
Welcome to the asteroid belt. The work is dangerous, the asteroids are temporary, and Earth is prohibitively expensive. Build automated mining operations, complete contracts, and earn your way back home.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 29 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
And make money while doing so! Astronomics is an asteroid mining automation game where every operation is temporary, every asteroid is different, and every haul gets you one step closer to home.
Procedurally generated asteroids pass through your mining claim, bringing new opportunities (and challenges) with every expedition. Intercept them with your Freighter, pilot your Shuttle to the surface, and establish an operation before the asteroid moves out of range. Time is Cube Corp Credits, you know.
Find valuable resources, build mining infrastructure, and dispatch Workerbots to transport materials around the asteroid. As your operation grows, automate extraction and logistics to get more done before time runs out. Then bring everything back to your Freighter for manufacturing before selling your goods at Cube Corp.
Every asteroid is a new operational puzzle. Explore procedurally generated environments, discover resources, and decide how much infrastructure you can build. And how much you can realistically get out before the asteroid leaves your claim.
Start by gathering resources yourself, then build toward a fully automated operation.
Explore passing asteroids and discover their unique resources, properties, and challenges.
Build mining infrastructure to extract resources while the asteroid is within your claim.
Deploy Workerbots to transport materials and keep your operation moving.
Command your bots with your Command bot and organize increasingly complex logistics.
Automate extraction and transportation to get more resources with less manual work.
Defend your equipment from the pirates who would rather take your hard-earned resources for themselves.
Plan around changing conditions as procedurally generated asteroids put your operational skills to the test.
As your mining operation becomes more sophisticated, you'll have to think beyond simply finding resources. What should be automated? Where should your bots go? What equipment is worth bringing? Did you totally forget a Workerbot on that last asteroid? Whoops. Ok, how much can be extracted with the current equipment before the asteroid is gone?
Complete contracts throughout the belt, taking on jobs ranging from data collection and search-and-rescue operations to equipment manufacturing.
Then use your earnings to upgrade your equipment and expand your Freighter. As your gathering capabilities grow, you'll need more manufacturing capacity to process materials. And protect yourself from the pirates who also want your materials.
Explore a vast map of asteroid regions, discover new resources and challenges, expand your operation, and take on increasingly ambitious contracts. But don’t forget to keep your eye on the real prize: a Residency Permit on Earth.
Because Earth isn't home anymore. Well, not yet, anyway. The asteroid belt is where the work is. It's where the money is. And if everything goes according to plan, it's where you'll earn enough to finally come home...for the very first time. Good luck!

Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm enjoying it very much. I love mining and I love space. I got it on sale but it's worth full price and I'm looking forward to the roadmap. Since the game is in early access, there are some quality of life features missing, which is fine because it's nothing major. It's just grindy enough to not be a drag and the progression feels balanced. Overall I'm very happy I picked this up.
Ta gra ma niesamowity klimat, zwłaszcza na początku gdy jedyne co masz to twój statek i robot i tak masz wydobywać asteroidy. Aktualizacje są częste i dodają mnóstwo świeżości od nowych stacji, budynków, ulepszeń robota do nowych akcesoriów , a wszystko po to aby pomóc ci w wydobyciu. Warta swojej ceny.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple gameplay loop with rewarding progression. Astronomics does a great job of spacing out introduction of new mechanics/elements, which keeps things feeling fresh and prevents the player from being overwhelmed. The colorscheme and UI design is very friendly and easy to use. There are physical locations for everything you need to interact with in the hub (space station), which does make the world feel more real and alive, but at the cost of slowing the player down from the fun parts of the loop. I hope there is a terminal in the future that allows me to access all terminals aboard the station from the freighter.
Its a good little asteroid miner game - so far so good after about 10hrs in
[h2] Un jeu agréable, mais qui tourne vite en rond [/h2] Astronomics n'est pas un mauvais jeu, loin de là, et ne mérite certainement pas un pouce vers le bas. Mais après avoir lu plusieurs critiques dithyrambiques, j'ai envie de tempérer un peu l'enthousiasme ambiant. L'interface est soignée et les graphismes sont agréables ; on prend plaisir à naviguer dans le jeu au premier abord. Le problème, c'est que ce plaisir s'estompe vite : la boucle de jeu devient rapidement répétitive, et on tourne en rond sans réel renouvellement. Où est le challenge ? Passé les deux premières heures, je n'ai rien vu qui vienne vraiment complexifier ou relancer l'expérience. Miner, vendre les ressources, booster son matériel pour pouvoir miner encore plus, etc. Bof, à moins que dans le développement futur n'apparaissent de nouveaux axes [i](aventure, automatisation, cours des minerais qui fluctuent par exemple) [/i]. En résumé : [b] jeu correct dans sa forme, mais qui manque cruellement de profondeur pour tenir la distance. Il y a apparemment un public pour ce genre, mais franchement, c'est pas ma came ! [/b]
nice little gem ;) still EA, had no crashes, but some minor bugs still worth the money, i think
It takes a few runs to get going, but once it does, you're golden. It's very fun Edit: Since the combat update, there's been a consistent bug that turns the game unplayable. When you try to leave with the shuttle, it locks you in place and I haven't found any way to get unstuck. When this gets hotfixed or w/e, I'll change my review. Love the game, but this puts hours on asteroids down the drain. New edit: Devs are very attentive and quickly work to fix bugs that appear when they are notified. I'm very happy to be able to get back to mining and selling my soul for a lot on Earth. Update: I finished all the contracts currently released and am excited for what the devs have planned. The game is relaxing and has a satisfying gameplay loop. The logistic puzzles in 3d environments make it a rewawrding experience for piecing together different structures
Incredibly fun and addictive game! Pleasantly surprised!
Nice game
Na ten moment niestety nie mogę polecić tego tytułu. Twórcy zapowiadali, że faza Early Access potrwa maksymalnie do 10 miesięcy. Mija już 15 miesięcy, a gra nadal tkwi we wczesnym dostępie i wciąż boryka się z poważnymi problemami. Po spędzeniu w grze 17 godzin początkowy urok pryska, a rozgrywka staje się po prostu nużąca. Tytuł zaczyna wymagać ogromnych ilości monotonnego grindu, co sprawia wrażenie sztucznego wydłużania czasu zabawy. Kiedy dodamy do tego irytujące, niszczące rozgrywkę błędy (znikające boty, wpadanie pod mapę czy problemy z AI), frustracja szybko bierze górę nad przyjemnością z gry. Potencjał zdecydowanie tam jest, ale dopóki deweloperzy nie poprawią balansu, nie usprawnią logistyki i nie załatają krytycznych błędów, lepiej wstrzymać się z zakupem. Robię sobie przerwę i być może wrócę za jakiś czas, żeby sprawdzić, czy wyciągnięto wnioski. Na ten moment – lepiej poczekać.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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