
Interact with strange new worlds in a unique and tactile way, molding the environment itself as if it were clay in your hands. Build your base, master resource management, automate your production lines, and more as you unravel the mysteries of the universe, alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Sep 1 → 25.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Astroneers undergo rigorous training to explore the frontiers of outer space for the good of all humankind. Creativity and ingenuity are key to their survival!
Astroneers are trained to use the Terrain Tool, a powerful instrument which can dig, collect, shape, build, and color terrain in any way they wish.
Build custom bases throughout the solar system to survive and thrive anywhere! Objects are snapped into place in a modular system that allows Astroneers to create unique builds. Automation systems, crafting stations, power plants, resource harvesters, and railway facilities are built from the ground up and can be customized to suit any situation.
This unrecognized system consists of seven celestial bodies. Each of them can be explored entirely, from the rounded surface all the way down into the core. Astroneers will have to grapple with their unique geography and challenging biomes if they seek to understand them.
These strange worlds are dotted with mysterious structures and artifacts, while Astroneers themselves receive confusing comms from unknown sources. Curious Astroneers may seek to understand these anomalies, and with them, the secrets of the solar system.
While they're perfectly capable on their own, Astroneers are team players who are always happy to offer a helping hand! Group up with other Astroneers and work together in 2-4 player online co-op. Playing solo online allows fellow Astroneers to drop in and out of your world at their leisure.
Astroneer began as an Early Access title on Steam in 2016, and reached 1.0 in 2019. We wouldn't be here today if not for our community's support, feedback, and ideation. As we continue on our journey, we want to reiterate our pledge to continue building on the foundation that is Astroneer with free, ongoing content updates.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 139.4Kreviews | 92% | — | $45.5M |
| $29.99 | 22Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1583 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
открываешь новые планеты , выкачиваешь досуха и летишь дальше 10 захватов планет из 10 , хотелось бы враждебной фауны
ts fire
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #76, worst RU #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil +1 more
| $29.99 |
| 8Kratings |
| 83% |
| — |
| not modelled |
| $7.49−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom recomendo
Прилетел на атрокс и застрял там, еле еле улетел.
massa
This game would have ben perfect if there was a multiplayer option instead of co-op.
[b] A pretty good sandbox space game [/b] Some tips for beginners: 1. When digging, the large rover moves very slowly: when not digging, release the "W key" and the rover will coast for a bit—its coasting speed is much faster than its digging speed. You can press "V" to start digging while coasting, and stop digging once the rover slows down. Then press "W" to speed up again, and repeat. In short: don't dig while accelerating, and don't accelerate while digging. Dig while coasting—it'll save you a ton of time. 2. It's best to wait until the mid-to-late game, after you've gotten the large rover, before activating the Gateway Network. Before heading to each planet to unlock its Gateway Network, bring a Probe Scanner with you, so you can also find and scan the ancient probes on each planet along the way. 3. The rare Steam achievement "EXO Dynamics Conquer the Solar System" isn't about completing all in-game missions—it's a Steam achievement (excluding hidden achievements). 4. [spoiler] I'm a handsome guy. [/spoiler] [b] 挺不错的一款太空题材沙盒游戏 [/b] 给新手的一些建议: 1.在挖掘时的大车车速度很慢:非挖掘驾驶时松开“W健”大车车会滑行一段距离,滑行的速度远比挖掘时的速度要快,因此可以在滑行时按下“V”进行挖掘,当速度慢下来时停止挖掘,按下前进健为大车车加速,同上,以此类推,总之,前进时不要挖掘,挖掘时不要前进(不要按W健),在滑行时挖掘,可以节省很多时间 2.星门最好到游戏中后期,有了大车车后再去开启,去每个星球激活开启星门网络前,最好带上探测器扫描仪,从而顺便把每个星球上的古老探测器找到并扫描 3.steam成就中的稀有成就“EXO Dynamics 征服太阳系”不是完成游戏里的所有任务,而是steam成就(不包含隐藏成就) 4.[spoiler] 我是一个大帅逼 [/spoiler]
É BOM PARA QUEM GOSTA DE AUTOMAÇÃO. EU GOSTEI MAIS DE IR EMBORA DO PLANETA DO QUE DE EXPLORAR ELE. Astroneer é um jogo muito interessante para quem gosta de coletar recursos, conectar máquinas, organizar bases e automatizar processos. Você começa fazendo tudo manualmente e, aos poucos, vai criando uma estrutura que trabalha de uma forma muito mais eficiente. Essa parte é legal. Existe uma satisfação enorme em ver as máquinas conectadas, os recursos sendo processados e a base finalmente funcionando sem você precisar carregar cada objeto de um lado para o outro. Para quem ama automação, dá para passar horas planejando tudo e melhorando o sistema. Eu só não fiquei tão encantada com a exploração dentro dos planetas. No começo, sair procurando recursos e descobrir o terreno é divertido. Depois de muitas horas, porém, comecei a sentir que tudo estava meio solto. Eu explorava, encontrava materiais, voltava para a base e repetia. Não existia sempre uma descoberta interessante esperando no caminho, então algumas viagens começaram a parecer apenas deslocamentos muito longos para buscar uma pedra diferente. Os planetas são grandes, mas nem sempre parecem preenchidos. Em alguns momentos, eu tinha espaço demais e motivos de menos para continuar andando. A exploração começou a ficar chatinha, principalmente quando eu já estava há muito tempo no mesmo lugar. A melhor parte, para mim, foi conseguir viajar para outros planetas. Sair daquele ambiente, encontrar recursos diferentes e precisar adaptar a base traz uma sensação real de progresso. Finalmente parece que você avançou para uma nova etapa, e não que apenas construiu mais uma máquina no mesmo quintal. Também acho que Astroneer funciona melhor quando você gosta de criar suas próprias metas. O jogo fornece ferramentas e possibilidades, mas nem sempre oferece uma motivação forte para continuar. Quem gosta de otimizar, organizar e automatizar vai encontrar muita coisa para fazer. Quem precisa de exploração com história, acontecimentos ou descobertas constantes pode sentir que falta alguma coisa. Em resumo, Astroneer é bom para quem gosta muito de automação. Construir e melhorar a base é satisfatório, viajar para outros planetas é legal, mas ficar explorando o mesmo planeta durante muitas horas pode se tornar vazio e repetitivo. Eu gostei, só não fiquei com aquela vontade incontrolável de morar no espaço.
以前看别人玩很羡慕现在也是圆梦了,不过转视角有点难受
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $45.6M | 109.6K | 85% | $19.99 | |
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