
Explore endless Universe and create the most efficient constellation of colonies. Build conveyor systems to automate production. Take care of Astronauts and their needs! Establish new colonies as part of intergalactic simulation.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Polish, Russian, Hungarian, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil +1 more
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dont recognise myself in the negative reviews, so far it has been great :)
i tried liking the game and it went well at first but from my experience the last week its grindy, many quality of life features are just missing and some mechanics are just weird, confusing "story" if you can i even call it that, got so bored at different times waiting for science or resources to accumulate that i just turned on a speedhack. i really cant recommend it at this time
good progression, lots of fun
The game offers no immersion. You play the role of a camera moving here and there without gravity or inertia, you also happens to need oxygen from time to time. Asteroid crash everywhere around you without consequence. Storms are smallish clouds wandering around your base and doing nothing. You capture a somewhat bigger asteroid with a sort of tunnel, a beam pulls the asteroid, but you need to build the same tunnel on the asteroid to connect it. You can access the inventory of any machine from hundreds of meters and carry an infinite amount of stuff. The bot that spews out the tutorial bips every time you pass near it if you don't follow its instructions, however, if you are too close to the bot, you can read its instructions. Some operations are particularly annoying. For example the machine you are point at become transparent. You have to deactivate the modification menu to see the machines properly, but then the interface reverts to showing you transparent machines and you must again right click on your mouse. I spent too much time right clicking. As usual in these games, before building a machine, you move and rotate its blueprint. But the blueprint is bright white, the input and output arrows are barely visible on the sides, and almost invisible behind it. Same with the conveyor tiles, they are bright white and the direction arrow is almost invisible. The conveyor became the breaking point. You can only draw straight lines and must turn each corner tile manually, because conveyors do not connect automatically. Splitters are colored transparent magical cubes you must program individually. A bold choice when other games allow you to pull an entire conveyor from machine to machine. Try the demo, if you find the building system and the conveyor system are a little awkward, know that the game is no better.
Great game
Polecam ciekawa gra
Too easy, no apparent challenge. Events like thunderstorm or meteor storm that are meant to pose a threat to your base literally do nothing. Running out of oxygen and dying also does nothing, you just respawn in 3 seconds with no penalties. I was expecting colony management to pose some challenge like a city builder where you need to satisfy different needs of your colonists, but there's none of that. You just need to put water bottles made out of quartz for some reason on their table and give them a standing bench to sleep on and they are fine.
一応ストーリーがあって、散り散りになってしまったコロニーの仲間たちを、銀河をまたにかけながら探す、みたいな感じ。 銀河を越えるためのワープ装置を構築するためのアイテムを、自動化で作っていくよ!という感じ。 機械を置くための地盤を少しづつ広げていくのが斬新です。 資源たっぷりの小惑星を引き連れて宇宙を旅して、資源が尽きたら新しい小惑星をコロニーにくっつけてまた旅をします。 工夫すればかっこいい宇宙船コロニーが作れると思うのですが、ラインを次々と変えていかなきゃいけないため、ゲームクリア後にしかまともに装飾出来ないかな、と思いました。 クリア後は目標もなく、好き勝手できるみたいです。 面白いのですが、体一つで宇宙を漂えるので底の見えない空間に出た時に、高所恐怖症の方はゾッとするかもしれません。 コロニーの下部で作業をする時に、非常に恐怖を感じました。
I've been enjoying Astro Colony quite a lot. It still needs a bit of polish here and there, but the core gameplay is solid, fun, and genuinely interesting. Instead of feeling like just another factory-building game, it brings its own ideas and mechanics to the genre, which keeps things fresh and rewarding to explore. One thing that really stands out is the developer. They're very active on Discord, regularly answering questions, listening to feedback, and interacting with the community. That's becoming increasingly rare these days, and it's great to see a developer so invested in improving their game. If you enjoy factory-building and automation games, Astro Colony is definitely worth checking out.
Flew colony into a black hole. Got the respawn point far enough that I kept respawning in the black hole and kept dying. Great fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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