
This edition includes new stories, playable characters (Empel, Lila), and features that have been added to "Atelier Ryza 2: Lost Legends & the Secret Fairy."
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−30% | 171reviews | 89% | — | $149.4K |
| $39.99 | 87ratings | 97% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
UNI!!!
內容很豐富,煉金系列玩家都很值得推薦來一玩
感觉战斗机制有点奇怪,其他感觉还不错
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $149.4K | 515 | 69% | $9.99 | |
| $149.4K | 362 | 88% | $9.74 | |
| $149.3K | 629 | 90% | $14.99 | |
| $149.3K | 472 | 85% | $7.99 | |
| $149.5K | 192 | 89% | $19.99 | |
| $149.3K | 180 | 83% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $376.1K | 340 | 80% | $25.99 | |
| $147.7K | 168 | 88% | $29.99 | |
| $2.5M | 2.2K | 94% | $29.99 | |
| $179.9K | 620 | 90% | $14.99 | |
| $739.2K | 1K | 90% | $19.99 | |
| $162.2K | 769 | 92% | $9.99 |
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean, French*languages with full audio support
| $27.99−30% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This version of Ryza 2 adds so much more that the original didn't have and adds Quality of Life changes that make it so much nicer an experience. Highly Recommend over base Ryza 2.
相比萊莎1戰鬥系統刪掉了按鍵升級戰術等級省掉了一些麻煩,但戰術等級升級更困難抵銷了這種方便,算是好壞參半。 可能因為故事關係,雖然人物跟前作幾乎相同,角色吸引有所提升,故事內容都比前作吸引。 探索方面跟前作差不多,新加入的拼圖解謎原意是好,但可能因為翻譯問題導致有不少要瞎猜亂點。 最後教學還是用英文介面對內容,估計萊莎3都是這樣不用期待。
[h1] 수작 [/h1] 오랜만에 해도 재밌게 할 수 있었던 라이자 시리즈입니다. 휘가 정말 귀여웠던 기억이 나는데 역시나 굉장히 귀여웠어요. 다른건 여전히 큰 차이가 없었습니다. 연금은 이것 저것 추가돼서 만지는 재미가 있었고 특유의 느긋한 분위기도 좋았습니다.
刚1白金来玩几个小时 优点 1.画面升级舒服,人物比上作精细 2.地图比上作跑着舒服太多了,自由点 ,设计也不错 我觉得的缺点 1.炼金跟上作修改太多,玩的难受 2.人物走路转向总是感觉卡卡的,我电脑没问题 3.战斗设计烂,没有打击感,比上作有革新,但是也把某些优点也改掉了,手柄玩的,键位跟上作差太多,手柄也不好改键位 4.ui太丑了,技能树是个败笔,神了,哪个人才想出来的 5.玩的想睡觉 6.不推荐!!!!!!!!!!!!!!!!!!!!
To say that Ryza 2 is better then the first one, would be one of the biggest understatement you can make. Nearly every issue I had with Ryza 1 is fixed here. The cast itself is far more interesting here, pointed by the fact you don't meet every story related party member within the first hour of gameplay. The new party mambers are interesting, and the older ones all have more interesting things going on then in the first game. The story also feels more satisfyng to go through, you have clear objectives spread out before you troughout the entire game, and theres a bit of an open end to which areas you want to explore. The game is definitly not open-world, but I like that you can choose the duengon to complete first a few times. There are two small flaws still that, although they don't drag the game down much, still get a bit in the way. Those being: A. The game is fairly easy. you'll go trouhg most of the game in a breeze. Only one roadblock stopped me here, but that was because I just didn't upgrade my weapons beyond the first tier yet. Once I did, I never came close to losing another battle again. Play the game on hard mode if you are somewhat interested in challange. B. I still don't really like recipy morph. I just mentioned that I didn't upgrade my weapons much, but that was because I could not find the materials to do so. It got so bad, that I even started finding the materials for tier 3 and 4, yet could not find a single one for the second tier until fairly far in. Recipy morph, despite being an interesting concept, actively held me back for a while. It's a little annoying that you have to take a few extra steps to make items, so that you can make the item you want. Previous games didn't have this issue because you got every recipy without needing to take this extra step. I don't hate it, but it is an annoyance. Besides those two flaws Ryza 2 does nearly everything you'd want from an Atelier game. I got a bit burnt out from playing these games back to back after Ryza 1, but after a break of a month or so, Ryza 2 was a warm welcome back into the franchise. 9/10
就这质量敢卖200,被隔壁30块的ff10全方面吊打(除了画质),为什么会和ff10来对比呢,因为二者都有调和,显然ff10更胜一筹 炼金系统简单点说就是把解密的道具还有能力放炼金里,你需要通过炼金逐步解锁,没错这不就是幻光盘翻版吗,而且这个炼金道具什么效果也不写出来,我都不舍得浪费道具炼金,同样的还有能力,啥也不写,什么是配方转换,我怎么知道,你问我啊 接下来就是剧情,太水了,玩困了两次,我只要看两句话就知道你这段剧情讲的什么,再搭配上你的跑图迷宫(纯跑图,解密可以说是没有,但他就是要你跑这一趟),不睡着的是神 200真的太不值了,绕道别的游戏
全成就莱莎1dx后,过了两个月来玩2dx。 只能说莱莎2相比莱莎1确实进步了很多,靠近材料时显示你这个你当前工具采集过了什么材料,战斗不用消耗ap点升级战斗阶段,战斗一次行动可以释放多个技能还可以普攻起手,战斗途中可以换人上场无视等待条,平时探索多了个精灵小跟班还有宠物坐骑,炼金系统也方便了一些(观感上,体感上我还是比较适应1的炼金模式) 而且pc启动时,手柄无线连接不需要先连接再启动游戏,莱莎1dx得先连接再进游戏,否则手柄无响应,莱莎2就改善了 普攻取消仇恨机制也改了,莱莎1在大马路上平a就能让有仇恨的怪物丢失仇恨,莱莎2你a空气不能取消仇恨了,得a能a动的东西才能取消索敌的仇恨,有点影响大世界探索() 相比1来说,莱莎2原汁原味,其他老角色也原汁原味,游戏音乐、美术氛围也原汁原味,甚至游戏的怪物也原汁原味(好歹给我换点怪的皮肤啊喂) -----8.16主线通关追评 果然不管过程多无聊,打到结局都会自动释怀然后感动,这就是我们自适应jrpg玩家 莱莎来到王都的目的达成,回家养老了,跟第一部一样,再次与大家分离,并期待下次的再见 现在在补全成就了。 整体下来2dx的游玩体验比1dx好了很多,是能明显体验到进步的。 但是2两个dlc我只去了一个,跟1dlc一样都是跨了好几十等级的,我两个dlc地图都不想打了。 我杀主线boss就升1级,进dlc出门杀个史莱姆升了5级都来了 ----全成就结束,莱莎3有缘再见----
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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