
Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 3.43/day in the week after.
About


Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.6Kreviews | 95% | — | $2.9M |
| $9.99−60% | 695ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
um jogo extremamente divertido, o unico "ruim" dele é algumas perks que são meio inutilizadas por quão boas outras são, mas deixando isso de lado. a música, cenario e personagens são bem bonitos e carismáticos de um jeito natural. as fases tem suas dificuldades proprias, junto ao sistema de nivel de run fazendo ser mais dificil e requerindo mais atenção do jogador. ansioso para comprar o outro jogo ^^
好丝滑的跳跃冲刺手感,喜欢死亡细胞和哈迪斯的闭眼入,各类技能的特效也十分炫酷,boss战更是光之舞帅得要命
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 521.83/day in the week to Jul 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Japanese*, Portuguese - Brazil, Spanish - Spain*languages with full audio support
| $24.99 |
| 32ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | #29 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really cool game to play on co-op, addictive gameplay loop, I'm on 35 hours and still haven't finished the game. This game is from 2023 and still receives updates.
游戏是个好游戏,但是老子遇到两次打的进度在,但是外部成长全部重置,碎片都没有了。
I feel like I am HIM/HER/THEY/THEM My itch for rougelites has been solved - some hack and slash and bits of skill issues. Get if you are fan of the genre. It's like Hades and Dead Cells have a kid, with Slay the Spire as the uncle!
Closer to Dead Cells than Hades in terms of pace, but it borrows the best from both. Four characters, twelve Zodiac bosses and dozens of spells. The pixel art is genuinely stunning, and the combat feels tight in a way that most roguelites don't bother to nail. If you're into the genre, this is an easy one.
夯!!!相较于更早接触的热门动作肉鸽《哈迪斯》,《星界战士》的局外成长更合理,每一局游戏结束都有提升,难度曲线相当平滑。我想,大概渡过前十个小时的摸索期,将会是把把都爽的体验。这得益于局内丰富的构筑,我在《死亡细胞》中得到的挫败感,最终在《星界战士》中得到了救赎。 希望更多人看到这款游戏,这款游戏的制作组仍然在进行更新中哦!!!希望未来《星界战士》能大火一把鸭!!!
Combat is fun and frenetic. Voice acting is great, art is great. Story hook is simple, but the characters and the world you jump into are just so vibrant that you keep wanting to play more to hear more dialogue or uncover some memory fragment for characters you've met. You progress from room to room until the boss stage. At the end of each room / stage you're given a choice of what kind of room to go to next (and you're shown its relative difficulty and the reward), and I like that as I can balance the risk / rewards in this rogue-like somewhat. Along the way you'll pick up a variety of tools to add to your arsenal and vary your playstyle, but this is reset after dying. Permanent upgrades can be purchased in the town hub. I haven't seen everything you can do in town, but a few things (like decorating the town) seem superfluous. I appreciate the extra art assests though! Character and enemy models / sprites in combat are simplified which is ok because I'm too busy trying to hit things and not get hit in return. Everything telegraphs their attacks, at least the general direction and size but those attacks are generally executed very quickly after that, so it's neither hand-holding nor being cheap. Only bosses with their complicated attack patterns may feel cheap on the first few tries as you don't know what they are going to throw at you, but after you've seen all / most of what they can do, it's all on you to dodge / counter it. (Disclaimer: I have not played Dead Cells.)
the art, passion, and genius in this team is top notch. ill buy and support anything this studio does. thanks for making great passionate content like this! i absolutely love the art. highly recommend to anyone that likes rougelites
評価が高かったため購入したものの、全然面白くありませんでした。 最初に強い違和感を覚えたのは、「4つのスペルを順番に使用する」というシステムです。 常に「今どのスペルが使えるのか」を記憶しておく必要があり、アクションそのものに集中できません。 スペルには射出型や上昇型など様々な種類があるようですが、キャラクターを中心に弾幕を避けつつ、画面左下のアイコンを確認して正しいスペルを使うのは、操作負荷がかなり高いです。 例えるなら、格闘ゲームで中足を当てたあと、次にどの必殺技が出るのか分からない状態に近く、非常に直感的とは言えません。 さらに、そのスペルに別の効果を付与するパッシブ要素も扱いづらく感じました。 追加効果自体は悪くないのですが、スペルが次々に切り替わるため、どのスペルにどの効果が乗っているのかを把握するのが困難です。 ステージが進むとスペル自体も入れ替わるため、常に記憶を要求され、継続して遊びたいとは思えませんでした。 アクション性やローグライト要素についても、楽しさを感じられません。 能力アップアイテム自体は問題ありませんが、多くのアイテムが「既存のものを捨てて入れ替える」形式のため、キャラクターが段階的に強くなっていく感覚が乏しいです。 また、基本的な行動が「通常攻撃×3 → スペル」の繰り返しになりがちで、非常に単調に感じました。 移動操作は快適で、ボスの動きには工夫も見られましたが、雑魚敵など道中の戦闘は正直言って苦痛に近く、プレイを続けたいとは思えませんでした。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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