
Paris, 1789. In this action-adventure game, experience the French Revolution through the eyes of Arno Dorian. Become an Assassin and expose the true powers behind the Revolution for the fate of a nation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #100, worst PL #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Play as Arno, an entirely new breed of Assassin more lethal than his ancestors. Take down your prey with a range of new weapons such as the Phantom Blade, a Hidden Blade with crossbow capabilities.
Enjoy a high degree of freedom and control over your Assassin, with parkour mechanics for seamless free running, a revamped fighting system, and enhanced stealth gameplay.
The French Revolution turns a once magnificent city into a place of terror and chaos. Explore the stunning, full-scale open world city and witness history unfold. Experience key events, from the storming of the Bastille to the execution of King Louis XVI, as France's fate is shaped in the streets of a city on the edge of transformation.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 85.7Kreviews | 78% | — | $12.2M |
| $7.49−75% | 74.9Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ubisoft connect messe all sytem
The audio quality was awful and I just couldn't deal with it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.25/day in the week to Jul 21 → 43.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Traditional Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ah Elise ah
Assassins Creed Unity is visually stunning, especially when it comes to the massive crowds. Paris looks incredible, and the setting of the French Revolution is easily one of the game's strongest aspects. Sadly, the gameplay and technical issues hold it back. The gameplay becomes repetitive very quickly and rarely evolves beyond the same gameplay loop. The story never managed to hook me, and the relationship between Arno and Élise which is supposed to be the emotional core of the game never felt believable or engaging. What frustrated me the most, however, was the parkour system. It looks spectacular, but it often does the exact opposite of what you want. Arno jumps in the wrong direction, climbs walls you never intended to climb, or simply ignores your inputs. As a result, even basic movement feels unnecessarily imprecise. Despite all the patches over the years, the game is still surprisingly buggy. There are plenty of visual glitches, but also game breaking bugs that can cause missions to fail. For example, if you get shot while climbing, Arno can become stuck floating in mid air, unable to move. Using the rope lifts can sometimes clip you inside buildings you're not supposed to enter, leaving you trapped. I've also had cutscenes fail to load, leaving me with nothing but audio playing over a black screen. And that's just scratching the surface. The LOD (Level of Detail) distance is also set far too low, resulting in constant and noticeable pop ins. During cutscenes, buildings in the background often switch to extremely low detail models and textures, which is very distracting and hurts the presentation. You can manually edit the games .ini file to improve this, but its baffling that theres no ingame graphics option to adjust the LOD distance in the first place. Overall, Assassins Creed Unity is a beautiful game with an amazing setting, but the repetitive gameplay, disappointing story, frustrating parkour, and endless bugs make it hard to recommend. Paris is impressive and the atmosphere is great, but the game itself just doesn't live up to its potential. That being said, if you can get it on sale for around $5 / 5€, it's probably worth checking out just to experience the world and visuals. At full price though, I wouldnt recommend it.
엔비디아 설정에서 프레임 80고정으로 하면 그래픽 버그도 없고 너무 재밌게 하고있습니다
GAME IS GOOD CO-OP IS WORKING
游戏是好游戏,要是能玩就更好了
story 6/10, gameplay 8/10, parkour 10/10, side quest 7/10, collectibles 6/10
имбааааааааа
Can't family share. Ubisoft is Evil.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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