
"The promise is entrusted to two alchemists..." The "Dusk" series, a trilogy of RPG titles from Gust's popular Atelier series, tells the story of a world on the verge ruin, told from the perspective of its unique characters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−60% | 370reviews | 91% | — | $104.1K |
| $39.99 | 212ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
전투가 재밌다고 유명한 에스카 로지의 아틀리에입니다. 난이도 평이합니다. 다만 돈이 좀 부족한 경향이 있는데 연금술 연습하실때 돈 많이 주는 레시피 찾아서 하는거 추천합니다. 시간제한 요소 있습니다. 그런데 핵심 임무만 진행해도 전혀 문제가 안됩니다. 초반에는 시간이 훅훅 지나가는데 나중에 발전을 많이하면 행동에 사용하는 시간이 획기적으로 줄어듭니다. 이러고도 나중에 모든 임무를 몰아서 하라고 시간을 1년정도 줍니다. 신경써줘야할건 어윈이라는 캐릭터의 호감도는 재때재떄 올려둬야 편하다는 점 연금술은 재료를 넣고 속성치를 획득하여 그 속성치를 사용해 스킬을 발동하여(재료 한 번 더넣기, 속성치 사용해 최종 아이템 품질 올리기) 더 좋은 아이템을 만드는 방식입니다. 순서가 매우 중요한데 그외에는 신경쓸 점이 없습니다. 전투는 솔직히 말해서 막 엄청 재밌다고하기는 어렵습니다. 전투시스템이 재밌는게 아니라 전투 연출이나 타격감등에서 오는 경험이 너무 좋아서 전투가 좋다고 느끼는것같습니다. 배속 올리고 연계쌓는게 상당히 재밌긴합니다. 다만 결국에는 연금술로 딜넣는게 더 쌔고 더 좋은 폭탄아이템을 만들면 연계 쌓을 기회도 없이 적이 죽여버려 의미가 없는것같습니다. 스토리 미는 도중에는 재밌었습니다. 특장점 게임이 힙합니다. 영문 모를 OP영상, 갑자기 비행선타더니 아련한 보컬곡, 이야기 도중 갑자기 동화책을 읽는 컷씬이 나옵니다. 아트 디자인이랑 합쳐져서 더 힙하게 느껴집니다. 매력적인 캐릭터 디자인. 유니크한 그래픽. 게임 자체가 그냥 하나의 힙스터입니다. 단점 출시 시점을 고려해도 시스템이 약간 낡은편이긴 합니다. 다른 아틀리에 구작보다는 낫습니다. 스토리가 애매합니다. 클리어하고나서도 감동적이긴한데 의문사항이 너무 많습니다. 시리즈물이라 세계관에 관해 시리즈를 이어오면서 푸는데 이게 좀 단점으로 옵니다. 평소라면 별로 신경안쓰는데 잔뜩 궁금하게 해놓고 이야기해주지 않는게 좀 많은것같습니다.
me encanta atelier
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $15.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
已通关男女主双线主线全课题+全支线+全研究,隐藏boss剩3个未打。已全成就
Me esta gustando mucho, Escha y Logy se complementan muy bien, aparecen personajes del Ayesha. La alquimia es divertida y facil de entender, de todos los Atelier que he jugado me parece la mas simple, pero llega a ser compleja al momento de elegir los ingredientes para conseguir todos los efectos. Ta bueno el opening, me gusta demasiado
This is the best Atelier game I've played so far. The time requirements were pretty lenient but there was enough going on to keep it interesting. I'm a little bummed that levels didn't carry over into NG+, but given that's my biggest complaint, this is definitely worth grabbing.
8/10 Fun Atelier game with very lenient time pressure. Pros: [list] [*]Fun battle system that let's you have 6 party members in battle [*]Very lenient time limit [*]Interesting story with charming characters [/list] Cons: [list] [*]You have to do two playthroughs to get true ending, regular ending feels kind of flat [*]Some property descriptions are incorrect or easily misunderstood (frame expand, L and S) [/list]
I have a pretty hard time deciding on my thoughts on Escha and Logy. The game is certainly good, gameplay is fun at its finest, the story is one of the best yet, and so is the synthisis. However there is a single flaw that keeps being annoying the entire game troughout, and that is that the game is just too easy. The final boss and a few superbosses have some challange, but aside from those I breezed trough very parameter set by the game. You work in incroments of 3 months Rorona style, but whereas if you were attempting to get every chllange given to you each month in that game, you would spend about the entire month doing so on your first playtrough. But in Escha and Logy, I got every single objectuve cleared withing the first third of each renewal, save from the last one, because of the superbosses which I don't bother with. This makes for a laid back experience, but I just wish the game had a bit more challange, since as one of last few games with a time limit, you are definitly given too much time in this game. I do like how unrelient this game is on its predicesor. You can perfectly play this game without having played Ayesha, unlike the Arland sequels, which definitly felt like they expected you to have played its own predicesors. I still reccomend playing Ayesha, since the few refrences to it are nice. The new characters aren't as interesting though, this has one of the more lame supporting casts in Atelier games, although there are no terrible characters either. Most of them are just kinda meh. Lastly, I do not feel like playing through the second campain immideatly after a full laythrough of the first one. This game is a lot longer then Mana Khemia 2, in fact it might be one of the longest out of all of them, so 2 playthorughs will just be too much with the same characters, settings, objectives and everything else. Pherhaps in a few months I will, but I feel fine leaving it at one playthrough. A good game with a few flaws could have been better, but not bad 7.5/10
为什么炼金游戏的隐藏 boss 不能用炼金道具打? 你是不是在小看我炼金少女?.jpg 成就全是好感度,好感度和战斗编队绑定很难手动调整,一周目会缺好多,对成就党不友好
先看动画再玩游戏有种别样的乐趣。 相比前作战斗和调和系统简单流畅,但不知道是不是双主角导致了主线变短,剧情有点弱。
Good Game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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