
A high-speed 3D rail shooter inspired by legendary arcade classics. Control the humanoid combat weapon ASURA and battle overwhelming waves of invaders using Energy Shot, Shining Knuckle, and the time-bending Lightning Over Drive.
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About
ASURA THE STRIKER is a high-speed 3D rail shooter inspired by the legendary arcade shooters of the 80s and 90s.
Take control of the humanoid combat weapon "ASURA" and intercept waves of invaders descending from space. Experience explosive action, relentless speed, and intense battles against overwhelming enemy forces.
Energy Shot – Your primary ranged attack
Shining Knuckle – Charge power and unleash a devastating close-range punch
Lightning Over Drive – Slow down time to evade impossible attacks
Master these three abilities and fight your way through massive enemy formations.
Blast through swarms of invaders!
Fight through massive enemy formations as the battlefield unfolds at blazing speed.
Escape danger with Lightning Over Drive!
Activate the special ability "Lightning Over Drive" to slow down time and slip through dense enemy attacks.
Crush powerful foes with Shining Knuckle!
Charge your energy and unleash the devastating attack "Shining Knuckle" to smash powerful enemies.
Terrifying invader bosses await!
At the end of each stage, powerful invader bosses stand in your way.
Movement: Left Stick / D-Pad
Energy Shot: Press to fire
Shining Knuckle: Hold the punch button → Release to unleash a powerful punch
Lightning Over Drive: Press the slow button to activate time slowdown (consumes gauge)
When releasing the stick, you can choose whether ASURA returns to the center or remains in place via the options menu.
LeftOver is an indie development brand formed by two creators. Nearly every aspect of the game — planning, programming, design, and sound — is handled by the two of us.
Development may take time, but we are committed to delivering the best possible arcade-style experience. Thank you for your support.
When using monitors with refresh rates higher than 60Hz, the game speed may behave unexpectedly. If this occurs, please disable vSync in the in-game options.
OPTION → vSync → Off
The OPTION menu includes a "Render Resolution" setting. Lowering this value reduces rendering load in exchange for image quality. Please use this option if the game runs slowly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
主角造型很可爱,而且每次被打时都有个很骚的定格动作,特别是撞到柱子上时很滑稽,看PV时还以为是皇油……进游戏后细看模型还是有点糙的,不过反正设定是机娘还能接受;场景绚丽,敌方BOSS设计上也有个性,而且最重要的是音乐很好听!!!这音乐质量不像是同人游戏玩票随便作的,感觉有点像商业音乐大手子的出品(当然我不懂这个随便猜的)。玩法就是直接“借鉴”的上古街机游戏【Night Striker】(这个游戏在上年还出了新作了,叫【Night Striker Gear】),主要攻击手段就是直线射击,有个时间拖慢系统软保弱。然后问题就来了,这个游戏的特色系统“闪光拳”设计得有点神人,在这么个3D纵深游戏里它要求玩家判断敌人飞到自己面前瞬间出拳命中,本来这个就已经比较难了,幸好它还整了个闪光提示,但更神人的地方是很多BOSS的贴脸攻击根本就很难看出来究竟哪个部位是攻击判定哪个部位是你能出拳命中的,全靠猜和背,而且命中了也没有无敌,敌人在这个时候攻击你的话照样要吃,这点在面对大堆诱导飞弹时尤其明显,出拳打飞了前面两个飞弹然后就被后面大群飞弹射得一脸都是了,那究竟是想让玩家用还是不用嘛。顺便,这游戏如果中途接过关的话,那么就去不到最后的共通最终关OMEGA关,游戏会在打完次终关就结束,但每个次终关也有专用结局剧情和CG,玩家打得好反而看不到其它结局(根据推测,每个次终关的结局可能是IF线),这个设计也着实有点遗憾。
The best rail shooter you can get on Steam! And the competition is no slouch... NOW 60FPS ON STEAM DECK WITH THE LATEST UPDATE Edit: Deck performance has unfortunately taken a step back with the latest (otherwise amazing) update.
