
Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a dangerous journey of discovery and revelation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ezio Auditore da Firenze
Good game
игра топ,самая лучшая игра в которую я играл когда либо,покупайте и качайте не пожалеете
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 2.8K | 64% | $29.99 | |
| $3.1M | 4K | 73% | $49.99 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $3.1M | 5.8K | 94% | $19.99 | |
| $3.1M | 2.8K | 97% | $20.09 | |
| $3.1M | 5K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 26.8K | 88% | $4.99 | |
| $5.9M | 61.5K | 89% | $4.99 | |
| $2.7M | 14.7K | 64% | $9.99 | |
| — | 14.2K | 74% | — | |
| $325.7K | 3.1K | 54% | $4.99 | |
| $230.9K | 2.9K | 78% | $3.74 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese - Portugal, Spanish - Spain, Swedish, Russian +3 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] 如果你玩的时候出现了bug,可以试试把游戏锁60帧。如果还不行,就把除了CPU0以外的CPU禁用,卡着打完再改回来。[/h3] 全流程大概20h,全成就需要修改游戏文件(问就是育碧关闭联机服务器结果给dlc整没了,需要一点手段开启,正版受害者属于是) 作为艾吉奥三部曲的最后一部,讲述的是艾吉奥晚年(或许也不晚)的故事。这一部或许致力于将刺客怯魅,将艾吉奥和阿泰尔这两位刺客导师呈现为被岁月磨砺、背负着沉重过往的人,从而让整个故事有了一种淡淡的忧伤。艾吉奥的形象也借此更上一层楼。而画面也不输以往(就是有个古墓太暗了),君士坦丁堡的各个地标被生动还原。 而玩法层面,这一作新增加了钩刃,让玩家在跑酷流畅度上带来了质的飞跃。此外,炸弹系统也变得丰富起来,让玩家收集材料自由组合出许多不同效果的炸弹,无论是用于潜行还是战斗效果都不错(也很带来了不少笑点,你甚至可以看到敌人舞剑)。 然而,某些情节存在争议。或许育碧是想给刺客怯魅,但确实让人感觉不太舒服,不过结合情节实际上也可以理解。 抛开这些,整个《启示录》真正做到的是,它敢于直面一个绝大多数游戏避之不及的话题:衰老与放手。当大多数作品都在讲述英雄如何崛起、如何征服、如何创造不朽传奇时,这款游戏却平静而有力地讲述了一个关于退场的故事。阿泰尔的回忆片段也是如此,两位相隔数百年的刺客导师,或许也在彼此身上看到了自己的倒影。 这是一个刺客放下袖剑的故事,是一段传奇从容谢幕的故事。刺客会放下武器,故事会收束——这反而更贴近真实的人生。
Assassin's Creed Revelations оставила приятные впечатления. Игра стала отличным завершением истории Эцио Аудиторе, а сюжетные отсылки к Альтаиру добавили глубины всей саге о первых ассасинах. Особенно порадовали нововведения — система создания бомб позволила разнообразить геймплей и использовать разные тактики в прохождении, а крюк-клинок сделал паркур по крышам и стенам ещё более захватывающим и динамичным. Отдельно стоит отметить атмосферу Константинополя: город получился красочным, живым и прекрасно передаёт дух Востока той эпохи. Сочетание истории, новых механик и узнаваемого стиля Assassin's Creed делают Revelations по-настоящему достойной игрой, которую стоит пройти всем поклонникам серии!
A nice entry that serves as the finale to the Ezio trilogy while tying up loose ends from the first game. Thou this game is a bit short compared to its predecessors, its still a good game to pickup if u like the previous games.
