
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
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Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]The most epic space combat ever. Period.[/b][/h1] There are a [i]lot[/i] of space shooters out there, but I have never seen any as immersive and intense as this. Back when Space Engineers was still good, I used to love playing with my friends and building derpy little fighters. We would get into battles and, to us, were were pulling high-G tactical manouvers, accelerating ballistic projectiles at high speeds which would shred eachother's armour off, and launching rocket-propelled explosive warheads to blast each other to oblivion. Scraping across asteroids or other ships, thrusters getting disabled, flying into base for repair and ammunition resupply... ...or at least that's how we imagined it. In reality, we were just moving back and forth, blocks would disappear, and we would glitch into everything giving the game more kills than we had. Sorry Space Engineers, but it's the truth. ASTROKILL is all of the epic stuff I always tried to do, and it feels just like it too. You need to think on your feet, maintain situational awareness, and keep an eye on your ship's data readouts so you don't end up heavily damaged and out of ammo at the worst possible time. The 6DoF feels very nice, like it should, allowing you to accurately turn your intended movements into hand movments into ship movements. The ballistics feels realistic and force you to make tactical decisions such as spending your ammunition on pot-shots or slamming your method of thrust controls forward and digging into the action like a TIE fighter desperately trying to stop a wayward Luke. The only non-positive thing I have to bring up is early access, which for some is good, some is bad. The game certainly isn't finished and will have some bugs here and there, but on the other hand, participating in an amazing proof of concept as it develops into a full title is [i]always[/i] worth it. That's why I'm here. ^^
While this game is still in Early Access, it's got the basics nailed down: - An intuitive Newtonian physics flight model that should be instantly familiar to those who've played Elite|: Dangerous - Space battles around asteroids and bases - The weapons are ayt. Weapon impact feels solid. Although the developer focuses on kinetic weaponry, I do miss the lazorz of other space games. -The overall gameplay is fun, well-balanced, and engaging. A good assortment of missions are available in its Early Access form, but a campaign, or maybe random missions, would be very welcome. -Definitely worth your money (not that I'm trying to dictate your domestic fiscal and monetary policies or assume to know anything about your current economic situation) -Very much interested to see where this game goes
I had to go back and check the price. What is this? $5? It's the best gaming $5 you'll ever spend. Astrokill is a blast, with what is my favorite space combat flight engine to date, with compensated Newtonian or full-Newtonian flight. Flip your fighter around as you travel the opposite direction and blast a pursuing fighter. Orbit a capital ship, facing it the entire time, taking out turrets, maximizing your shield so you don't get pummeled. That, plus gorgeous graphics, high FPS, and great weapons effects. Add to this a super-responsive dev who's constantly improving the project. The only downside is, as some have pointed out, that the current campaigns are a bit thin, but did I mention it's $5? For space combat that makes Everspace's engine feel like Wing Commander by comparison? I don't have it, but according to others VR works and is great. There is a Linux version, multiplayer is coming, and there is the tantalizing suggestion we'll be able to mod this in the future. What more could you want?
EA, not worth the money. The Bad * No joystick support for linux * The voice acting - cringe * The dialog is poorly written * Says its inspired by TIE Fighter but has nothing to do with TIE Fighter in terms of combat * Controls feel wierd * Larger objects look dull and uninspired The Good * Ship graphics
At this stage this game looks good. This morning I was looking for a wing commander like space dogfight game and was happy to see there was a neat Linux game to try out and I was not disappointed. As far as I have played the campaigns (to the point that one mission is suddendly too hard) I only miss a story line. Some evolving of the character and it's possibilites… On the other hand this straight forward approach to just gaming and not beeing too bloated with a lot of weaponry to understand first is also a good thing. Having a Vulkan version is nice. I am looking forward to what will happen next…
Great game with great potential, very nice graphics and it runs flawlessly, feels really satisfying blowing things up, ship controls are good too once you master them.
This game is absolutely AMAZING Totally recommended for anyone that likes realistic dogfighting i.e. Sturmovik, combat flightsim, but now in space This spaceships control lile they actually would in space and the dev included an autipilot that flyes more like Battlefront/flightsim and a unnasisted mode that let you control all axes manually, which is harder at first but boy it feel good! This game is as you added big guns into a ksp ship and took it all the way to Elon Musk's wet dreams. Totally recommended
Advertised as able to play on Mixed Reality, nope not at all. Doesn't even come up in the goggles. I had to control everything on the PC and got all the way into the game till I realized I wasn't able to play.
Fun space shooter, especially at the price. Even got it cheaper on sale. Support these Devs - they're doing a great job! Fun and runs really well on a mid-range PC.
Cruddy controls. Tutorials that can't be followed. Kinda not great.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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