
Welcome to the asteroid belt. The work is dangerous, the asteroids are temporary, and Earth is prohibitively expensive. Build automated mining operations, complete contracts, and earn your way back home.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 29 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
And make money while doing so! Astronomics is an asteroid mining automation game where every operation is temporary, every asteroid is different, and every haul gets you one step closer to home.
Procedurally generated asteroids pass through your mining claim, bringing new opportunities (and challenges) with every expedition. Intercept them with your Freighter, pilot your Shuttle to the surface, and establish an operation before the asteroid moves out of range. Time is Cube Corp Credits, you know.
Find valuable resources, build mining infrastructure, and dispatch Workerbots to transport materials around the asteroid. As your operation grows, automate extraction and logistics to get more done before time runs out. Then bring everything back to your Freighter for manufacturing before selling your goods at Cube Corp.
Every asteroid is a new operational puzzle. Explore procedurally generated environments, discover resources, and decide how much infrastructure you can build. And how much you can realistically get out before the asteroid leaves your claim.
Start by gathering resources yourself, then build toward a fully automated operation.
Explore passing asteroids and discover their unique resources, properties, and challenges.
Build mining infrastructure to extract resources while the asteroid is within your claim.
Deploy Workerbots to transport materials and keep your operation moving.
Command your bots with your Command bot and organize increasingly complex logistics.
Automate extraction and transportation to get more resources with less manual work.
Defend your equipment from the pirates who would rather take your hard-earned resources for themselves.
Plan around changing conditions as procedurally generated asteroids put your operational skills to the test.
As your mining operation becomes more sophisticated, you'll have to think beyond simply finding resources. What should be automated? Where should your bots go? What equipment is worth bringing? Did you totally forget a Workerbot on that last asteroid? Whoops. Ok, how much can be extracted with the current equipment before the asteroid is gone?
Complete contracts throughout the belt, taking on jobs ranging from data collection and search-and-rescue operations to equipment manufacturing.
Then use your earnings to upgrade your equipment and expand your Freighter. As your gathering capabilities grow, you'll need more manufacturing capacity to process materials. And protect yourself from the pirates who also want your materials.
Explore a vast map of asteroid regions, discover new resources and challenges, expand your operation, and take on increasingly ambitious contracts. But don’t forget to keep your eye on the real prize: a Residency Permit on Earth.
Because Earth isn't home anymore. Well, not yet, anyway. The asteroid belt is where the work is. It's where the money is. And if everything goes according to plan, it's where you'll earn enough to finally come home...for the very first time. Good luck!

Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really fun and well thought out game loop. Simple, yet engaging to me. I like the mission style loop where I can just play for 30 or 40 mins and do a run. Progression is fun with all the upgrades and tools. Minimal factory vibes + physics based movement of items. The game might not be for everyone, but it is crack to me.
I'm impressed by the balancing and thoughtful game design. The systems all work together very well. It's only failing is that it can become quite repetitive after a while.
肉鸽采矿但one more turn了一整个周末...核心循环成瘾性极高 不过当前还是有不少ea的小毛病,包括长局工人路径规划出错和卡顿,制造循环不明原因延迟(讲道理这个生产耗时设计完全没有必要),手动设定制造出售个数只能一个个慢慢翻,等等,总之未来可期
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a very addictive little mining game. It's generally relaxing but the pirates add some spice here and there. I highly recommend.
It's crack!
Good game. Very addictive.
not a bad game so far, will update at more playthrough. early game seems decent. 9/10
So far so good. It took me awhile for the upgrade path and tech tree to click, but once I made it to the second station I started to sink into the gameplay loop and see the shape of where its going and I have to say I like it. Its a bit grindy but only if you play it that way. The ability to play in 10-30 minute chunks and always make meaningful progress (more, if I play well) is a good and chill quality (though I am sure the material loss risks will increase as I progress). I feel like I have good control and wide latitude to choose the amount of risk and reward in my playstyle. I think of it as a procedural generated extraction logistics RTS with variable time pressure.
GOOD
10/10 a masterpiece
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $28.7K | 49 | 84% | $14.99 | |
| — | 0 | — | — | |
| $6.3M | 5.1K | 75% | $23.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $2.3M | 1.9K | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $584.8K | 821 | 87% | $19.99 | |
| $584.7K | 1.6K | 98% | $19.99 | |
| $585.1K | 1.2K | 70% | $14.99 | |
| $585.3K | 1.7K | 73% | $14.99 | |
| $584.2K | 1.1K | 76% | $19.99 | |
| $585.5K | 6.7K | 92% | $4.99 |