
Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a dangerous journey of discovery and revelation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩的已经不是游戏了,而是艾吉奥一生的追求
defalarca bitirdim diğer oyunlar kadar olmasa bile bu da bir son olduğu için duygusaldır
[h1] The perfect ending to a legendary era. [/h1] If AC2 was the peak of the journey, Revelations is the ultimate, emotional payoff. It is a masterpiece of closure, beautifully wrapping up the stories of both Altaïr and Ezio. Watching an older, wiser Ezio trace the steps of Altaïr gives this game a heavy, poetic atmosphere that no other game in the franchise has ever matched. What makes it great: Two Legends, One Ending: The way it ties the stories of Altaïr and Ezio together is storytelling perfection. The final library scene is unforgettable. The Hookblade: It’s a simple addition, but it completely changes the pace of parkour. Zip-lining and climbing in Constantinople feels incredibly fluid and fast. Constantinople: A vibrant, beautifully colored city with an amazing soundtrack to match. Yes, the "Den Defense" minigame is annoying, and the core gameplay is mostly just Brotherhood refined, but the emotional weight of this story makes it mandatory. A masterful goodbye to greatest assassin. (9/10)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese - Portugal, Spanish - Spain, Swedish, Russian +3 more
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
вот и конец трилогии Эцио, и честно сказать, это лучшая часть. Здесь буквально собраны все лучшие механики прошлых двух игр трилогии. Сюжет интересный и не душный (классная задумка переплетения с историей Альтаира которую нам не показали в его сольнике), свободную игру было закрывать интересно (красивый и живой город). В принципе это единственная игра трилогии которую я закрыл на 100 процентов достижений. А так игра очень даже интересная и точно не филерная)
可以可以
Wild story. Another must play in the Ezio trilogy.
Un final digno de los pilares de Assassin's Creed. Recomiendo ver el corto Embers después de terminar el juego.
10/10 - End of Ezio Story
залупа баги с камерой играть нереально
Bringing the Ezio trilogy to a perfect close, *AC Revelations* stands out because its plot isn't about revenge, but rather Ezio's quest for knowledge. The story is excellent; playing as Altaïr again is sublime, and gaining insight into his history is wonderful. Then, of course, there is the expansion of Desmond's story through DLC and the "Animus Island" sequences. I admit the DLC is a bit of a chore for trophy hunting and the like, but it’s worth it for the narrative expansion. Collectibles are a downside. Ishak Pasha’s pages are fine—there are only ten, and completing the associated parkour challenge unlocks a set of armor—but the Animus Data Fragments are terrible, especially when playing on modern consoles. Back in the day, you needed to collect a certain number to unlock Desmond's Island sequences, but that’s no longer the case, making it a tedious grind to collect 100 fragments with no real reward. Ubisoft also went overboard with the "Tax Templar" achievement, given the randomness of the tax collector NPC's appearance (he only showed up for me after 40 hours of gameplay). The trophy for buying every book is also extremely time-consuming, given the high cost of books in Cappadocia. The lack of a horse is glaring at times, as the tunnel network isn't as well-optimized as it was in *Brotherhood*; you often end up far from your objective and still have a long run ahead of you. On the positive side, the parkour has been improved—it’s incredibly smooth and satisfying—and the addition of the Hook Blade boosts movement speed. Combat has also been refined and feels more engaging. The game's greatest strength, however, is its recreation of Turkish culture; you learn a great deal about the Ottomans, Byzantines, sultans, Janissaries, and more—topics that are often unfamiliar to those of us in the West.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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