
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game only loads occasionally. when it does it force closes itself after 5-10 mins of gameplay. My system is more than capable of running it. Fix these crashes and optimize the controls. I wanted to like this game I really did but as it stands now I cant even play it. i7 6700 3.4Ghz 32gb geil evo ram gigabyte GTX1080 240gb ssd 1tb hdd windows 10 64 bit
Game is dope... There's a sense of urgency to the dogfights that I really enjoy. Has a very tactile feel to it. Bullets whiz by and ricochet in realistic ways. Explosions are particularly nice and flashy. It's not an easy game and takes some time to get the hang of, but you're rewarded for your efforts. As an EA game, I would like to see mp added and maybe more vehicle skins? Looking forward to see where it goes... And, it strikes that balance between an action and a sim game really well.
This sure is one of the very best space sims/shooters I have ever seen ... even at this early access stage (although it already feels quite complete to me). It has newtonian physics and this alone makes it to be more than a mere arcade shooter. Graphics and sounds are spectacular and even @ 1920x1200 and EPIC (i.e. ultra/highest settings) there seems to be no slowdown at all ... 60fps. I have a less than average system i3 + 500 GB HHD + GTX 750 GFX ... this game plays great on it ... maxed out @ 1920x1200 ! The Thrustmaster HOTAS X works fine without any modification (but I still changed some to meet my personal needs) ... not something many space-games-sims can offer ! (BTW I did have to adjust default dead-zone and sensitivity settings a bit because it was hard (for me anyway) to play it without doing so. Until now I only played this title for one hour, yet it feels that great that I wanted to share these initial impressions right away. I can warmly advice everyone to at least check this one out. Thanks Devs for such an *awesome* title ... already and even on Early Access !
Advertised as able to play on Mixed Reality, nope not at all. Doesn't even come up in the goggles. I had to control everything on the PC and got all the way into the game till I realized I wasn't able to play.
I recommend this game to anyone that's an old-school space shooter fan or just has a passing interest in space or flying games. It manages to blend action and sim elements really well. It has some really nice visuals and some solid game mechanics (once you learn them). Considering the game is in EA, is indie, and is cheap (especially for what it is), its flaws are fairly minor. Pros: - No nonsense space battles with a barebones storyline (the way I like it) - Beautifully modeled environments and animated explosions - Flight mechanics that actually feel space-y and not airplane-y - Projectiles move at realistic speeds, ricochet, and feel dangerous - All that requires unlocking are subsequent campaign-missions (no space credits or anything like that) - VR that doesn't require awkward game mechanics Cons: - No MP yet - Some level environments and missions can get a little repetitive - Tutorials don't cover all the mechanics (basic movement should at least be covered) - Needs a couple new mission-styles to mix it up some - No customization of spaceship stats (some basic customization would be nice)
I enjoyed the smooth controls, challenging AI, and continous game improvments. I'm still hoping for multiplayer, but single player allows plenty of varied gameplay that makes the game difficult at times, but still rewarding.
Playing this game on GNUX. Awesome.
A few months back I tried to play the game with Oculus Touch controls and got nauseous. I deleted my initial review because bluemoon convinced me that VR controls are not the proper tool for this flight sim. So I bought myself a Trustmaster HOTAS (T.16000M FCS, TWCS), spent 1/2h in the menus to configure the stick and failed again, nauseated. I have no idea how I should do this and there is literally no help or any kind of instructions. I'm sure it's a nice game but for me it's just a roller coaster ride. I'd love to change my review another time if only I could actually get a chance to play the game. What ever I can do to make it work. BTW: Windows 10 x64
Непонятное странное нечто, с глючащим управлением, которое то работает, то нет, все кнопки работают, то половина, то нисколько.Сложно играть, когда на одну попытку поиграть надо 3-4 раза перезапустить игру, чтобы всё работало.
Game seems to have been abandoned, no updates since Feb 2018.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mythic Ocean | $27.6K | 111 | 97% | $14.99 |
| Game Store Simulator | $27.6K | 237 | 75% | $4.99 |
| Bored Wife | $27.7K | 52 | 58% | $13.99 |
| Akumi Wars | $27.7K | 73 | 90% | $14.99 |
| Golden Record Retriever | $27.6K | 50 | 64% | $15.99 |
| Fantastic Fist | $27.6K | 80 | 96% | $14.99 |