Very fun and highly addictive game. Looks pretty darn good and sound is spot on. Would like to have more credits or continues after you play through the game, added to the option menu. Other than that, pretty amazing game. https://youtu.be/z8oM9BPoyAU?si=AJgNK7JImbDw-Z6H
I was hesitant to buy this at first because I thought it was a horny game. Turns out it's just got some fan service and honestly when play, you barely notice it anyway! This game is super-duper fun and the music is great, the main Asura is super super pretty (bonus), the levels are cool as heck, and all the alt outfits and vehicals have cool bullets and stuff! great game! leaving a review because your number of reviews is too low! Hope the game is doing well sales wise! Good luck devs!
No mouse support! Wanted to try this with a light gun, asked for a refund. :(
[h1]閃攻機人アスラ - ASURA THE STRIKER -[/h1] [h2]THe World!欧拉![/h2] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote] [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u] [h3]【游戏简介】[/h3] [b][olist] [*]游戏类型:高速3D轨道射击游戏 [*]游戏剧情简介:玩家需要操控人形战斗兵器“ASURA”,消灭侵略者军团。在战场中高速移动,一边闪避弹幕,一边熟练运用各种装备和能力击杀敌人[/olist][/b] [h3]【游戏玩法】[/h3] [b][olist] [*]可以自行选择攻略路线,解锁不同的结局 [*]推荐使用手柄游玩本游戏,闪避弹幕会简单些 [*]提供了多种机体可供选择,个人比较推荐相对不太挡视野的透明款 [/olist][/b] [h3]【游戏优点】[/h3] [b][olist] [*]场景不错,在开阔的场景高速移动的感觉非常棒,个人最喜欢关卡B的都市夜景和冬季奖励关的富士山+鸟居的组合 [*]即使不小心翻车了仍然可以无限次续关,直到通关为止,对弹幕游戏苦手的玩家也可以放心游玩 [*]cg很有年代感,画的非常漂亮 [*]BGM很带感,最喜欢的就是冬季奖励关的,大概是用了尺八+三味线?完美融入到街机风格的BGM中,简直是天才 [*]蓄力一拳糊到boss脸上的感觉真的无敌爽 [*]有云存档和成就系统 [/olist][/b] [h3]【游戏缺陷】[/h3] [b][olist] [*]配置较差的情况下即使降低分辨率,帧数也只有十来帧,一旦场上敌人特效过多,就会导致游戏变成慢动作 [*]敌方弹幕颜色不统一,较难区分哪些攻击可以用拳头击回或打碎 [*]部分场景(如多悬崖荒漠、沙漠)关卡,角色穿模和场景模型遮挡画面问题严重 [*]使用键盘游玩时,长按远程攻击经常打一半自动熄火导致漏怪 [/olist][/b] [h3]【游戏总结】[/h3] 第一次接触到这种类型的游戏,完全打嗨了。虽然因为帧数的问题导致沙漠和云海关卡的boss战体验不佳,让boss逃掉了有点遗憾,但时停一拳糊boss脸上的爽感真是让人嗨到不行啊。推荐喜欢高速战斗和复古街机体验的玩家来试试看
[h1][b]街机魂、赋机娘;爬塔路,战斗爽——复古街机感轨道射击在PC的复兴[/b][/h1] 回忆童真,感悟古早,街机厅常常是我们回归千禧年初梦核中重要的组成部分,小孩儿或许是蹑着步子随着大人快步走进厅里,趁着管理人员没看到时速玩几把,再到后面,街机厅变成了用币能换的游乐园,走进去看不太懂即便不花币有时候也能对着待游戏币投入且自动播放的预览画面瞎按一通,还以为是自己的操作让画面这么带感。 而将街机中出现的轨道射击游戏引入电脑端,我觉得可能用一句话能涵括:对于年轻玩家来说,将[b]经典玩法代入后的那种“Credit”等风味满满的街机感[/b]以及[b]没有那么多按键组合派生后的操作异化[/b]或许是一种,会带来[b][u]“全新的体验”[/u][/b];而对于老玩家来说,这种复古的重回,没有那么多局内外的增益,纯粹的战斗爽,最终在排行榜上一较高下,它是一种[b][u]“美好的记忆”[/u][/b]。 不管是哪一种,本作在一年之后实装的新增部分,让体验更佳、记忆延续。 [h2][b]将前进交给轨道,火力与闪避交给自己[/b][/h2] 流行超高自由度的开放世界固然给玩家带来了极多身临其境感,但有时候,若我们并不想处理复杂的任务,而是想要用大比分来与身边的好友一较高下,那么就必须让规则简单,本作作为一款轨道射击,会带来一种打败敌手、前移不辍的8比特游戏感。 不管我们扮演的机娘性能如何不同,总体都是用极简的三组动作和上下左右的移动来迎敌或者闪避,推荐手柄游玩,[b]远程的攻击用弹幕进行横扫,怪物行至近处,则可以在关键时机使用近战挥击进行大伤害,除此之外,肩键的子弹时间有助于玩家在密集弹幕行之近处的时候进行慢化处理,钝亦盾,再进行躲避。