
Become a sushi chef in a cozy Japanese conveyor belt sushi bar! 🍣 Prepare sushi on your crafting table, serve quirky customers, learn new recipes, unlock fresh ingredients, upgrade your kitchen, and build relationships with your regular customers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 12 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 323 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]中规中矩的寿司制作模拟器[/h3] 游戏画风可爱,经济压力小,总体较为闲适,适合不动脑子点点点。 虽说游戏整体不出大错但玩法单一,在细节上做的也不够好: 对话框必须按一个面积特别小的按钮才可以继续 没有原料了也不能赶走客人或有其它措施,只能坐着干等 把煎饺烤焦了说要扔进垃圾桶,找不到垃圾桶接不了下面的课程,结果后面发现所谓的垃圾桶是把做坏了的食物喂给猫吃 收茶叶和钓鱼重复度高 筷子除了收藏毫无意义,给客人送礼也不会有剧情和回报 搏彩店十分真实,稳赔不赚 洗碗区域自己从传送带拿碟子,必须等碟子自动到桌上 赚钱十分容易,但需要花钱的地方没这么多 喜欢这个题材和风格的可以小玩一会,但没什么让人玩到通关的动力。
好久没遇到让人这么火大的游戏了。 4/10 前期的新鲜感褪去之后,只剩下重复的机械劳动,玩到中期发现还有一堆菜没解锁,剩下的菜几乎都是每天解锁一个或两个,这意味着我还得硬着头皮往下玩,后期每天的营业时间10多分钟,我饿天呐,一个小时只能过5天,这是什么折磨人机制,我解锁完图鉴真的不想再做菜了,剩下的时间要硬挨着过去纯属浪费时间,连个一键结束营业也没有。bug也很多,盘子碗刷完了无法结束当天营业(这bug只要出现就代表我这十分钟浪费掉了,逆天死bug能不能修修?????);喂了猫吃了快有200盘无法解锁100盘的成就。。。玩个游戏好累,一点都不放松。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Hours played at review time, across 325 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Slightly addicted to this cosy game. However, it really annoys me that I've maxed out ingredient storage and many customers are asking for dragon dishes, with only max 9 roe, there is no way to fulfil them all, sitting and waiting for the customer's order bar to go red and for them to leave it not great at all. This should be given some attention, increase the max storage for these items.
总体而言是好的,但是有不少地方影响游戏体验,在制作组修改前我会保留不推荐的评价 1,自动洗碗机不自动,为什么不能继续升级直到完全的全自动;以及升级过后盘子不满4个就不会自动洗 2,龙盘为什么只有两个,太少了,至少应该给玩家3个,或者更改成可升级数量,在70天之后龙盘严重卡手,要等不好用的洗碗机洗出来。 3,鱼子酱最大备货量为9,我不知道制作组怎么想的,一道菜可以用5个的材料,最大备货量只有9?!但凡有两个或者及以上的骨科点单,就必定吃罚款,罚款一个200。 4,收杯子卡手,顾客得完全离开才能收走茶杯,以及为什么烧水壶不能升级,我不说升级到全自动烧水壶吧,为什么不能升级容量,倒三次就得重新烧,还得人看着?制作组你们用过电热水壶吗,我请问了;话到这里,以及研磨芥末,为什么不能升级,抹布为什么不能升级,这种完全可以做成可在商店升级. 5,商店东西少,正如上面讲到的,很多东西都可以做升级,大概玩了40-50天左右就没得东西升级了。 6,茶叶为什么商店不能直接买?就一定得在家种这是何意味,花盆就6个,架子上空两个干什么呢? 7,钓鱼板块,前期还行,同样40-50天之后,商店没东西买了之后就不缺钱了,我都懒得去钓,没有动力,就捕捞网还有一点用,但也不多,全都是海带,本来就用不了多少的玩意给这么多,和那些酱一样,就最左边那个和鳗鱼一起用的,目前70天+只有夏季能用到,还用不了几次的玩意给了100多个,真正要用的给的少的可怜,然后交罚款,真是无言了(见3)
Great addicting gamer overall if you enjoy management type games involving food. There is plenty to do but does get a bit repetitive, but there are constant things unblocking, or seasons bringing new recipes so it does stay fresh for the most part. Pros: - Cozy, cute and visuals are adorable. - Addicting gameplay - Casino and chopstick mini game gives extra side content - Many many recipes and levels to unlock Cons: - My hand hurts, I wish I could play using keyboard over just mouse. - Mouse clicks in some areas don't register, I constantly had to click around the area to try to get into it, e.g. the fishing area. - Cannot change my plant seeds, once I selected matcha for all my pots, that is the only thing I can do now. - Needs better upgrades like more automation for hot tea, or auto clearing dishes, or auto cleaning with rag, auto next customer - More variety in customer on normal difficulty, a little intense, more time management aspect would be appreciated.
Relaxante, passei o dia jogando e nem vi a hora. O jogo tem alguns bugs, na verdade varios, principalmente de tradução, cheguei num ponto onde um certo prato ao ser feito não consta como já feito e fiquei travado no jogo, mas creio que vão arrumar isso e pelo preço que paguei já valeu o dia de diversão
Как всегда очередная топ игра от любимых разрабов) Аэропорт не успела пройти, а тут суши бар вышел.. По итогу не могу найти выход из суши бара :D Все гуд, но хотелось бы хоть как-то побыстрее эту рыбу чистить, очень долгий процесс. Душ пошустрее и нож чтобы из руки не убегал, а еще лучше автоматом как-то)
Ugoku Sushi Bar é extremamente relaxante, com uma arte muito bonita, uma trilha sonora agradável e uma jogabilidade simples, mas viciante.
Really enjoy this game but am finding it really difficult to streamline and improve my gameplay efficiency because a lot of the items are quite hard to click on? For example: there have been multiple instances my flow has ground to a standstill because of how tedious it is to put unagi on the grill and the button has a pretty small range in which it can be turned on. A lot of the time when placing the unagi on the sushi mat too, it won't actually get picked up and takes several clumsy attempts just to assemble what I need. This may genuinely be a skill issue on my part as someone with very poor eyesight, but these small flow interruptions can make the game a lot less fun. Other than that, I did have issues being softlocked in the tutorial on the sushi making screen, had to completely redo it as I would get trapped over and over again not able to switch screens despite doing what it wanted me to do (it restarts the line about how to put rice in the pot etc every time you switch). I've seen people talk about it being difficult to keep track of tea leaves too! I think a better way to analyse overall storage would probably go a long way eventually when I get into the later parts of the game. Very fun overall, the art is really lovely, recommend this to anyone looking for a game that helps keep your brain active and entertained. I look forward to playing more of it!
I feel the same way about this game that I feel about most of the rogue duck catalog. Most of the game it has a satisfying gameplay loop and it really feels like I'm working towards something. But once I've bought everything, all I'm doing is grinding out the days for the rest of the achievements. This game in particular is kind of annoying because you only get certain recipes on certain days, forcing you to play longer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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