
"The promise is entrusted to two alchemists..." The "Dusk" series, a trilogy of RPG titles from Gust's popular Atelier series, tells the story of a world on the verge ruin, told from the perspective of its unique characters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bellissimo gioco JRPG, è bella sia la storia che i combattimenti; tutti i personaggi sono molto dettagliati, conosci molte info anche sui NPC.
85分,A15简直要刷吐了,200个任务通关真的是人能做完的吗?好吧,我做完了,但耗费的时间也是A14的1.5倍了。
为什么炼金游戏的隐藏 boss 不能用炼金道具打? 你是不是在小看我炼金少女?.jpg 成就全是好感度,好感度和战斗编队绑定很难手动调整,一周目会缺好多,对成就党不友好
游戏是好玩的,但是boss难度跳跃有点太大了吧,秒杀小怪的等级到boss面前就像一张纸,新手接触工坊系列的痛,不会最大化装备和道具的潜力
This is the best Atelier game I've played so far. The time requirements were pretty lenient but there was enough going on to keep it interesting. I'm a little bummed that levels didn't carry over into NG+, but given that's my biggest complaint, this is definitely worth grabbing.
入坑炼金系列的第一作,非常满意,好喜欢这个故事,也好喜欢故事里的所有人。时隔一年打完二周目才来评,因为一周目打的相当随心没有全成就,不知道还有没有机会再开三周目。 虽然不太好意思,但其实原本是冲着罗吉长得帅才选这部买的,没想到真给我挑到相对不错的一部了大概(),以下有剧透 [spoiler] 不过到最后最喜欢的角色可能还是大哥,大概是过程太震撼了,好不容易到达的世界尽头,终于要实现的梦想,就这么破灭了。看的我要心梗了,前方什么都没有,散落的收集物也全是垃圾,大哥就这么一直沉默。然后当我沉重的返回工房,此男已经振作起来了,从这里开始他在我心里已经无敌了。他的执着,他的坚定,哎这个人怎么这么好啊。。。我也衷心地希望你能真正抵达世界尽头 女子组这边最喜欢薇尔贝儿,首先不说长相性格全都对我胃口,必杀技一开我就刷她的用,我的天哪这个多重法阵一出来,你们知道这对一个到现在还相信魔法童话超级英雄的小女孩来说有多震撼吗,太帅了,卧槽太会设计了,好喜欢好喜欢,完全把我迷住了 最后说一下结局吧,故事我还是很喜欢的,虽然也没玩别的,大概从黄昏二字就差不多知道什么意思了。还有就是芙拉梅乌太美了,一出场就让我疯狂截图,我也是找到我的彩虹女孩了hhh。上了年纪看啥都想哭。芙拉梅乌和克罗涅的重逢,经历漫长的岁月,两个人终于和自己达成了和解,这一次不是离别,是故事的新篇章啊(抹泪,蜂鸟公主终于迎来了happy ending,你不再是孤单一人了······谢谢你芙拉梅乌,我能认识你也太好了,下次再见的时候,再给我讲述新的蜂鸟公主大冒险吧![/spoiler]
메루루 BGM을 구버전에서 재생해볼 수 있을줄은 몰랐따
( full review with screenshots: https://gaming-parrot.com/post/atelier-escha-logy-review-expertly-crafted/ ) Atelier Escha & Logy: Alchemists of the Dusk Sky is one of the most common answers if you ask fans what their favorite Atelier game is. It's not hard to see why. It sits between the more complicated older games and more approachable newer games and delivers an experience that has the best of both worlds. It provides a ton of depth from simple systems that don't waste your time. Like all games in the series, Atelier Escha & Logy is primarily driven by its crafting system. The version here will look absurdly simple compared to some other games if you're just glancing from a screenshot. Every recipe consists of no more than 4 items, and your input is limited to choosing those items from specific categories, choosing the order to add them to the pot, applying skills, and finally choosing the item's inherited properties. It'll probably seem like you're just pressing a lot of buttons to get a pre-determined effect the first time you do it, but as the game goes on and you get more ingredients and skills, you start to realize that optimizing the order of your actions to get the best stats can actually be quite a puzzle. Then you'll notice that inherited properties can combine into stronger versions and be further inherited by recipes you make later and you realize how deep this system is. Item power can differ by orders of magnitude depending on how well you make use of it. The battle system is similarly deceptive. At face value, you have two lines of three characters and can swap any character with the character behind them for free during your turn. Otherwise, all characters have three skills and a basic attack, and the two alchemists can use items. It sounds like a system where you'd just end up mashing attack all the time, and you can play some normal fights that way, but it becomes very strategic once you start fighting tougher enemies and preparing better items. The rhythm of combat ends up feeling a bit like Octopath Traveler thanks to a synergy system that lets you save up points to use for defensive assists or extremely powerful combination attacks. You may not get as many skills as in your average JRPG, but you have a lot more levels to pull when you put everything together. Outside of combat and crafting, gameplay in Atelier Escha & Logy consists of receiving tasks at the start of each period and then getting about 100 days to complete them. Most will require you to go out into the field, where you'll lose some days to travel and then smaller amounts of time every time you fight or gather ingredients. It sounds like a system that would punish exploration, but tasks are typically related to each other, so it's easy to have plenty of time to spare as long as you're not being wasteful with overworld travel. Completing tasks leads to all sorts of immediate and long term rewards, so on top of it being satisfying to tick boxes, you also end up unlocking new abilities that help you with the next task. It's a very satisfying loop. I've gone this long without mentioning the story at all because, unfortunately, it's the game's weakest part. This is part of the Dusk trilogy of games about a world facing environmental collapse, but where Ayesha goes to great lengths to show you the world and Shallie confronts the collapse head-on, Escha & Logy just kind of forgets about the setting for long stretches. There's barely an overarching story here, and while the individual characters do have their own arcs to keep things moving, most of them are shallow cliches that aren't likely to hold your interest. There are fun moments here and there, but by and large it's the gameplay that's carrying the load. Another small point against the game is that, while the dialogue translation is excellent, menu translation has numerous small errors. There are weird abbreviations, blatant typos, and items referred to by different names in different places. Most problematically, some alchemy effect descriptions are either baffling or completely incorrect. It's usually something you can figure out if you stop to think about it, but considering that this is the third release of the game, it shouldn't still have translation problems.
エスカ、ロジー 好き!!
Ótima arte, atmosfera relaxante, bom se você gosta de jrpg
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