[/b] 游戏内当然内置评分系统,远程消灭一组敌人才会给予逐渐递增的分数,但是如果你近战消灭,每击败一个都能获得等差数列递增的评分提高,我们拿着加装武器进行近战,就可以在第二关拿到近百万的分数,而如果是仰赖远程武器,可能终其所有关卡最终也就看看二百万评分。 轨道射击本质上就是游乐园里一种“热力追踪”的玩法,玩家无需寻路,而是电脑自动让角色行动在预设好的路线上。此时,玩家得到了[b]集中力的解放,也就是走位侧的经理可以挪移到瞄准和躲避,[/b]此时我们只需要做肌肉记忆的跑打,游戏最原始的反馈与乐趣也就应运而生了。 当敌机从屏幕远端慢慢变大最终冲向机娘,或是从身后剿来躲避不及就会被削去护甲,我的手甚至先于大脑反应,而枪火中的加分,反馈即时且应接不暇。 [h2][b]建模好,数值高,这里的机娘顶呱呱[/b][/h2] 在这款弹幕射击里,我们可以体验到不同装扮下机娘的灵动感,甚至受击时的演出也很有柔和的线条感;而且机娘并不是重甲,或是JK,或是紧身衣,近《胜利女神》风格,搭配着游戏里面的粒子交互,绝命少女也有一种飒爽的感觉。 几种机娘亦有实际差别,或许是能力上直接的不同,绝大部分普通型机娘的技能就是普通的远程+拳斗;而阿修罗除了远程弹幕,近战变为了持续脉冲,玩家无需卡点进行近战,只需要敌人临近的时候持续光照,就能显著击退BOSS,可以优先玩这个来看看整体的玩法。 游戏中关卡以26个英文字母命名,还有一些新关卡,组成了倒置金字塔一般的道路,玩家需要爬塔走向每一个结局,每一个关卡都有自己的特性,绝大多数强调战斗与躲避的平衡,一些关卡更多是需要玩家进行躲避而非反击。其中穿插的奖励关,看似鸡肋但有效冷却了疲惫感,玩家只需要控制身位穿行于鸟居之间,就可以获得额外分数。 与街机感最像的一环还应该是命数与投币数,每一关开始玩家都默认投了9币,每一个币下玩家有五格血,通过一小关可以获得血量回复,是故,我们本质是在45左右的血量中闯过几重关卡即可,难度不均,玩起来很爽;比冲关更爽的,还应该是结算时和排行榜朋友的分数一较高下的时候。 游戏比较明显的短板是空间判断不太明晰,以及反击时点不好掌握,但游戏的难度可调,只要不刻意作死,猥琐一点游戏难度不算高。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
[h1] 《閃攻機人アスラ - ASURA THE STRIKER -》简评[/h1] 经典的街机风格竖屏弹幕射击游戏,但是在新时代的研发技术之下,又有了不一样的内容,让战斗的场景拥有3D立体的操作体验。不得不说,这一设计让玩家的代入感更强,无论是视觉效果,还是战斗体验,都比“老古董”的2D平面要厉害不少,而且高速3D轨道射击,战斗的强度更高、战斗的激情更燃。当然,这个也有一个小前提,那就是玩家不晕这种3D效果,晕3D的玩家那也是真的会很晕。 游戏的剧情也算是非常经典的战姬拯救世界类型。在未来的20XX年,地球遭遇异星体**Omnifer(奥姆尼菲尔)**的袭击。果不其然,人类文明在军事、科技力量都差距极大的情况下一败涂地,即将面临灭绝之灾。然后又非常经典的桥段出现,在最危急时刻,研发出一种拥有极其强悍的战争武器——ArmedFram(武装机架)——一种美少女形状战姬形态的武器。在这个战争机器的带领下,人类开始反击。 竖屏弹幕射击游戏,其实基础操作都差不太多,一边躲弹幕一边打飞机。不过,本作自机除了普攻(能量射击)之外,也有两个很特殊的机制。其一,闪耀拳,长按蓄力松开出拳;其二,闪电超载,按住期间慢动作。前者考验玩家出拳时机,后者类似于子弹时间能够将弹幕游戏玩出花来。 战斗机制算是玩法的特色,那么3D效果则是游戏自身的特点。本作这种2D经典街机风格和3D超炫立体效果结合于一体的感觉,既复古又现代,还真的很不错。其和传统2D平面的弹幕射击游戏不同之处,就在于玩家的自机控制是有“X-Y-Z”的立体感的,自机的移动是X-Y轴的平面,弹幕攻击和画面移动方向则是带有Z轴的纵深,这些内容的结合也就带来了3D的体验。 这种体验玩着还是很不错的,也是玩的很爽了。不过,有两个问题就看玩家能不能习惯或者接受了。其一,上文提及的3D眩晕,3D立体效果+高速移动的画面+比较绚丽的特效,还是很容易让一些玩家产生眩晕感的,至少本人玩久了会有一点点的头晕但还没有晕的特别厉害有想呕吐的感觉。其二,立体空间感的把控,敌人以及弹幕从远而近、从近到远带来的立体感很强,但也很容易让玩家产生视觉上的误差或者误判,这对于战斗有一定的影响。 最后,游戏里的六种类型的战姬机体,正常机娘风、水手服风、比基尼风、女仆风、兔女郎风、霓虹选材透明风,好看确实很好看,但确定这样的战姬她是正经的吗,研发出这套战姬的人绝对是人才啊~~~ [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
This game is almost good. I rage refunded because I accidentally clicked on the greyed out gallery menu, which actually took me into the gallery menu, but then I was stuck there and had to force quit the game. Like... seriously? I didn't want to see what other glaring oversights and bugs this game had to offer. Especially considering the dev says there's been two major updates recently. Bugs aside, the graphics and overall menu design of this