1편부터 이어진 떡밥을 최대한 풀려는 노력을 한 티가 보여서 좋았어요. 여태 나온 아틀리에 시리즈 중에 제일 재밌었던 3부작이 아니었나 싶습니다. 아틀리에 시리즈 입문작으로 강력하게 추천드립니다.
good
Pretty chill a game. Enjoyed it on the Switch and decided to give it another play with DX on the PC, and I am not regretting doing so.
JRPG에 가까웠던 1, 2편과 다르게 3편은 오픈월드. 아틀리에 시리즈를 기사회생시킨 라이자의 아틀리에의 피날레.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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