Bringing the Ezio trilogy to a perfect close, *AC Revelations* stands out because its plot isn't about revenge, but rather Ezio's quest for knowledge. The story is excellent; playing as Altaïr again is sublime, and gaining insight into his history is wonderful. Then, of course, there is the expansion of Desmond's story through DLC and the "Animus Island" sequences. I admit the DLC is a bit of a chore for trophy hunting and the like, but it’s worth it for the narrative expansion. Collectibles are a downside. Ishak Pasha’s pages are fine—there are only ten, and completing the associated parkour challenge unlocks a set of armor—but the Animus Data Fragments are terrible, especially when playing on modern consoles. Back in the day, you needed to collect a certain number to unlock Desmond's Island sequences, but that’s no longer the case, making it a tedious grind to collect 100 fragments with no real reward. Ubisoft also went overboard with the "Tax Templar" achievement, given the randomness of the tax collector NPC's appearance (he only showed up for me after 40 hours of gameplay). The trophy for buying every book is also extremely time-consuming, given the high cost of books in Cappadocia. The lack of a horse is glaring at times, as the tunnel network isn't as well-optimized as it was in *Brotherhood*; you often end up far from your objective and still have a long run ahead of you. On the positive side, the parkour has been improved—it’s incredibly smooth and satisfying—and the addition of the Hook Blade boosts movement speed. Combat has also been refined and feels more engaging. The game's greatest strength, however, is its recreation of Turkish culture; you learn a great deal about the Ottomans, Byzantines, sultans, Janissaries, and more—topics that are often unfamiliar to those of us in the West.
Peak
Excelente final a la saga de Ezio. El movimiento es mucho mejor en comparacion con AC brotherhood.
[h1] 🦅 O FIM DE UMA ERA E O LEGADO DOS MENTORES ⚔️ [/h1] [hr] O Assassin's Creed Revelations entrega um encerramento perfeito para a trilogia de Ezio Auditore. Acompanhar uma versão mais velha, sábia e visivelmente cansada do protagonista, que agora não luta mais por vingança, mas sim em busca de respostas sobre o propósito da própria vida, é algo impressionante. O roteiro brilha ao usar as disputas políticas do Império Otomano como um ótimo cenário de fundo para sua última missão, onde o destino de Ezio se amarra ao de Altaïr, trazendo histórias reveladoras e o encerramento da linha do tempo dos dois maiores Mentores da franquia. É em meio a essa jornada que Ezio encontra a chance de viver um novo amor. Por outro lado, a situação de Desmond, que está praticamente morto e lutando para sobrevivir dentro do Animus 🖥️, traz um conceito criativo para entender a máquina a fundo, mas que infelizmente não entrega uma experiência legal. Aqueles minigames em primeira pessoa, tanto na jornada dele quanto na DLC The Lost Archive, são extremamente chatos e quebram totalmente o ritmo do jogo. [h1] 🎭 A SOBERANIA DO AC2 E O SEU LEGADO [/h1] [hr] Analisando a experiência geral e sendo bem sincero, o Assassin's Creed 2 continua tendo, de longe, a melhor história da trilogia 🏛️. Ele possui uma atmosfera magnética que te prende do início ao fim e te faz querer jogar o próximo jogo imediatamente. O Brotherhood ainda conseguiu manter essa chama acesa com aquele início espetacular e impactante em Monteriggioni, mas, depois disso, a história esfria bastante e perde o que tornou o segundo jogo inesquecível. Hoje entendo perfeitamente os motivos das pessoas terem sido tão injustas com o sucessor, Assassin's Creed 3, e com o personagem Connor. [h1] ⚠️ ALERTA PARA PLATINAR (PC) 🛠️ [/h1] [hr] Conseguir fechar este jogo por completo no PC atualmente é um verdadeiro teste de paciência. Além de ser um processo cansativo e repetitivo, você vai precisar recorrer a arquivos da comunidade se quiser platinar, pois a Ubisoft simplesmente quebrou o acesso às missões do Desmond e à DLC The Lost Archive, o que é frustrante. [h1] 📈 JOGÃO HISTÓRICO [/h1] [hr] Apesar do descaso técnico da desenvolvedora com a versão atual de PC, a experiência de reviver o ápice e a despedida de Ezio é obrigatória para qualquer fã. No fim das contas, é um jogaço que encerra com chave de ouro uma das trilogias que projetou Assassin's Creed para se tornar a franquia gigantesca que é hoje ⭐.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.