game are relatively polished. The bosses I did see looked very good. The backgrounds also looks good. Normal enemy design is very underwhelming, and feel out of place compared to the bosses. The actual gameplay feels broken. I think you can tweak control speed, but left at default the game feels wonky. The way the game is set up it'd be super time consuming just to tweak the control speed. Even then, it doesn't solve a lot of the problems the gameplay has. You move super fast around the screen inelegantly. Just moving around the screen is very jarring. I'm old school invert look, but neither ways felt natural. And where your bullets shoot feels very disconnected from where you think you're pointing. They feel delayed too. The area in which you move around the screen is super tiny and cramped. It feels claustrophobic. You have a tiny box you move around in, with huge bullets and enemies flying at you. You end up dodging bullets and letting the enemies live until the leave the screen, all the way up to the bosses. Which sure, the bosses I got to were sort of OK. Using analog controls, your input feels digital. Just nudge your your joystick in any direction your character almost teleports to the corner of the screen you're pointing. This makes it nearly impossible to accurately place your character where you want to. Good luck actually aiming accurately too. Shooting down normal enemies feels accidental. You'll end up positioning yourself on an opposite side of the screen where bullets are flying at you to avoid them, leading to you being unable to shoot down enemies with purpose. So even if the dev fixed the game's extremely wonky control, you're still left with a fundamentally broken and boring game. If you're getting this game for the 'fan service' just look at the community page to see what this game has to offer in that department (there's not a lot). This game is 'almost' there, however, considering the dev has recently done two major updates recently, I doubt they can push this game to its full potential. I suggest checking out the more affordable Mirage Feathers instead. Even if Mirage Feather's 16 bit SNES mode-7 graphics don't appeal to you, its gameplay is so fast, tight and intense you won't care. Mirage Feathers feels like a roller coaster ride on the best acid trip you've ever had. And Asura the Striker feels like bumper cars when you're blackout drunk.
I love it, it feels like im playing at the arcade~ Back to the 90s~~
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